Government | Requires | Benefits | Upkeep | |
---|---|---|---|---|
Despotism | - | - | Low | |
Hereditary Rule | Monarchy | +1 Happiness per military unit stationed in city | Low | |
Representation | Constitution | +3 Beakers per specialist +2 Happiness in 5 largest cities |
Medium | |
Police State | Fascism | +25% Military Unit Production -50% War Weariness |
High | |
Universal Suffrage | Democracy | +1 Hammer from Town Can spend gold to finish production |
Medium |
Legal | Requires | Benefits | Upkeep | |
---|---|---|---|---|
Barbarism | - | - | Low | |
Vassalage | Feudalism | New units receive +2 Experience Lower Unit Support costs |
High | |
Bureaucracy | Civil Service | +50% Hammers, +50% Gold in Capital | Medium | |
Nationhood | Nationalism | Can Draft 3 units per turn +2 Happiness from Barracks |
None | |
Free Speech | Liberalism | +2 Commerce from Town +100% Culture in all cities |
Low |
Labor | Requires | Benefits | Upkeep | |
---|---|---|---|---|
Tribalism | - | - | Low | |
Slavery | Bronze Working | Can sacrifice population to finish production | Low | |
Serfdom | Feudalism | Workers build improvements 50% faster | Low | |
Caste System | Code of Laws | Unlimited Artists, Scientists, Merchants | Medium | |
Emancipation | Democracy | +100% growth for cottage, hamlet, village Unhappiness Penalty for civs w/out Emancipation |
Low |
Economy | Requires | Benefits | Upkeep | |
---|---|---|---|---|
Decentralization | - | - | Low | |
Mercantilism | Banking | +1 free specialist per city No foreign trade routes |
Medium | |
Free Market | Economics | +1 trade routes per city | Medium | |
State Property | Communism | No maintenance costs from distance +1 food from Workshop, Watermill |
Low | |
Environmentalism | Medicine | +6 health in all cities +1 happiness from jungle, forest |
Medium |
Religion | Requires | Benefits | Upkeep | |
---|---|---|---|---|
Paganism | - | - | Low | |
Organized Religion | Monotheism | Can build missionaries w/out monestary Cities w/state religion construct 25% faster |
High | |
Theocracy | Theology | +2 experience in cities w/state religion No non-state religion spread |
Medium | |
Pacifism | Pacifism | +100% Great Person birth rate in cities w/state religion +1 support cost per unit |
None | |
Free Religion | Liberalism | +10% research in all cities No state religion +1 happiness per religion per city |
Low |