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  • Altera Centauri: The SMAC/X Scenario Repository

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    This is the Altera Centauri Scenario Repository Development thread.
    The format for each entry will consist of the following:

    Scenario Name
    SMAC or SMAX
    Author and date of original posting
    Original Host Site

    A paragraph or so relating anything the author posted regarding the scenario.

    If a piece of the above is missing, then its because it doesn't exist anymore.


    Many thanx to the following for either helping or taking the time to contribute to this project:

    Aeson
    bdanv
    Buster's Uncle
    Illuminatus
    Imagine a Cool Name
    Kilkakon
    Martin Gühmann
    PeteK
    The_J
    vyeh

  • #2
    Here is the index of scenarios:

    Apocalypse Scenario

    Aquarium Scenario v2

    Coming of the Damned

    The Cult of Stars

    Heavy Terrain

    Conquest of Europe

    Australia - The Scenario

    Near Perfect Scenario

    Akaria: World of Resources

    Dierdre

    Domai's Quest

    Lal

    University

    Battle of the Builders

    Domai's Choice

    Mars Survivor v3.0

    Morgan

    Spartan Challenge

    Zak the Diplomat

    Cha'Dawn

    Lal's Challenge

    Sparta's Choice

    CGN Challenge

    March Challenge

    January 2003 2 Player

    Darsnan's Waterworld Challenge

    October 2003 CGN Challenge

    Hobbes' Challenge

    Alien War

    On the Horns of a Dilemma

    February CGN Challenge

    January/ February Hive CGN Challenge

    March/ April Hive CGN Challenge

    October 2005 CGN Challenge

    July 2002 CGN Challenge

    April 2002 CGN Challenge

    A city called Armagedon

    December 2009 Game of the Month (GotM)

    September 2009 Game of the Month (GotM)

    June 2009 Game of the Month (GotM)

    Children of the Sun

    D-Day Trilogy Part 1 - D-Day 2150 (US)

    D-Day Trilogy Parrt 2 - Desert Storm 2162 (US)

    NGS - Foundation (US)

    NGS - Powerplay (US)

    Its ours

    Already There

    New Planet Scenario

    Old Planet Scenario

    Altwars: Buccaneers v1.0 US

    Altwars: Frontline Assembly v1.0 US

    Altwars: H2Ostile v1.0 US

    Eye of the Beholder 2009

    Von Neuman's World

    Eye of the Beholder 2006

    Adaptation 101

    Guardian of Planet

    Monkey in the Middle

    Bonfire in the Sky

    UNWanted

    Pick yer Poison

    Lilith - A Wolf in the Fold

    King of the Hill 2006

    Challenge 30 smax

    Summer Solstice 2006 - Dream Twister

    U2 - Scenario for SMAX

    Aquarius - Scenario for SMAX

    January SMAX SP Challenge

    Belated Winter Solstice 2005 Challenge

    Challenge Scenario: Things that go Thump in the night

    Summer Solstice 2005 AI Challenge

    Summer Solstice 2004 I Challenge

    Apolyton Game of the Month! Its Back Yippee!

    ACDG4 Game One: The Sword of the Righteous

    SMAC Game of the Month

    Flo's Morgan Challenge

    The Cha Cha Challenge

    ?

    SMAX - Christmas Complete!

    June '09 GOTM

    July '09 GOTM

    December GOTM

    February 2010 GOTM: "What would Pravin do?"

    March 2010 GOTM: UNSA - United Nations Space Agency

    April 2010 GOTM: Jihad

    June 2010 GOTM: "Market Forices"

    July 2011 GOTM: Drone secession wars - part 1 "First Strikes"

    Battlefield Earth Scenario

    Orbital Wars playtest

    The Axis Awakens

    Odyssey

    Hammertime

    Sid and Brian (aka the "Easter Eggs game")
    Last edited by Darsnan; November 6, 2016, 17:12.

    Comment


    • #3
      Scenario Name: Apocalypse Scenario
      SMAC/ SMAX: I believe it is SMAC
      Author: Wowbagger
      Date of original posting: 5/14/99
      Original host site: Civilization Gaming Network


      It's 2244. The year has been less than wonderful. There are many strange omens floating
      about. Four large asteroidal fragments recently touched down in the Western ocean.
      The craters, and the rocks that created them, have been nicknamed Death, War, Famine
      and Pestilence, after the four horsemen of the apocalypse.

      On the bright side, Morgan bank has started up a new, totally crime-proof form of
      transaction checking: gene tagging. Every six hundred and sixty sixth gene in the
      double-helix of everyone on planet has been tagged with an identical print, a symbol,
      a shape, a number, sometimes just a random collection of lines. The mark not randomly
      produced, but assembled using a special code from the data already stored in the subject's
      DNA. Effectively, the genemark told you what sort of person you were.

      The second of these two things is really rather good news. Except, that is, for anyone
      who is a student of the book of revelation.

      Sister Miriam got rather agitated. Well, you would too, if you were a devoted bible
      basher (no offence to anyone out there) and you saw the end of the world coming.

      Then came the meeting of the Planetary council. Everyone, of course, had to have their
      genemarks inspected before being allowed to enter. Deirdre, a tree. Lal, a dove.
      Zakharov, a bulb bottom test tube. Miriam, a cross. Santiago, a dagger.

      Yang, a pentagram.

      Miriam shat herself. The final prophecy of the book of revelation had been fulfilled.
      The Antichrist had arrived. Not only arrived, but set himself up as the tyrranic
      leader of a powerful faction.

      The Hive and believers were soon at war.

      The Peacekeepers and the Gaians were soon dragged in.

      Yang bribed the Spartans into the fray with the promise of a large slice of the Peacekeeper
      pie. Zakharov, outraged at this superstitious nonsense, quickly allied himself with the
      Hive and struck out against the others.

      It was, no, IS, the final apocalyptic battle. There can be no peace, no draw; It's
      clobbering time!!!!

      apocalypse.zip

      Comment


      • #4
        Scenario Name: Aquarium Scenario v2
        SMAC/ SMAX: I believe it is SMAC
        Author: Simon de Vet
        Date of original posting: 4/6/99
        Original host site: Civilization Gaming Network

        INTRO:

        Upon arriving at Chiron, the Unity probes discover something quite startling. Instead of the lush, earthlike planet you had been promised, you stumble upon a world of water. A mistake? A conspiracy? It is hardly relevant anymore. Luckily, before the crash landing, you and your crewmates manage to download the Unity files on seafaring. Just be happy that the landing probes can double as personal floatation devices.

        GAME INFO:

        NOTE - Game comes with scenario.txt, and should thus be unzipped into its own directory.

        No objectives set. Factions start with one sea base, and a few units. Victory is determined by the player, all options left open. Starts in 2100, with Doctrine: Flexibility for all.

        This is, of course, an all water planet. However, it is not entirely uniform. There are still distinct geological regions (notably the Geothermal Shallows and New Sargasso) along with more minor regions that confer other bonii (one for energy, minerals, and nutrients). The planet is also possesses a good number of oceanic plateaus which are better suited to colony growth than the deeper regions, which require raising to build most improvements.

        Fungus is common, but resticted to shallow waters. Watch out if sea levels drop.

        The AI is not very good at this kind of a map, even at the most difficult levels, and may well be best suited to a multiplayer game. However, it can still present an interesting challenge. There are several ways to succeed:

        Growth
        ------
        Trying to produce enormous numbers of colonies.
        Pros: Easy to surround opponents, easy to gain territory, as colonies can be built everywhere.
        Cons: Sea bases are easily taken over, borders are not very relevant without ZOC.

        Conquest
        --------
        Take over all the bases you can find.
        Pros: Sea bases are easy to take over.
        Cons: Captured bases are hard to keep, ships are expensive.

        Build
        -----
        Improving bases and land.
        Pros: Can make usually unproductive sea bases quite succesful.
        Cons: Can't raise land out of sea with formers till you get gravships. To make the most use of the deep areas, raising/lowering is needed.

        Diplomacy
        ---------
        Solar Shade
        Pros: Gives some much needed land to work with. Almost guaranteed unanimous vote in favour.
        Cons: Takes a long time to get required tech. Factions will support some shading, but will not allow for enough land to be viable.

        Of course, any combination of these tactics would be successful. Terraforming and a Solar Shade are a good combination, as would be growth and conquest. Some tactics are better suited to different factions.

        UPDATES
        v2.0 - Gave factions their special abilities back.
        - Allowed raising and lowering of land.
        - Some minor tweaks here and there to personalities, tactics... makes things mroe interesting.

        KNOWN PROBLEMS:
        - With sea level drop, all land is flat and moist. no rocks are present (unless you trigger an earthquake) making it ideal for boreholes, but lousy for any other mineral production.
        - AI is lousy at sea, won't take advantages of special regions.
        - Wants password every turn. This is serious.

        Enjoy playing! I enjoyed making it!

        Simon de Vet
        Attached Files

        Comment


        • #5
          Scenario Name: Coming of the Damned
          SMAC/ SMAX: SMAC
          Author: Doctor M
          Date of original posting: 3/26/99
          Original host site: Civilization Gaming Network

          Coming of the Damned
          In the year of our lord 2300 the Damned was exiled from Earth
          for crimes against humanity. 40 years later they have arrived
          on planet. They quickly overwhelmed the believers and executed
          sister Miriam. Now the Spartan Federation leads the struggle
          to purge the foul taint of the Damned from planet. Can they hold
          together their alliance of war or will all submit to the rule
          of the damned?

          Just unzip the files into a subdir in the senarios folder.
          Attached Files

          Comment


          • #6
            Scenario Name: The Cult of Stars
            SMAC/ SMAX: SMAC
            Author: Doctor M
            Date of original posting: 8/21/99
            Original host site: Civilization Gaming Network


            The Cult of Stars (aka. The Cthulhu Cult) has risen to prominence on Chiron
            and now that the stars are right, they plan to wake the great Cthulhu from his eternal sleep.
            This will result in worldwide madness and riots where humanity will be destroyed.
            The other fractions are divided; some are strongly against the cult's agenda
            but others are having to many internal problems to care. All the while the Mi-Gos
            work to preserve the mining stations they have on Chiron as well as earth, which cannot be
            if their ancient enemy are resurrected.
            Attached Files

            Comment


            • #7
              Scenario Name: Heavy Terrain
              SMAC/ SMAX: SMAC
              Author: Doctor Joseph Balderson
              Date of original posting: 8/25/99
              Original host site: Civilization Gaming Network

              As your unity pod streaks away towards Planet, you
              are pleased that at the last minute your technicians managed to
              download a copy of the recovered data from the wreck of the Unity
              that was found by the now asassinated Captain Garland. You thought
              you might have to rebuild everything from scratch, reinvent new
              technologies, recreate civilization anew. But much was saved of
              the original files, which has greatly accelerated your initial progress
              on Planet. From last you heard, the other factions also had the
              exact same data upon their arrival.

              Your findings have shown Planet to be replete with rolling,
              mountainous terrain, with large tracts of Xenofungus everywhere.
              And then there are the mind worms...

              But you have not had much luck finding the other factions.
              Until now. As head of the $FACTION3, you have recently acquired
              the commlink signals to two of the other factions.

              And until now you have not paid much attention to the survey
              records made by the original Unity pod. Looking again at the
              findings of the pod's AI as it made its way to planetfall, you
              notice several spots on Planet that might be of interest to
              future growth and colonisation. And one picture of what seems
              to be some evidence of debris, or a structure of some sort...
              another faction, or evidence of a non-human civilization?
              You are unsure...

              Start Date: 2200
              End Date: 2500

              You will find one base with all the basic facilities and a population of 10, along with some units. All factions have been given all level 1, 2 and 3 technologies. Each faction begins the game with commlinks for two other factions. Each faction begins with one Secret Project.


              OBJECTIVES:
              Win by acheiving Transcendance.
              Win by acheiving Diplomatic Victory.
              Win by acheiving Economic Victory.

              All other victory conditions are disabled. This does not mean you cannot cooperate with, or even conquer other factions in this scenario. Just that you can only win by these conditions. There are no objective bases to conquer.


              SETTINGS:
              Difficulty is set at Thinker.
              The terrain altitude is very high, the xenofungus and the cloud cover also high.
              All natural settings of v.4.0 are represented in the game.

              This is a difficult scenario to play multiplayer, as it takes too long time to acheive scenario objectives unless a substantial amount of time is devoted, but can be quite a rewarding multiplayer experience. It is also a challenging scenario to play, because of the new terrain rules and how it affects strategy.


              A NOTE ABOUT TERRAIN:
              The changes in alpha.txt makes terrain very important, the high ground very strategic. Attacking from the high ground can mean the difference between victory and defeat. That is why all the bases have been placed in the highest local elevation. Natural regions such as Mount Planet and Sunny Mesa now take on added strategic importance. Reconnaissance, by air when you acquire it, and Deep Radar, become key technologies that enable you to survey your route of attack before you encounter it.

              For a faction to be able to build sea units, they must build a base on a coastline downhill, making it vulnerable to attack. Sensor Arrays now become of major strategic importance -- imperative for coastal cities. Attack high, defend high. This, I believe, also applies for air units, although on this I am unsure. Build sensor arrays within 2 squares of your lower elevation bases for protection, and bunkers for your supply crawlers.


              KNOWN PROBLEMS:
              - none as of yet -


              EPILOGUE:
              The reason I have set the victory conditions such is that often it is too easy, even at higher levels for the more experienced players, to win by conquest. Better to keep your enemies alive so they can work for you, either by warring against your enemies for you, giving you trade or stealing their technologies, even if the game does not inherently favor diplomacy and trade over conquest. This is more of a builder scenario, without necessitating the extreme game modifications, such as SNAC 1.2, for example. A successful strategy is to war successfully against your enemies, make them subservient to you, while you skyrocket up the tech tree, or scoop up that wealth or garner in those votes. The high terrain makes for good energy collection, although not very useful for borehole construction, making flatlands such as the Great Dunes and Monsoon Forest, and the borhole cluster very strategic. Good luck!

              And I have always thought the 'Advanced Start' rules option quite inadequate for playing the kind of game where most of the starting techs have all been discovered, and the game is about to enter into the 'intermediate' phase of the ascent up the tech tree. I also wanted to see a scenario where the terrain was more interesting, and a lot more pivotal to strategy. So I created one with quite a bit already established, begining at what I consider the middle phase of the game.


              This is still the first version of the scenario.

              Enjoy!
              Attached Files

              Comment


              • #8
                Scenario Name: Conquest of Europe
                SMAC/ SMAX: SMAC
                Author: DanG
                Date of original posting: 3/16/99
                Original host site: Civilization Gaming Network

                In the year 2100, the
                French feelings of superiority became too much for everyone
                else. The French leader, Jaques LaFleur has stirred the
                Frenchies to war, and the world will not rest. Play as the
                French to continue their conquest, or another to put an end
                to it. The British are the weakest.
                Attached Files

                Comment


                • #9
                  Scenario Name: Australia - The Scenario
                  SMAC/ SMAX: SMAC
                  Author: Matthew Mu Sung
                  Date of original posting: 5/14/99
                  Original host site: Civilization Gaming Network

                  --AUSTRALIA scenario--

                  Thanks for downloading this scenerio.

                  This is my second scenario I've made for SMAC. I decided to do this one because since
                  I live in Australia and there were other country maps out there, Australia should be
                  with them as well. You will notice some landmarks and also some other realistic touches
                  such as Uranium near Jabaluka, Great Barrier Reef and no Tasmania 'cause it's not part
                  of Australia (just joking). The starting location for each faction is a capital city of
                  Australia except Canberra and Hobart (there wasn't much room to expand) so Yang moved
                  to Alice. The factions have been located to each state becuase of there personality or
                  the look of the faction (Peacekeeper's base look's like St Peter's Cathedral, UoP
                  is in Melbourne because of Monash Uni, etc.)
                  If you're Australian or you know quite a bit about it here, you'll notice alot of familiar
                  places.

                  *There is also a map version out if you do not want to play the scenario. It should be
                  in the maps section of the site you downloaded this scenario from.*

                  ---------------------------------------------------------------------------------------
                  INSTALLATION: Extract files into new folder Australia in the scenario folder.
                  ---------------------------------------------------------------------------------------

                  OBJECTIVE: To acheive the highest score to win.

                  Note: Base population, research, territory etc. count as objective points that
                  will contribute to the overall score.

                  DIFFICULTY: Thinker (default)

                  Tips: *Expand early as Australia is a large continent
                  *Ally as much as possible to avoid conflict (esp. those near the eastern coast)
                  *If you're the Morgan or Miriam, expand as a top piority as you have the most space
                  *The geography resembles Australia but there are some other things to watch out for :-)

                  If you find any errors or bugs in this scenario, please don't hesitate to e-mail me about them.

                  Thanks.

                  ******************

                  Matthew M.
                  Attached Files

                  Comment


                  • #10
                    Scenario Name: Near Perfect Scenario
                    SMAC/ SMAX: SMAC
                    Author: Matthew Mu Sung
                    Date of original posting: 3/24/99
                    Original host site: Civilization Gaming Network

                    --NEAR PERFECT PLANET scenario--

                    Thanks for downloading this scenerio.

                    As promised, 3 days after releasing the terrain,
                    here is the scenario. The map has been slighly
                    imporved with land connecting the north and south
                    land masses. The land has been equally divided into
                    7 equal sections for each faction. Please read the
                    intro for more info.

                    ---------------------------------------------------------------------------------------
                    INSTALLATION: Extract files into new folder Near Perfect Planet in the scenario folder.
                    ---------------------------------------------------------------------------------------

                    OBJECTIVE: Reach transcendence (the only way to win) and build the ultimate colony.

                    Note: Base population, research, territory etc. count as objective points that
                    will contribute to the overall score.

                    DIFFICULTY: Thinker (cannot be changed)

                    Note: The personality of each leader has also been randomised to make it more interesting...

                    Tips: *Try to set up base early to start research but build bases on productive land.
                    *Make researching your top piority as you need to reach transcendence
                    *Expand to cover as much territory as possible
                    *Build aircrafts to patrol and defend you territory as soon as you have the technology
                    *Obviously if you use University then you'll have a head start so when you finish
                    it then try another faction to win with

                    Thanks.

                    ******************

                    Matthew M.
                    Attached Files

                    Comment


                    • #11
                      Scenario Name: Akaria: World of Resources
                      SMAC/ SMAX: SMAC
                      Author: CoreDump
                      Date of original posting: 8/21/99
                      Original host site: Civilization Gaming Network

                      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                      DATALINKS: NODE INSTALLATION INSTRUCTIONS:
                      Just unzip all of the stuff in the zip file to:

                      C:\Program Files\Alpha Centauri\Scenarios\Akaria

                      (Or whatever your SMAC directory is...)

                      Then go ahead and play the scenario. If you wish then you can
                      read the rest of this document...

                      (I suggest that you do...)

                      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                      DATALINKS: HISTORY

                      More than 800 years have passed since Planetfall. Three factions
                      acheived Space Flight earlier than the other factions and took to
                      space. Over-population on Planet had made factions look for new
                      planets for colonisation. The fourth planet from Alpha Centauri's
                      primary was small. Yet considering that it was somewhere to expand to
                      factions started arguing over who should get the planet. Eventually
                      the three factions: Morgans, Peacekeepers and Spatians, took to
                      space and headed for the planet which became known as Akaria.
                      The Spatians were there first and launched satillits into orbit. They
                      have a complete knowledge of the map at the start. The other factions
                      didn't have time and just performed a quick servey on the way in.
                      What they found startled them: Certain types of resources has grown
                      together! So while one area was abundant in food the other was not!
                      The factions managed to subtistute the resources that were missing
                      from there borders by terraforming there land. However as every good
                      leader knows a faction needs all three to survive the diplomatic tension
                      between the factions broke down into war...

                      People on Akaria started to get worried and angry about not having enough
                      food or not having enough building materials that they grabbed some weapons
                      and ran away into the countryside. These 'barbarians' will attack anyone.
                      They don't have advanced weaponry but could cause harm if they attack lightly
                      defended or under-defended battalions. As far as we know they don't have a base
                      of operations and there are only a few of them. Don't let colony pods leave your
                      borders without escort.

                      A few days before the wars break out supply ships from each faction
                      brings fresh supplies and drops them off in the centre of your territory.

                      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                      DATALINKS: FACTION INFORMATION

                      The Spartians start with all of the natural mineral resources and rocky
                      areas on the planet. Thereby supplementing their natural industry loss.
                      The Morgans start with all of the natural energy sources and high mountains
                      to put solor collecters on and get lots of credits...
                      And the Peacekeepers start with all the natural nutrient resources and
                      the Jungle of Nubius! They start with a higher population and one more base
                      than the other factions!

                      Tech progresses at the normal rate.
                      Certain factions have been 'handicapped'. See FACTION PROFILES for more
                      info!

                      The objectives are simple: Control 19 of the 21 objective bases by 3050 to win.
                      You have over 170 turns to acheive your victory conditions.
                      Cooperative victory is enabled and is recommended.
                      Each faction starts with six bases, except for the Peacekeepers which start with
                      seven. This mimicks there high food production.
                      There is limited land so either build sea bases or raise land with Formers.

                      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                      DATALINKS: FACTION PROFILES

                      The Spartians should build condensors, farms, and solor collectors to enhance
                      their bases nutrient and energy production. However since they are on low
                      areas this dosn't provide much of a bonus.
                      They should build mines on mineral outcrops and rocky areas.
                      The Spatians should build up a huge army using the mineral outcrops and take
                      over objectives.
                      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                      The Morgans should also build farms and especially solor collectors.
                      Due to the mountians regions that are under Morganic control they will
                      have lots of rainy areas and this faction should be played if you are new
                      to SMAC or if you don't fancy that much of a challenge. Except for the
                      fact that mineral production will be non-existant this is the easiest
                      faction to play in this scenario.
                      They also have a slightly higher tech level than the other two factions and
                      start with slightly more units. This is because they are in the middle
                      and they need to defend themselves.
                      However is should be noted that you are the most likly to go to war with
                      the Spartians or the Peacekeepers, (how ironic!), because you are in the
                      middle.
                      The Morgans should switch to a Fundamentilist government and build lots of
                      Probe Teams to subvert enemy bases under there control using all of that
                      energy that they get off the mountains.
                      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                      The Peacekeepers should expand, expand, expand to as many areas as they can!
                      With the amount of food production coming in there bases should grow to huge
                      sizes. All you need to do is to build solor collectors and maybe some
                      Thermal Boreholes to stimulate mineral production.
                      The Peacekeepers have all options open to them. They can either get there
                      borders on some of those Morganic mountians before they do and get lots of
                      energy then subvert bases...
                      Or to use sea power to take over the Spartians and their high mineral
                      producing bases and then get the Morgans.
                      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                      All factions territory is already mostly terraformed. Deirdre would go
                      mad if she saw what you have done to Akaria!
                      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                      DATALINKS: NODE BUGS
                      Only one that I know of:
                      -The Spatians start with a full knowledge of the map. I don't know why.
                      Other factions start with there surrounding area known.
                      To make this not seem like a bug I have included that info in the story.

                      If you find any more then e-mail me and I will try and fix them.

                      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                      DATALINKS: NODE DISTRIBRUTION
                      If you wish to distribrute this in ANY format from anywhere but
                      the site where this scenario was originally uploaded then you MUST ask
                      me first. I will gladly let you but you MUST NOTIFIY ME!
                      You can also use this as a base for your own work as long as you
                      TELL ME and give me (some) credit.

                      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                      COMMUNICATIONS ARRAY ACTIVATED:
                      .
                      This is the first version of this scenario and is my first ever scenario
                      anyway. I want to improve this scenario and in the next version I _might_
                      replace the Spartians with one of my own factions as they upset the balance
                      of the game, but hey, putting the Hive or Belivers in there wouldn't have
                      done much good, and since there is no fungus the Gaians would have been useless
                      and with the University there would have been no motivation to build an army
                      and conquer your neighbours.

                      Keep a look out for my next scenario: "Nessus Prime: Minerals in Abundance"

                      Don't forget to visit my web site which is all about strategy games,
                      especially SMAC, and take a look round. If I can I'll put this scenario
                      up on that site too! I am especially proud of my patented unit designes.

                      Until then! Enjoy playing!

                      Right I'll shut up now...

                      <-|CoreDump|-> (a.k.a Dane Elwell)
                      Attached Files Attached Files
                      Attached Files

                      Comment


                      • #12
                        Scenario Name: Dierdre
                        SMAC/ SMAX: SMAC
                        Author: Googlie
                        Date of original posting: 4/26/01
                        Original host site: Civilization Gaming Network

                        Play as Deirdre of the Gaians in a scenario/game developed for the player who is comfortable at the Citizen or Specialist level, and has minimal tweaking of the AI factions.
                        Attached Files

                        Comment


                        • #13
                          Scenario Name: Domai's Quest
                          SMAC/ SMAX: SMAX
                          Author: Googlie
                          Date of original posting: 7/31/01
                          Original host site: Civilization Gaming Network

                          Play as Domai in this game that has you looking for allies and avoiding enemies among the minimally-tweaked AI factions at the Citizen or Specialist level.
                          Attached Files

                          Comment


                          • #14
                            Scenario Name: Lal
                            SMAC/ SMAX: SMAC
                            Author: Googlie
                            Date of original posting: 4/27/01
                            Original host site: Civilization Gaming Network

                            Play as Lal of the PKs against a somewhat intelligent Artificial Intelligence.
                            Attached Files

                            Comment


                            • #15
                              Scenario Name: University
                              SMAC/ SMAX: SMAC
                              Author: Googlie
                              Date of original posting: 7/31/01
                              Original host site: Civilization Gaming Network

                              Play as the University with plenty of room to expand, but beware the 3 AI factions out to get you !!
                              Attached Files

                              Comment

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