I've been playing the same game of Civilization II for almost 10 years. This is the result.
I've been playing the same game of Civ II for 10 years. Though long outdated, I grew fascinated with this particular game because by the time Civ III was released, I was already well into the distant future. I then thought that it might be interesting to see just how far into the future I could get and see what the ramifications would be. Naturally I play other games and have a life, but I often return to this game when I'm not doing anything and carry on. The results are as follows.
Apolyton Civilization Site Civilization 2 section
Sid Orwell's Civ 1984
Fredman's Ultimate Civ2 guideBy "The Freddman"
Check out my site, "Gameland" at:
- Great Libary
- Great Wall
- Sun Tzu´s War Academy
- Hanging Gardens
- King Richard´s Crusade
- Magellans Expedition
- Copernicus Observatorium
- Marco Polo´s Embassy
- Leonardo´s Workshop
- Shakespeare´s Theather
- Michelangelo´s Chapel
- Isaac Newton´s University
- Darwins Voyage
- Adam Smith´s Trading Company
- J.S. Bach´s Cathedral
- Eiffel Tower
- Statue of Liberty
- Womens Sufferage
- Hoover Dam
- United Nations
- Manhattan Project
- SETI Program
- Cure For Cancer
- Apollo Program
Government Advantages and Disadvantages in Civ2
AnarchyIn truth, Anarchy is the lack of government due to either a revolution or the collapse of the previous government due to discontented citizens. While no government is in existence, no taxes are collected, no science research is conducted, and no progress is put into either City Improvements or Wonders of the World. If you can, try and stay away from this form of government. And if you're going to be switching government types often, attempt to get the Statue of Liberty wonder....
Civilization 2 City ImprovementsOriginal author:...
a108 at amug.org
The Rocky Mountain Civilization II Site presents: Microprose Scenario CD Impact
The Rocky Mountain Civilization II Site presents:
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HINT or TIP: Microprose Scenario CD ImpactRegarding the new Civ II Scenario CD by Micropprose and it's impact on Mod Packs. They have done some really good things that I will summarize below:...
Civilization 2 Chat with Sid Meier---
What follows is a raw log of the 02/07/97 Online Chat with Sid Meier. An HTML version will be produced shortly.
Fri Feb* 7 20:04:07 1997: Paul says, "Welcome everybody!"
Fri Feb* 7 20:04:30 1997: Paul says, "Allow me to introduce Sid Meier. A man I'm sure who requires little introduction to this crowd."
Fri Feb* 7 20:04:32 1997: Paul says, ""
Fri Feb* 7 20:04:40 1997: Paul says, "Welcome Sid."
Fri Feb* 7 20:04:52 1997: Sid says, "Thanks, great to be here."
Fri Feb* 7 20:05:35 1997: Paul says, "tell us what you are up to. "
Fri Feb* 7 20:06:08 1997: Sid says, "Well, since last May I've been working at Firaxis Software..."
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This is where you will find lots of information on the Civilization II series, for the beginner, amateur and pro. To begin with, for those of you who are interested in submitting something of yours that you believe would be useful to CivII gamers such as yourself, please comment here. Introduction Civilization II is the sequel to the classic game Civilization. In Civilization and its sequel, in the beginning you rule over a tiny, nomadic tribe. It is your task to bring this puny settler away from its primitive past to control an empire that spans the globe, hopefully sometimes launching a space craft to reach and colonize a nearby star. Of course, in the process you have to found cities, control diplomatic relation with other civilizations, research technology, create, train, and command a hopefully elite army, build wonders of the world, pave roads, plant farms, mine mines, lay fortresses, and plan your cities to become glittering marvels recongnized for millenia. We hope you will find this page useful in your journey to building the ultimate civilization. You may ask, how is CivII different from the original? Well, Civ2 makes a great game better. Civ2 keeps all the aspects of the original, modernizes them, adds video and better graphics, and puts in some more technologies and aspects to the game. There are more diplomacy options, new wonders of the world such as Leonardo's Workshop, new units like Stealth Bomber and Paratrooper, and new city improvements like Coastal Fortress. If you liked Civ, you'll find this one just as addicting as the original. Below are some information packages we have gathered from various resources, all together in one convienient place. With a click- and-easy download, you'll learn all the tools of the trade from all angles. Units & Wonders of the World You are now able to read about and view (Courtesy of The Civilization II For The Macintosh Page) the various units and Wonders of The World found in CivII. Below we have a table which will link you to the various page resources we now have online. Hope you will find them useful, for the newbie and accompished CivII'er in all of us. Civilization 2: Units Civilization 2: Wonders of the Ancient World Civilization 2: Wonders of the Renaissance Civilization 2: Wonders of the Industrial Age Civilization 2: Wonders of the Modern World Screen Shots See the index below if you would like to check out the Apolyton's collection of Screenshots of Civilization II, just in case you haven't had a chance before to see what the game looks like, or you're just curious. We are acc...September 14, 2012, 18:28
Prerequisite: Space Flight Cost: 600 Shields Effect: Allows the contruction of spaceships by all civilizations and reveals the entire map. Expires: Never Prerequisite: Genetic Engineering Cost: 600 Shields Effect: One extra happy citizen in every city. Expires: Never Prerequisite: Electronics Cost: 600 Shields Effect: Provides Hydro Power to every city on every continent. Expires: Never Prerequisite: Cost: 600 Shields Effect: Allows construction of nuclear weapons. Expires: Never SETI Program ...September 14, 2012, 17:54 Prerequisite: Economics Cost: 400 Shields Effect: Pays the maintenance for all city improvements with a cost of one coin per turn others are not affected. Expires: Never Prerequisite: Railroad Cost: 400 Shields Effect: Grant two instant civilization advances. Expires: Functions only on the turn it is built. Prerequisite: Steam Engine Cost: 300 Shields Effect: Improves other civilation's attitude towards you. Expires: Never Prerequisite: Theory of Gravity Cost: 400 Shields Effect: Doubles science output of city where it's built. Expires: Never J...September 14, 2012, 17:52 Prerequisite: Astronomy Cost: 200 Shields Effect: Increases science output of city where it is built by 50 %. Expires: Never Prerequisite: Engineering Cost: 300 Shields Effect: Every square in the radius of the city where it is built by produces one extra shield. Expires: Discovery of Industrialization Prerequisite: Navigation Cost: 400 Shields Effect: Increases the movement of all ships by two. Expires: Never Marco Polo's Embassy Prerequisite: Trade Cost: 200 Shields Effect: You automatically stablish an enbassy with every rival civilization. Expires: Discovery of Communism ...September 14, 2012, 17:49 Prerequisite: Bronze working Cost: 200 Shields Effect: City where Colossus is built generates an extra unit of trade in every square that is already producing trade. Expires: Discovery of Flight Prerequisite: Literacy Cost: 300 Shields Effect: Civilization automatically receives any advance discovered by two other civilizations. Expires: Discovery of Electricity Prerequisite: Masonry Cost: 300 Shields Effect: Acts as city wall in all friendly cities. Doubles attack atrength vs Barbarians. Enemy civilizations are forced to offer cease fire or peace. Expires: Discovery of Metallurgy Hanging Gardens Prerequisite: Pottery Cost: 200 Shields Effect: Makes 3 content citizens happy in city where it's built, and one content citizen happy in all other friendly sities. Expires: Discovery of Railroad ...September 11, 2012, 17:40
Here are all the units in Civilization 2. The unit list is organized in the following categories:September 7, 2012, 19:02Powered by vBulletin® Version 5.2.5
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