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Apolyton Civilization Site Civilization 2 section

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  • Civilization 2: Info
    Martin Gühmann
    This is where you will find lots of information on the Civilization II series, for the beginner, amateur and pro. To begin with, for those of you who are interested in submitting something of yours that you believe would be useful to CivII gamers such as yourself, please comment here. Introduction Civilization II is the sequel to the classic game Civilization. In Civilization and its sequel, in the beginning you rule over a tiny, nomadic tribe. It is your task to bring this puny settler away from its primitive past to control an empire that spans the globe, hopefully sometimes launching a space craft to reach and colonize a nearby star. Of course, in the process you have to found cities, control diplomatic relation with other civilizations, research technology, create, train, and command a hopefully elite army, build wonders of the world, pave roads, plant farms, mine mines, lay fortresses, and plan your cities to become glittering marvels recongnized for millenia. We hope you will find this page useful in your journey to building the ultimate civilization. You may ask, how is CivII different from the original? Well, Civ2 makes a great game better. Civ2 keeps all the aspects of the original, modernizes them, adds video and better graphics, and puts in some more technologies and aspects to the game. There are more diplomacy options, new wonders of the world such as Leonardo's Workshop, new units like Stealth Bomber and Paratrooper, and new city improvements like Coastal Fortress. If you liked Civ, you'll find this one just as addicting as the original. Below are some information packages we have gathered from various resources, all together in one convienient place. With a click- and-easy download, you'll learn all the tools of the trade from all angles. Units & Wonders of the World You are now able to read about and view (Courtesy of The Civilization II For The Macintosh Page) the various units and Wonders of The World found in CivII. Below we have a table which will link you to the various page resources we now have online. Hope you will find them useful, for the newbie and accompished CivII'er in all of us. Civilization 2: Units Civilization 2: Wonders of the Ancient World Civilization 2: Wonders of the Renaissance Civilization 2: Wonders of the Industrial Age Civilization 2: Wonders of the Modern World Screen Shots See the index below if you would like to check out the Apolyton's collection of Screenshots of Civilization II, just in case you haven't had a chance before to see what the game looks like, or you're just curious. We are acc...
    September 14, 2012, 18:28
  • Civilization 2: Wonders of the Modern World
    Martin Gühmann

    Apollo Program

    Prerequisite: Space Flight
    Cost: 600 Shields
    Effect: Allows the contruction of spaceships by all civilizations and reveals the entire map.
    Expires: Never

    Cure for Cancer

    Prerequisite: Genetic Engineering
    Cost: 600 Shields
    Effect: One extra happy citizen in every city.
    Expires: Never

    Hoover Dam

    Prerequisite: Electronics
    Cost: 600 Shields
    Effect: Provides Hydro Power to every city on every continent.
    Expires: Never

    Manhattan Project

    Prerequisite:
    Cost: 600 Shields
    Effect: Allows construction of nuclear weapons.
    Expires: Never
    SETI Program ...
    September 14, 2012, 17:54
  • Civilization 2: Wonders of the Industrial Age
    Martin Gühmann

    Adam Smith's Trading Co.

    Prerequisite: Economics
    Cost: 400 Shields
    Effect: Pays the maintenance for all city improvements with a cost of one coin per turn others are not affected.
    Expires: Never

    Darwin's Voyage

    Prerequisite: Railroad
    Cost: 400 Shields
    Effect: Grant two instant civilization advances.
    Expires: Functions only on the turn it is built.

    Eiffel Tower

    Prerequisite: Steam Engine
    Cost: 300 Shields
    Effect: Improves other civilation's attitude towards you.
    Expires: Never

    Issac Newton's College

    Prerequisite: Theory of Gravity
    Cost: 400 Shields
    Effect: Doubles science output of city where it's built.
    Expires: Never
    J...
    September 14, 2012, 17:52
  • Civilization 2: Wonders of the Renaissance
    Martin Gühmann

    Copernicus' Observatory

    Prerequisite: Astronomy
    Cost: 200 Shields
    Effect: Increases science output of city where it is built by 50 %.
    Expires: Never

    King Richard's Crusade

    Prerequisite: Engineering
    Cost: 300 Shields
    Effect: Every square in the radius of the city where it is built by produces one extra shield.
    Expires: Discovery of Industrialization

    Magellan's Expedition

    Prerequisite: Navigation
    Cost: 400 Shields
    Effect: Increases the movement of all ships by two.
    Expires: Never
    Marco Polo's Embassy Prerequisite: Trade Cost: 200 Shields Effect: You automatically stablish an enbassy with every rival civilization. Expires: Discovery of Communism ...
    September 14, 2012, 17:49
  • Civilization 2: Wonders of the Ancient World
    Martin Gühmann

    Colossus

    Prerequisite: Bronze working
    Cost: 200 Shields
    Effect: City where Colossus is built generates an extra unit of trade in every square that is already producing trade.
    Expires: Discovery of Flight

    Great Library

    Prerequisite: Literacy
    Cost: 300 Shields
    Effect: Civilization automatically receives any advance discovered by two other civilizations.
    Expires: Discovery of Electricity

    The Great Wall

    Prerequisite: Masonry
    Cost: 300 Shields
    Effect: Acts as city wall in all friendly cities. Doubles attack atrength vs Barbarians. Enemy civilizations are forced to offer cease fire or peace.
    Expires: Discovery of Metallurgy
    Hanging Gardens Prerequisite: Pottery Cost: 200 Shields Effect: Makes 3 content citizens happy in city where it's built, and one content citizen happy in all other friendly sities. Expires: Discovery of Railroad ...
    September 11, 2012, 17:40
  • Civilization 2: Units
    Martin Gühmann

    Here are all the units in Civilization 2. The unit list is organized in the following categories:

    1. Stone Age-Medieval Era Units
    2. Early Medieval-Industrial Era
    3. Non-Mechanized Modern Units
    4. Modern Mechanized Units and Artillery
    5. Air Units
    6. Modern Naval Units
    7. Weapons of Mass Destruction
    8. Noncombatant Units
    9. Diplomacy Units
    ...
    September 7, 2012, 19:02
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