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  • The November 2012 Game of the Month - Nomads - was built around a custom faction made by Torvald Normann (Cytroll) with art by Robin Pirez and BUncle, who added his personal touch for the new leader portrait. Your mission, as the leader of this faction, is to fight your way to a Conquest Victory. Estimated time of play: +/- 4 hours, depending on your skill level.

    Background
    After the tragic death of Ahto Ilmar, ex-Colonial Marines Officer of Unity and leader of the Nomad faction since Planetfall, you, Steinar Vog, as his second-in-command and newly-appointed Companion, finally have the means to achieve your goals.
    The scenario starts in MY.2181 and your faction is a well-established one. The Nomads have built the Virtual World and explored part of the world map while building some infrastructure. Contact was made with the Morganites and the Nomads have started conducting business together with them. Everything was in place for a long prosperous peace period, but this is set to change shortly.

    Your mission:
    All you will have to do is let yourself be driven by your nomadic inner nature. Steinar, invading the lands of the other six factions is what you were secretly aiming to do for so long. This is your moment! The time has arrived!
    Reaching a Conquest Victory is the only way to finish this scenario. Still, this must be done in a pure nomad way: you are not allowed to build additional colony pods. If you need more bases, you will have to conquer them...

    Directions:
    1) Download the zip file and place it into your main game directory. Usually this is: C:/Program Files/Firaxis Games/Sid Meier's Alpha Centauri
    2) Unzip it there.
    3) Start up SMAC (not SMAX), then select "Scenario", "Play Scenario", and then go to the subdirectory "1211NomadsGotM" and choose the scenario.
    4) The game will automatically load with the Nomads faction.

    Restrictions:
    No additional bases can be built (you're starting with 5 bases). Even though you have the possibility to build colony pods, doing so will invalidate your submission.

    *Notes:
    You can check at any time the objectives using the '=' key.
    The scenario ends when you get the 'Mission completed' popup. Please save before taking the last base!
    Don't forget to inform us on the moves needed to complete the mission (if any).
    The rules of the 2012 GotM Competition can be found here: http://alphacentauri2.info/index.php?spage=gotm

    Alpha Centauri 2 - Nomads GotM - transcend difficulty level
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    • Discussion thread for this scenario: http://alphacentauri2.info/index.php?topic=1413.0




      War Crimes (by Buster's Uncle - pt.1)

      The rover patrol along the disputed border with the Gaians had been routine. Ravi was relating one of his stories about yet another improbable romantic adventure from the driver’s seat, while Lev scanned the landscape from shotgun and pretended to listen. They’d pulled duty together lots of times over the years; Ravi wasn’t a bad guy, if you could stand the bragging. He was a good Spartan.

      “So when I put my pants on the next morning, I realized I had 10 more EC in my pockets than I’d left barracks with,” Ravi said, “I don’t remember everything, but she must have paid-”

      “BOIL!” Lev shouted, pointing towards a fungus-covered rise.

      Ravi instantly slammed the wheel left towards the threat; it was doctrine to attack mindworms on sight, before they attacked you. Lev brought the turret gun to bear and opened fire.

      Lev saw the world swirl before his eyes; contracting, expanding, contracting, expanding – whirling - impossible pressure building. He remembered every time he’d been cut in his entire life at once. Ravi’s screams beside him were the hunting cries of great cats. Fangs ripping at his flesh, eating him!

      WORMS BURROWING IN THROUGH HIS EYES!



      Ravi slowly realized he wasn’t dead. He hurt too much to be dead. He blearily realized he was folded over the wheel of the recon rover. Ugh. The worm had counterattacked while they were still in motion and they’d crashed into something. He looked over at Lev.

      His mind blanked out again.



      Ravi didn’t remember sealing his airmask, grabbing the flamethrower and exiting the cabin, but his training had held strong. Making sure of every last bit of the boil was S.O.P. His throat was too raw to scream his rage at the burning remains; there was nothing but pain.

      He was looking around to be sure he was done when he spotted the barely-stirring woman lying prone nearby, her hands clutched to her head. Gaian insignia.

      It was true then; the Gaians were controlling mindworms for weapons. Unleashing those horrors on people. Killed Lev.

      He couldn't even scream as he aimed the flamethrower.



      Editorial (by DrazharLn - pt.2)





      The Interview (pt.3)

      “Commander Santos? I’m Dean Gómez, with Instant Briefing.” Gómez’ eyes slowly adjusted to the dim hospital room as Santos turned from the window he’d been standing at. “I’m here for the interview. How are you today?”

      “Gómez… What rank?” Ravi said.

      “Lieutenant,” Dean said, “Reserves, of course, but that won’t last with war on the way.”

      “Well sit,” Santos said, himself settling on the edge of the bed, tiredly.

      “How are you holding up, Commander?” Gómez said.

      “I’ve been better and been worse,” Santos said, “The nightmares are pretty bad, still, but I’m okay when I’m awake,” he grinned wryly. “Now, there was this time that I was seeing this woman that- “ He broke off at a sudden loud commotion of voices in the hall.

      Gómez’ datapad beeped loudly at the same time. Glancing at the screen for a second, he exclaimed, “The Gaians have declared vendetta!”

      The two men looked at each other, surprized. Everyone knew war was coming after the border incident, but no one had expected the Gaians to start it.

      “I’m doing fine, Lieutenant Gómez,” Ravi said slowly, “The nightmares have gone away. Tell them I’m ready for active duty; I’m going to kill the Gaians.”




      DIRECTIONS
      1) Download the zip file WarcrimesOS.zip and place it into your main game directory. usually this is: C: Program FilesFiraxis GamesSid Meier's Alpha Centauri
      2) Unzip it there.
      3) Start up SMAC (not the expansion), then select "Scenario", "Play Scenario", and then go to the subdirectory "1005 WarcrimesOS" and choose the scenario.
      4) Choose the difficulty level and the game will automatically load with the Spartans.


      OBJECTIVES
      For GotM 1005, any base on the map counts as an objective.
      As Governor of the Southwestern region of the Spartan Empire, you will have to conquer all Gaian bases at the west of the Freshwater Sea.
      You will be eligible for the GotM even if you don't achieve all your objectives. The minimum requirement is 1 (one) conquered/subverted base.

      WARNING!
      • You cannot build additional bases in this scenario. The Spartan people are afraid to relocate closer to the Gaian border because of the recent war crimes. You will have to 'clean' the shores of the Freshwater Sea before the colonists will arrive.
      • You won't be able to direct the research capabilities of the Spartan Empire or trade techs with the other factions. Remember you are 'only' a Governor! (Of course, you can always steal the precious techs available to the Gaian forces).
      • There's no Planetary Council in this scenario. This stuff is only available for the 'guys in the big league' (faction leaders). However you will be able to contact the Gaians using the commlink.


      CHANGELOG
      Habitat Complex available from the begining of the scenario.

      PLAYERS ABOUT THE SCENARIO:
      Quote from: Misotu;122426
      ..The scenario was a clever one - took me ages to get used to it but I enjoyed it once I worked out what was going on!..



      POINTS SYSTEM
      The standings will be calculated using the following criteria (in this exact order):
      1. meaning:
        • number of objectives reached;
        • number of turns needed;
        • AC score.
        1. Example: coming later..
          • On the same difficulty level, the player with most objectives will hold a superior position.
          • On the same number of objectives, the scenario completed in less turns will outweigh the others.
          • If there will be more than one submission still tied, the Alpha Centauri score will decide the winner.


      Alpha Centauri 2 - GotM 2010 05 "Warcrimes: Operation Slapdash"
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      • Discussion thread for this scenario: http://alphacentauri2.info/index.php?topic=1412.0





        ...

        The psalmist writes in Psalm 24, “The Earth is the Lord’s and everything in it, the world and all who live in it;” We are all part of God’s creation and the Good News is that God is actively working to redeem and reconcile all of creation. As a follower of God, I must take an active role in my stewardship of God’s creation and in advocating for the redemption and protection of this new Earth that God has blessed us to be a part of.

        Planet has spoken to me. In this Promised Land God has given us, there is a special thing; the Planetmind is touched of His essence – a Holy thing, worthy of our reverence.

        In First Peter 4:10 We are told: “As every man hath received the gift, even so minister the same one to another, as good stewards of the manifold grace of God.” We have done as our Lord has commanded, and He has smiled upon us, gifting our efforts at good stewardship with prosperity. But with this prosperity comes a further duty.

        I have studied and prayed upon this since we came together as the Believers of Planet. Our creed is a simple one; we must care for Planet, Mankind’s new home that God has given us a birthright. To do any less, as Man did to Earth, defies God’s Holy Grace and would be punished, as God did Man on Earth – with death. But to be good stewards without faith denies God just as surely!

        We are surrounded by the faithless, the blasphemous and the poor stewards. This is an AFFRONT to our Heavenly Father! We, God’s chosen, have a duty to set things right in this Promised Land – God’s new incarnate being; we alone have the true faith and the backing of God. He has anointed us – God has made the humble strong!

        Were Deuteronomy 7:1-2 written today, it might read: “When the LORD thy God shall bring thee into the world whither thou goest to possess it, and hath cast out many factions before thee, the Gaians, and the Hive, and the Spartans, and the Peacekeepers, and the Consciousness, and the Drones, and the Data Angels, and the Pirates, eight nations greater and mightier than thou; And when the LORD thy God shall deliver them before thee; thou shalt smite them, and utterly destroy them; thou shalt make no covenant with them, nor shew mercy unto them”.

        Our crusade against the unrighteous shall not falter; for our faith will sustain us. God commands us that we issue forth and cut off the generations of the wicked. NOW is the time! NOW shall we don the Armor of Righteousness and blot that which is evil in his sight from this Holy world!

        Amen.

        ...


        [2132: Peace Conference]

        The xenchibi blooms were beautiful.

        His staff had done an excellent job, Cha thought. When they’d urged him to have a private dinner with Sister Miriam, he’d insisted on a relaxed setting; he rarely had to deal with people on a one-on-one basis, and he wanted to be as comfortable as possible. The burgundy colors of the wall hangings were muted against the background of old wood. The lighting was low. Mellow music was playing quietly in the background.

        The master touch was the extraordinarily robust xenchibi centerpiece crowning the feast laid out on the table. Xenchibi blooms were in common enough use as a decoration among the People of Planet for intimate, social settings – not least for the tranquil, sense-of-closeness effects their spores fostered. Cha had noticed the soothing scent of the impressive bouquet as he entered the room and immediately felt more ready to face the woman already seated at the table... (read more)


        DIRECTIONS
        1) Download the zip file 1004 Jihad.zip and place it into your main game directory. usually this is: Crogram FilesFiraxis GamesSid Meier's Alpha Centauri
        2) Unzip it there.
        3) Start up SMAX, then select "Scenario", "Play Scenario", and then go to the subdirectory "1004 Jihad" and choose the scenario.
        4) Choose the difficulty level and the game will automatically load with the new faction - The Zealots.


        OBJECTIVES
        For GotM 1004 any square of Planet will count as objective and i will accept any submission regardless of completing the scenario.
        Whether you manage to conquer/subvert only one base or loose some of the land you own at the start, you are eligible for the GotM contest.
        There's no need to achieve a standard victory condition in order to be eligible for the GotM Competition.



        In order to complete the scenario, you will have to reach 950 objectives (squares of territory).
        That's almost the entire surface of the planet.

        WARNING!
        Raising/lowering terrain with the formers is disabled in this scenario! You can't acquire territory this way.



        CHANGELOG
        The main changes in gameplay are introduced by the traits of your faction - The Zealots.
        The are some other minor tweaks, none of them worth mentioning. I will let you discover it all by yourself.
        The tech tree remains untouched.



        WARNING!
        Don’t build an army of conventional units! They are useless because of their combat modifier.

        Just go native! Natives are cool. Trust me!


        POINTS SYSTEM
        The standings will be calculated using the following criteria (in this exact order):
          • difficulty level;
          • number of objectives reached;
          • number of turns needed;
          • standard victory condition (reached or not) - Cooperative victory is not allowed;
          • Alpha Centauri score,
          meaning:
            • The games played on lesser difficulty level won't be able to beat a superior level.
            • On the same difficulty level, the player with most objectives will hold a superior position.
            • On the same number of objectives, the scenario completed in less turns will outweigh the others.
            • If we have the same number of objectives completed in the same amount of turns, reaching any victory condition will be the tie-breaker.
            • If there will be more than one submission still tied, the Alpha Centauri score will decide the winner.


            Example: Submission for the GOTM1004 contest are closed.

            Final standings:
        Alpha Centauri 2 - GotM 2010 04 "Jihad"
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        • * * *
          Sinder Roze awoke to the beeping on her nightstand. Sitting up in bed, saw it was 5:36a.m.

          Putting the headset on, she slapped the earpiece to activate. "This better be good."

          "Pwned, Datajack." Katt's voice began, "You wanted to know immediately - Tinker Junction reports the radiometric telltales. The Gaians have initiated the Ascent To Transcendence."

          God; this, finally. "Where?"

          "Seems to triangulate on Gaia's Landing, Datajack. Recon tried a few system probes already, but they'd sewed up the interlocks and the firewalls look tight. They were ready for us."

          Roze pushed up her visor to rub her eyes, thinking. "Have they tried the reactor control systems? That's going to suck a lot of juice, to power the link with Planet, or at least at the last stage they --- crap; I can't think straight yet."

          "No vulnerabilities found yet. -It's my regular duty shift tonight if you need to get back to sleep, ma'am, and our people are on the job probing. Watching won't help. I'll ping you again if anything happens."

          Roze considered, still groggy, "Yeah." She'd only been offline two hours, and tomorrow would need her sharp, organizing the countermeasures and making arrangements with any allies she could get. "Look in Contingencies folder of Protocols and open the Louis Armstrong file and review, okay? Password forthelulz.

          "But first, Katt, screen Free Drone Central now, make sure Domai knows - and that I'll definitely be talking to him tomorrow. Logout." Roze put the headset down and flopped back onto the bed.

          'The Group Mind,' she thought, looking up at nothing. 'All my life has been a war for freedom against groupthink and the human mob, dancing and scatting against something so vast and slow and oh, how it hates the independent mind, punishes style, and now that stupid, stupid Deirdre thinks she can suck us all into an alien plant making a Group Mind. Over my dead body, she will.'

          Mobs were vicious and stupid, to even call it mob psychology gave it too much credit for any thinking going on. The human herding instinct had been the bane of Roze's existence, social cues a self-contained girl hadn't caught, making it feel like everywhere she ever went there'd been a meeting held that she hadn't been invited to. Social rules and holoshows and fashions and turns of phrase and customs that didn't make sense and no one ever explained.

          She'd never been interested in any of that; she had her machines and her jazzy, elegant code. But an outsider noticed things insiders didn't - how on every systems analyst gig, every organization was full of people dressing alike, talking alike, telling her the same jokes, thinking alike, if you call that thought; how quickly and completely an outsider could become a pariah after a single quarrel with an incompetent IT worker or sysop.

          Mindless mobs and humans herding, everywhere. No original thought, no diversity in groupthink; no rhythm nor style, no jazz to it, just an empty white-noise hum. Group minds, bad enough how people graze together in a herd by instinct, not-thinking together in lockstep. Bad enough the natural way people always form group minds.

          And the Gaians thought it was a good idea to drive the human race extinct making the biggest group mind of all. A single life. One mind; one thought, a dull carrier hum the soundtrack of Hell Forever trapped in the alien Group Mind.

          'No, just NO,' she closed her sleepy eyes to get some rest, 'Never. Domai will accompany my trumpet playing, and Deirdre, have I ever got some free blowing that will blow your group mind...'

          * * *

          With a hard version for the contest, and an easy version for fun, included in the .zip

          Alpha Centauri 2 - Fusion Power is NOW!
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          • SMAC game. Remember, this is SMAC game!




            Southern Chiron hemisphere, Somewhere..., Mission Year 2190



            Mission Year 2190, Day 1.


            Miriam Godwinson took a deep breath. Since the landing yesterday, she got some 3 hours sleep. She was needed to make crucial decisions and did not want to leave them for her lieutenants. The air in the cabin of an escape pod was stale, but at least, one could breathe without a mask.


            The pod landed on a wide beach deep in unexplored territory in the southern hemisphere. They only knew about this terrain what was visible to the line of horizon. The landing itself must have been overseen by God, since all pods, that managed to start from the last Believer's base, successfully flew over the ocean and barely on fuel fumes "drifted" over water to the first land they could find. Yes, it was a day yesterday...
            * * *


            Mission Year 2190, Day 0.


            A plasma sentinel soldier rushed in to their local base command center in The Glory of God, the last base, that was still not conquered by Hiverian and University forces.
            "We need to go now, Sister! NOW!" He was clearly desperate to convince them to leave the building immediately. Miriam looked towards Lt. Camia.
            "All documents destroyed" Camia replied turning away from the shredder machine.
            Miriam pointed to the main command computer.
            "Soldier, destroy this."
            "Yes, Sister, right away" he took a gun rifle from his shoulder.
            "With explosive rounds" Miriam said.
            The soldier shoot two longer rounds across the device. They could hear loud clanking sounds and sand-like sounds of electronics being torn to pieces.


            They run out of the building. The smoke from flames of burning base facilities to the west was filling large part of the air. Somewhere to the south there was a large storage area warehouse, where they prepared some of the escape pods exactly for this occasion. It was the closest.
            Miriam running turned on her inter-com.
            "Miriam here. Commander Cassian, are you there?"
            "This is Cassian. Where are you now?"
            "We left command center... We are running south."
            "You have the warehouse pods the closest to you, as we planned. There are three. I put more fuel in the largest one, Sister. Take the largest."


            A minute later they reached storage field entrance. There it was, the largest pod.


            Far in the distance to the east, she could see two Hiverian rovers rolling over a hill, behind base outskirts. Camia and the soldier were running towards the largest pod.
            "No" Miriam shouted "take this one." She pointed towards the smaller pod, but closer to them. They reached it in several seconds and entered the pod. It already had a crew and they helped them to the seats.


            Pilot was watching surroundings on a monitor. Camera was showing some shadowy figures running from the northern end of the storage field. They seemed to be hiding when running behind patches of smoke, so they could approached unnoticed, but it was in vain. University Commandos!
            "Take them out" Miriam ordered.
            "We will manage to start before they reach us, Sister" the pilot answered. "The other pods can deal with them."


            A very loud explosion suddenly rocked their pod. A missile salvo from a rover on the hills has hit the largest pod. The pilot pulled the start lever and sudden g-force pushed them into the seats strongly. Yes, it was God's doing. If they got to that largest pod, they all would be dead now.
            * * *


            Mission Year 2190, Day 1.


            Miriam walked towards a pod, where Commander Cassian established their present command center. Twelve pods started from The Glory of God base and twelve landed here on this shore successfully. She took a binocular and scanned horizon. To the west she could see rocky hills and some mountains behind them. To the east there were fungal fields. And to the south there was flat terrain covered with occasional patches of green Chiron grass.


            They had no big choice where to establish a new base, but this was not that bad place. She was sure, no Hive or University unit could reach them here for long time. They had time to rebuild.

            - - - = = = * * * * * = = = - - -


            Installation
            The attached is folder of the GOTM with scenario (.sc file) file and two txt files, that provide additional info.
            - Unzip the compressed GOTM to your scenario folder.
            - Start scenario from the .sc file in the folder.


            THIS IS SMAC game. Vanilla, not expansion. Important info, so that you do not load the game in expansion game.
            The game can be played with official game executable (PP, GOG, etc.) or patches, that do not change alpha.txt rules. Yitzi installation would work also in SMAC.


            Scenario Objectives
            Achieve listed below in smallest possible number of turns.
            - Retake New Jerusalem. The original base must exist in order to qualify for victory.
            - Eliminate both Hive and University factions.
            - You or any AI can NOT achieve any other victory condition before the above.


            Alpha Centauri 2 - GOTM March 2019, Exiles: Miriam's Vengeance SMAC
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            • GAME OF THE MONTH
              DECEMBER 2018



              Morgan's Merchant League

              - - - = = = * * * * * = = = - - -

              Morgan Industries, Mission Year 2150

              Morgan left the meeting room and took an elevator to his apartment.

              This day was particularly difficult. His analysts reported news about University of Planet starting a new Secret Project, so-called The Virtual World. They discussed for long time possible implications of Zakharov completing his new endeavor. And his effort towards The Merchant Exchange was still in danger, he did not know, how much Roze was close to completion of her Merchant Exchange project, which she started already 15 years ago. The Exchange must be in Morgan Industries! He cannot allow the main stock exchange of the Planet to be outside of his faction. And Roze, an escapee from his own corporation, the one in whom he placed so much trust and hopes for the future considering her computer systems skills, was now showing her strength. Sinder Roze won the Planetary Governor elections in 2141. He even helped her, for a good bribe, ofcourse, yet it was completely uncertain, what danger she poses in the future.

              However, now it was late evening, and Morgan was very tired. He took a look around his luxurious apartment. Hmm, it could be better. As far as he knew, it was the most luxurious in the whole corporation. And actually, no other faction could afford such luxury. So it was the best apartment on Chiron, but not good enough for Nwabudike Morgan. He had better one on Earth. So here, he has to have a better one than that one on Earth.

              He made a drink with Morga-Cola from the finest fruit tincture he traded with Believers. They had it from Unity Supply pods, and naturally, such luxurious Old Earth Merchandise had to find its way to Morgan Industries. He instructed his diplomats to search for such opportunities when dealing with other factions on Chiron. The drink was excellent choice, he felt, he could do something else today. Thinking about merchandise from Earth, there was something more, acquired recently, an old computer game "Patrician III." The economic game, which simulated Hanseatic League during middle ages in Europe. He could play for some time.

              After several hours, Luebeck was prospering, it was the best town in the game! He was its Lord Mayor and soon Alderman of the whole Hanseatic League. Small consolation for his lost elections in 2141! Ha ha ha! Morgan laughed. He lost real elections on Alpha Centauri for Planetary Governorship and now he plays an old and outdated graphics, computer game to get even. Pathetic.

              And what if he actually won on Chiron such trading merchandise "game"? Yes, that's the idea. He can give it a go for a hundred years. Morgan Industries will be the best faction in Planetary Commerce till 2250. Other aims can wait. He is going to be immortal anyway, so it will be like nothing. Pure joy for an economic tycoon like him.

              Tomorrow! He will summon his economic council and seed the idea...

              - - - = = = * * * * * = = = - - -

              Installation
              The .zip-ed files are game save files, so you can just open them in the game.
              There are Transcend and Librarian difficulty versions for both vanilla (official Firaxis, GOG, PlanetaryPack, any exe mod not changing alphax.txt) or Yitzi patch, marked with [Y3_5]

              Scenario Objectives
              - Obtain the largest number possible of "Commerce Points" on F8 screen of AC Score in the MY 2250.
              - You cannot win the game by that time by any other Victory condition, you must also prevent any AI from achieving any victory.


              Alpha Centauri 2 - GOTM December 2018, Morgan's Merchant League
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              • The Planet Rising

                In the year 2101, six factions left the damaged hull of UNS Unity and made Planetfall. Colonel Santiago, Lady Skye, Provost Zakharov, Brother Lal, Chairman Yang, and finally – you, Captain Svensgaard – led their people onto this alien world. The Gaians proved to be the luckiest and landed in a rich jungle, which helped them rapidly expand throughout the main continent. You remained in touch with Santiago, as you two had forged some rapport onboard Unity. However, the fate of the rest is still a mystery. It remains to be seen if they are dead or thrive in some secluded areas.

                You found a safe bay at the base of a dormant volcano called the Mount of Planet. After a while, in order to contain the Gaian expansion, you decided to send colonists onto the mainland. After founding the Outpost and New Hope, you managed to establish mining operations on a range of hills, deeper in the continent. Things were going well for a while.

                But then, something… happened. Nobody knows for sure what. Some say the Gaians awoke some kind of force among the ancient Ruins. Others, that the will of Planet itself manifested in a physical form. Perhaps the strangest rumors talk about a young boy who got lost in fungus and miraculously developed new powers. But whatever it was, it brought havoc to human settlements. Gaian bases, one by one, succumbed to hordes of mind worms, beyond doubt controlled by some wicked intellect. Gaian citizens were forced into submission, while Lady Skye herself, humiliated, swore obedience to her new master – self-proclaimed Prophet Cha Dawn, leader of the Cult of Planet. Now she is the head of a puppet government, a fraction of her former glory.

                Soon, yours and Spartans’ bases were quickly conquered as well. Despite heroic sacrifices of your people, they simply could not stand against ferocious attacks of countless mind worms. As the Spartans faced complete obliteration, you used your transport ship to evacuate some of their colonists to a small island to the North East. Colonel Santiago refused to come onboard the ship, but was grateful enough to sign a pact of cooperation with you.

                Shortly, waves of attackers reached the Outpost, your last settlement on the mainland. In order to evacuate the civilians, you have dispatched a transport to the base, loaded with your best soldiers, the Shock Platoon. They reinforced the garrison and saved so many people that you cannot possibly evacuate all of them. You need to choose whom to save…

                Your mission is to evacuate, find some territory to settle and rebuild your power, and then to reclaim Chiron for humanity. You’ll be damned if you surrender to some disgusting bugs, even if it means fighting the Planet itself.


                ------------------------


                It is 2106 and you play the Pirates. The main continent is overrun by the mind worms controlled by Cha Dawn. He is very powerful and remains a serious threat even when you leave the mainland, so consider yourself warned.

                You start pacted with Santiago, but it is not a permanent pact, unlike the vendetta with Cha Dawn and Deirdre.

                Your mission is first to survive, then to conquer Cha Dawn’s HQ. This is the only objective in the scenario.

                You start with a battleship, 8-3-6, but you have no technology for the components. Do not play any tricks to pull reverse engineering on it (although I’m not aware of such a thing).

                There is no Planetary Council. Nobody has the time for ballots and politics when the entire mission is compromised and the humanity itself is on the verge of extinction.

                Raising and lowering terrain is impossible.

                Other standard rules apply – no reverse engineering, crawler upgrade, bug abuse, etc.

                Other settings:

                large map
                victory conditions: conquest only
                Spoils of War and Do or Die off
                Supply pods and random events on
                Direct research, normal tech rate.

                I provided this scenario in three different versions:

                1) Light – for casual game, after evacuation you should get some peace for a while. Cha Dawn has no Projects and only a few IoDs.
                2) Normal – quite a difficult version in itself. Cha Dawn has 2 Planet-related Projects and many units to keep you on your toes from the early turns.
                3) Hard – look, some people just get off of pain and who are we to judge? Download this version if you’ve been naughty and deserve punishment. Cha Dawn has 5 Planet-related Projects and a horde of units to make your life miserable.

                This is my first scenario, so feedback will be appreciated a lot!

                Enjoy the game!


                Alpha Centauri 2 - The Planet Rising - May2014 GotM scenario for the Pirates
                AC2- the most active SMAC(X) community on the web.
                JKStudio - Masks and other Art

                No pasarán

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