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  • Sid Orwell's Civ 1984

    Sid Orwell's Civ 1984

    I've been playing the same game of Civilization II for almost 10 years. This is the result. I've been playing the same game of Civ II for 10 years. Though long outdated, I grew fascinated with this particular game because by the time Civ III was released, I was already well into the distant future. I then thought that it might be interesting to see just how far into the future I could get and see what the ramifications would be. Naturally I play other games and have a life, but I often return to this game when I'm not doing anything and carry on. The results are as follows. ...
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  • Fredman's Ultimate Civ2 guide

    Fredman's Ultimate Civ2 guide

    By "The Freddman" Check out my site, "Gameland" at: http://www.geocities.com/TimesSquare/5379/ Wonder Rating Colossus Pyramids Great Libary Great Wall Sun Tzu´s War Academy Lighthouse Oracle Hanging Gardens King Richard´s Crusade Magellans Expedition Copernicus Observatorium Marco Polo´s Embassy Leonardo´s Workshop Shakespeare´s Theather Michelangelo´s Chapel Isaac Newton´s University Darwins Voyage Adam Smith´s Trading Company J.S. Bach´s Cathedral Eiffel Tower Statue of Liberty Womens Sufferage Hoover Dam United Nations Manhattan Project SETI Program Cure For Cancer Apollo Program ...
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  • Government Advantages and Disadvantages in Civ2

    Government Advantages and Disadvantages in Civ2

    Anarchy In truth, Anarchy is the lack of government due to either a revolution or the collapse of the previous government due to discontented citizens. While no government is in existence, no taxes are collected, no science research is conducted, and no progress is put into either City Improvements or Wonders of the World. If you can, try and stay away from this form of government. And if you're going to be switching government types often, attempt to get the Statue of Liberty wonder....
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  • Civilization 2 City Improvements

    Civilization 2 City Improvements

    Original author:
    a108 at amug.org
    ...
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  • The Rocky Mountain Civilization II Site presents: Microprose Scenario CD Impact

    The Rocky Mountain Civilization II Site presents:


    Mod Packs, Scenarios, Units, Hints and Tips provided by our site are SHAREWARE
    This means that you are free to look at them, download them, use them, abuse them, etc. If you like ours, and they are of benefit to you, we ask that you consider sending us the following to offset the site subscription, email, counter, etc. costs, so we can continue providing all of this to Civ II enthusiasts around the world:

    Our Hints & Tips that help ........................ $ 1.00 (US)
    Our Scenarios you like .............................. $ 1.50 (US)
    Our Mod Packs you like ............................ $ 2.00 (US)

    The Rocky Mountain Civilization II Site
    P.O. Box 295
    Nephi, UT 84648

    Thanks for your consideration.

    HINT or TIP: Microprose Scenario CD Impact

    Regarding the new Civ II Scenario CD by Micropprose and it's impact on Mod Packs. They have done some really good things that I will summarize below:

    ...
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  • Civ2 Unit Tables

    Civ2 Unit Tables

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  • Civilization 2 Chat with Sid Meier

    Civilization 2 Chat with Sid Meier

    --- --- What follows is a raw log of the 02/07/97 Online Chat with Sid Meier. An HTML version will be produced shortly. --- Fri Feb* 7 20:04:07 1997: Paul says, "Welcome everybody!" Fri Feb* 7 20:04:30 1997: Paul says, "Allow me to introduce Sid Meier. A man I'm sure who requires little introduction to this crowd." Fri Feb* 7 20:04:32 1997: Paul says, "" Fri Feb* 7 20:04:40 1997: Paul says, "Welcome Sid." Fri Feb* 7 20:04:52 1997: Sid says, "Thanks, great to be here." Fri Feb* 7 20:05:35 1997: Paul says, "tell us what you are up to. " Fri Feb* 7 20:06:08 1997: Sid says, "Well, since last May I've been working at Firaxis Software..."...
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  • Civilization 2: Info
    by Martin Gühmann
    This is where you will find lots of information on the Civilization II series, for the beginner, amateur and pro. To begin with, for those of you who are interested in submitting something of yours that you believe would be useful to CivII gamers such as yourself, please comment here. Introduction Civilization II is the sequel to the classic game Civilization. In Civilization and its sequel, in the beginning you rule over a tiny, nomadic tribe. It is your task to bring this puny settler away from its primitive past to control an empire that spans the globe, hopefully sometimes launching a space craft to reach and colonize a nearby star. Of course, in the process you have to found cities, control diplomatic relation with other civilizations, research technology, create, train, and command a hopefully elite army, build wonders of the world, pave roads, plant farms, mine mines, lay fortresses, and plan your cities to become glittering marvels recongnized for millenia. We hope you will find this page useful in your journey to building the ultimate civilization. You may ask, how is CivII different from the original? Well, Civ2 makes a great game better. Civ2 keeps all the aspects of the original, modernizes them, adds video and better graphics, and puts in some more technologies and aspects to the game. There are more diplomacy options, new wonders of the world such as Leonardo's Workshop, new units like Stealth Bomber and Paratrooper, and new city improvements like Coastal Fortress. If you liked Civ, you'll find this one just as addicting as the original. Below are some information packages we have gathered from various resources, all together in one convienient place. With a click- and-easy download, you'll learn all the tools of the trade from all angles. Units & Wonders of the World You are now able to read about and view (Courtesy of The Civilization II For The Macintosh Page) the various units and Wonders of The World found in CivII. Below we have a table which will link you to the various page resources we now have online. Hope you will find them useful, for the newbie and accompished CivII'er in all of us. Civilization 2: Units Civilization 2: Wonders of the Ancient World Civilization 2: Wonders of the Renaissance Civilization 2: Wonders of the Industrial Age Civilization 2: Wonders of the Modern World Screen Shots See the index below if you would like to check out the Apolyton's collection of Screenshots of Civilization II, just in case you haven't had a chance before to see what the game looks like, or you're just curious. We are accepting screen shots from our Site visitors, so if you have one (or two), please send it our way. If you know what the original Civilization looked like, you just might surprise yourself with the improvements in the game display! Civilization 2 Screenshots Civ2: Fantastic Worlds Screenshots Civ2: Multiplayer Gold Edition(preview) Screenshots Civ2: Test of Time(preview) Screenshots "Conflicts in Civilization" Scenario CD MicroProse recently released the "Conflicts in Civilization" Scenario CD, with 20 scenarios in all -- 12 new scenarios created by the MPS Staff (will not be available for download off the Internet for a long time, if ever, [at least, not legally]) plus 8 scenarios comprising the "Best of The Net", to give the CivII gamers what they're missing on the Internet in the way of custom creations for Civilization II. The UCIVII Site will soon have an in-depth review of the 12 new scenarios from MPS, as well as some of the changes it makes to the game as a whole (it updates your copy of CivII to version "civ262" patch). 12 *new* scenarios that come with the CD are not available on the Internet and they were created by MPS' talented staff. They are: After the Apocalyspe Age of Discovery The Age of Napoleon Alexander the Great Alien Invasion American Civil War The Crusades The Great War Jihad: The Rise of Islam The Mongol Horde The War for Independence World War: 1979 "Civ2: Fantastic Worlds" Scenario CD Fantastics Worlds was released on November 1997. It has 19 scenarios with lots of new graphics and some new units. Probably the best scenarios are Atlantis, Mars and Midgard. But the most important new feature are the editors. There are eleven editors for cities, effects, events, icons, improvements, sounds, advances, terrains, tribes and for units! See Microprose's page for FW....
    September 14, 2012, 18:28
  • Civilization 2: Wonders of the Modern World
    by Martin Gühmann

    Apollo Program

    Prerequisite: Space Flight
    Cost: 600 Shields
    Effect: Allows the contruction of spaceships by all civilizations and reveals the entire map.
    Expires: Never

    Cure for Cancer

    Prerequisite: Genetic Engineering
    Cost: 600 Shields
    Effect: One extra happy citizen in every city.
    Expires: Never

    Hoover Dam

    Prerequisite: Electronics
    Cost: 600 Shields
    Effect: Provides Hydro Power to every city on every continent.
    Expires: Never

    Manhattan Project

    Prerequisite:
    Cost: 600 Shields
    Effect: Allows construction of nuclear weapons.
    Expires: Never

    SETI Program

    Prerequisite: Computers
    Cost: 600 Shields
    Effect: Counts as a research lab in every city. Effectively increases science output by 50%.
    Expires: Never

    United Nations

    Prerequisite: Communism
    Cost: 600 Shields
    Effect: Counts as an embassy with every other civilization. Other civilizations must offer peace during negotiations. "Peacekeeping": May declare war as Democracy 50% of the time.
    Expires: Never
    Women's Suffrage ...
    September 14, 2012, 17:54
  • Civilization 2: Wonders of the Industrial Age
    by Martin Gühmann

    Adam Smith's Trading Co.

    Prerequisite: Economics
    Cost: 400 Shields
    Effect: Pays the maintenance for all city improvements with a cost of one coin per turn others are not affected.
    Expires: Never

    Darwin's Voyage

    Prerequisite: Railroad
    Cost: 400 Shields
    Effect: Grant two instant civilization advances.
    Expires: Functions only on the turn it is built.

    Eiffel Tower

    Prerequisite: Steam Engine
    Cost: 300 Shields
    Effect: Improves other civilation's attitude towards you.
    Expires: Never

    Issac Newton's College

    Prerequisite: Theory of Gravity
    Cost: 400 Shields
    Effect: Doubles science output of city where it's built.
    Expires: Never

    J. S. Bach's Cathedral

    Prerequisite: Theology
    Cost: 400 Shields
    Effect: Decreases the number of unhappy citizens in every friendly city in the continent by two per city
    Expires: Never
    Leonardo's Workshop Prerequisite: Invention (what else!) Cost: 400 Shields Effect: Whenever one of your units becomes obsolete, it is replaced by it's modern equivalent. Expires: Discovery of Automobile ...
    September 14, 2012, 17:52
  • Civilization 2: Wonders of the Renaissance
    by Martin Gühmann

    Copernicus' Observatory

    Prerequisite: Astronomy
    Cost: 200 Shields
    Effect: Increases science output of city where it is built by 50 %.
    Expires: Never

    King Richard's Crusade

    Prerequisite: Engineering
    Cost: 300 Shields
    Effect: Every square in the radius of the city where it is built by produces one extra shield.
    Expires: Discovery of Industrialization

    Magellan's Expedition

    Prerequisite: Navigation
    Cost: 400 Shields
    Effect: Increases the movement of all ships by two.
    Expires: Never

    Marco Polo's Embassy

    Prerequisite: Trade
    Cost: 200 Shields
    Effect: You automatically stablish an enbassy with every rival civilization.
    Expires: Discovery of Communism

    Michelangelo's Chapel

    Prerequisite: Monotheism
    Cost: 400 Shields
    Effect: Counts as a cathedral in each of your cities.
    Expires: Never

    Shakespeare's Theatre

    Prerequisite: Medicine (don't ask why)
    Cost: 300 Shields
    Effect: All unhappy citizens in the city are made content.
    Expires: Never
    Sun Tzu's War Academy ...
    September 14, 2012, 17:49
  • Civilization 2: Wonders of the Ancient World
    by Martin Gühmann

    Colossus

    Prerequisite: Bronze working
    Cost: 200 Shields
    Effect: City where Colossus is built generates an extra unit of trade in every square that is already producing trade.
    Expires: Discovery of Flight

    Great Library

    Prerequisite: Literacy
    Cost: 300 Shields
    Effect: Civilization automatically receives any advance discovered by two other civilizations.
    Expires: Discovery of Electricity

    The Great Wall

    Prerequisite: Masonry
    Cost: 300 Shields
    Effect: Acts as city wall in all friendly cities. Doubles attack atrength vs Barbarians. Enemy civilizations are forced to offer cease fire or peace.
    Expires: Discovery of Metallurgy

    Hanging Gardens

    Prerequisite: Pottery
    Cost: 200 Shields
    Effect: Makes 3 content citizens happy in city where it's built, and one content citizen happy in all other friendly sities.
    Expires: Discovery of Railroad

    The Lighthouse

    Prerequisite: Map making
    Cost: 200 Shields
    Effect: Trirenes lose chance of being lost at sea. All other ships have their movements increased by one. All new ships receive veteran status.
    Expires: Discovery of Magnetism
    Oracle Prerequisite: Mysticism Cost: 300 Shields Effect: Doubles effectiveness of temples. Expires: Discovery of Theology ...
    September 11, 2012, 17:40
  • Civilization 2: Units
    by Martin Gühmann
    Here are all the units in Civilization 2. The unit list is organized in the following categories: Stone Age-Medieval Era Units Early Medieval-Industrial Era Non-Mechanized Modern Units Modern Mechanized Units and Artillery Air Units Modern Naval Units Weapons of Mass Destruction Noncombatant Units Diplomacy Units ...
    September 7, 2012, 19:02
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