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  • Civilization 4: Units

    Civilization 4: Units

    Combat Units Str MP Cost Technology Resource Special Abilities Scout Recon Units 1 2 15 Hunting   Can Only Defend Better results from Tribal Villages +100% vs. Animals Explorer Recon Units 4 2 40 Compass   Can Only Defend Better results from Tribal Villages Ignores Terrain Movement Cost Starts with Guerilla I, Woodsman I Warrior Melee Units 2 1 ...
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  • Civilization 4: Wonders and Projects

    Civilization 4: Wonders and Projects

    World Wonders can only be built once in the entire world Wonder Requires Cost Effects The Pyramids Masonry 450 Enables all Government civics +6 culture +2 engineer Great People Points Can only be built on Classical and earlier starts Double production speed with Stone Stonehenge Mysticism 120 Free Obelisk in every city Centers world map +8 culture +2 prophet Great People Points Can only be built on Classical and e...
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  • Civilization 4: Buildings

    Civilization 4: Buildings

    Regular Buildings Requires Cost Effects Palace At least 4 cities Can only have one 160 Makes this city the Capital Reduces maintenance in nearby cities +2 culture +1 happiness +8 commerce Walls Masonry 50 +50% Defense (Except vs. gunpowder-based units) Required to build castle Double production speed with stone Castle Engineering Walls 100 +50% Defense (Except vs. gunpowder-based units) ...
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  • Civilization IV: Civilization Reference
    by Martin Gühmann

    If you've been looking for a comprehensive, interactive reference tool for Civilization IV and its Warlods and Beyond the Sword expansion packs your wait is over. Apolyton Civilization Site staff member Robert "CyberShy" Plomp has exhaustively put together such a resource that comes in a general and unit-speicifc variety.

    Through an array of drop-down menus, mix and match combinations of particulars from the basics such as civilization and civics to particular buildings and bonuses on the 'General' sheet, and type through required technology with the 'Unit' document. Information is displayed in data-rich but easy-to-follow table format with colourful icons and pleasant shading.

    Should you any updates needed in future that have not been applied (e.g. as a result of one or more patches), contact Plomp directly.

    If you wanna comment on this please to so in the related forum thread Civ4 Interactive Series Reference Sheets.

    ...
    September 21, 2012, 16:01
  • Civilization IV: Unit Reference
    by Martin Gühmann

    If you've been looking for a comprehensive, interactive reference tool for Civilization IV and its Warlods and Beyond the Sword expansion packs your wait is over. Apolyton Civilization Site staff member Robert "CyberShy" Plomp has exhaustively put together such a resource that comes in a general and unit-speicifc variety.

    Through an array of drop-down menus, mix and match combinations of particulars from the basics such as civilization and civics to particular buildings and bonuses on the 'General' sheet, and type through required technology with the 'Unit' document. Information is displayed in data-rich but easy-to-follow table format with colourful icons and pleasant shading.

    Should you any updates needed in future that have not been applied (e.g. as a result of one or more patches), contact Plomp directly.

    If you wanna comment on this please to so in the related forum thread Civ4 Interactive Series Reference Sheets.

    ...
    September 1, 2012, 18:20
  • Civilization 4: Civics
    by Martin Gühmann
    Government Requires Benefits Upkeep Despotism - - Low Hereditary Rule Monarchy +1 Happiness per military unit stationed in city Low Representation Constitution +3 Beakers per specialist+2 Happiness in 5 largest cities Medium Police State Fascism +25% Military Unit Production-50% War Weariness High ...
    July 26, 2012, 18:24
  • Civilization 4: Civilizations, Leaders & Traits
    by Martin Gühmann
    Civilization Leader 1 Leader 2 Starting Technologies Unique Units Cities Americans George Washington(Financial, Organized) Franklin D. Roosevelt(Industrious, Organized) FishingAgriculture Navy SEALReplaces Marine WashingtonNew YorkBostonPhiladelphiaAtlantaChicagoSeattleSan FranciscoLos AngelesHouston Arabs Saladin(Philosophical, Spiritual) None MysticismThe Wheel Camel ArcherReplaces Knights MeccaMedinaDamascusBaghdadNajranKu...
    July 26, 2012, 18:04
  • Civilization 4: Civilopedia introduction
    by Martin Gühmann
    This section lists all known Civilizations and Leaders, Buildings, Wonders, Units, Promotions, Advances, Terrain Types, Improvements, Resources, and Civ4: Civics featured in Civilization IV. Most of the information in this section was taken directly from the ingame Civiliopedia. All information in this section has been updated for the latest version of the game, which is 1.61. Information on the warlords expansion is not included. There is (will be) a seperate Civilopedia for warlords. If you ...
    July 25, 2012, 15:41
  • Civilization 4: Resources
    by Martin Gühmann
    Strategic Resources Effect Improvement Yield Revealed by Usage Aluminum Hills +1 Hammer Mine 0 +3 +1 Industrialism Modern Units SS parts Coal Hills +1 Hammer Mine 0 +3 0 Steam Power Railraods Ironclad Copper Grassland Plains +1 Hammer Mine 0 +3 0 Bronze Working Ancient Units Some Wonders Horse Grassland Plains +1 Hammer ...
    July 20, 2012, 18:24
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