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  • Civ 4 the List: List of Threadmasters

    Civ 4 the List: List of Threadmasters

    The List for Civ IV was a project that could not have been accomplished without the hard work and dedication of the many Threadmasters and ideas-finders on the forums. While idea-suggestors are likewise important, I have compiled here a list of the volunteers who went above and beyond the call of duty to take on the task of threadmastering a thread for the List. And here they are, alphabetically: Asmodean- Former Administrator of the List Azazel- Government and Social Engineering ...
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  • Civ 4 the List: Closing Remarks

    Civ 4 the List: Closing Remarks

    And so now the list has drawn to a close. Thousands of ideas have been culled from the Civ III community at Apolyton. Hopefully the list that we propose here has been easy enough to search through and hopefully it will lead to a great parnership between the players and the corporation.Good luck with your struggles and please, keep civving! -DarkCloudList Administrator PS: Here's a link to the Civ III-Ideas List compiled by Apolyton Fans on July 14, 1999 - Civ III List in case you wish t...
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  • Civ 4 the List: The Polls

    Civ 4 the List: The Polls

    Introduction Realizing that some polls about hot topics have already left the top page, and that newcomers to the discussion seldom dig through the back pages in order to find out what's been discussed before, I've decided to compile a list of the Civ 4 List related polls. I've abandoned keeping a running talley of votes, as it's a great deal of work that is immediatley outdated, and if you really were interested in the results you would visit the poll and read the comments. Now....
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  • Civ 4 the List: Wonders

    Civ 4 the List: Wonders

    Introduction The concept of the great Wonders of the World in Civ is as old as the series itself. For years, civvers around the world have built Pyramids, Great Libraries, Magellanic Voyages, and trips to the Moon. And, as Civ has gone from I to II to III, wonders have been added, removed, or have changed in some way. With Civ3 came the idea of Small Wonders that each nation had the oppertunity to build individually, further widening the effect of these great projects. As Civ4 looms ...
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  • Civ 4 the List: User Friendliness/ The Manual / Help Files

    Civ 4 the List: User Friendliness/ The Manual / Help Files

    Introduction User Friendliness- what makes the game easy to play. The Manual- the guides to Civ I and II provided historical information and pull-out charts that gave the game character- will Civ IV have such things? Or will the manual merely be a cheap on-line PDF? Help Files- how easily can the owners of the game find their way around it once accessing the game itself? Summary While this wasnt the most glamours of sections, it is in some ways the most important because without ...
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  • Civ 4 the List: Units

    Civ 4 the List: Units

    Introduction This is meant as a discussion of two principal aspects of the game: what units should appear in the game, and the effects of the various unit attribute flags. Of secondary importance is finding a way to integrate unit statistics with whatever combat method is chosen; it is generally agreed that balancing stats will depend a lot on how combat (stacked vs 1:1 vs other) is implemented. Summary One recurring theme across the various lists for each generation of civ was for ...
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  • Civ 4 the List: Terrain & Terrain Improvements 2

    Civ 4 the List: Terrain & Terrain Improvements 2

    Table of Contents 1 - The Terrain 2 - Terrain improvements 3 - Worker and PW ideas 4 - Transportation over the map 5 - Cities 6 - Pollution 7 - Mini-map 8 - Climate and weather Conclusion The Ideas 3 - Worker and PW ideas 3.1 - More worker jobs I like both the CtP and CivIII version of terrain improvements, but just for the sake of arguement, I will be going from the perspective of CivIII. I want to either be able to add worker jobs or al...
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  • Civ 4 the List: Terrain & Terrain Improvements

    Civ 4 the List: Terrain & Terrain Improvements

    Introduction Terrain; the environment of our civ. Terrain improvements; the ways civ alters its environment. Here; the place to find ideas on how this should be done in Civ4!-List Threadmaster Nikolai Summary In the start of the discussion, the "terrain" and the "terrain improvements" parts of the list was most debated. People are mostly agreeing on the need of a new and vastly improved terrain/map, but when it comes to the actual kind of new terrains, the ideas are splitting. Later in...
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  • Civ 4 the List: Space

    Civ 4 the List: Space

    Introduction Space - the final frontier. While the development of space exploration is incredibly recent looking at the span of human history, it is also become profoundly important. How should Civilization 4 handle space? Summary One of mankind's great achievements in the modern era, space flight has played an important role in shaping the world - from satellites to space stations. Space has always played a role in Civilization, ranging from constructing the Apollo Program to ...
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  • Civ 4 the List: Scenario / Map Editor

    Civ 4 the List: Scenario / Map Editor

    Introduction Here's the Scenario/Map Editor section of the list; dealing with all modability and customizability and rules editing for the Map Editor as well as all possible Game Modifications and Scenarios and additions that might be added to Civ IV. Thanks! List Threadmaster DarkCloud Summary Basically, the major desire of the scenario creating community is for Civilization IV to be more Scenario-building friendly than Civ III. One of the major desires was for the limit...
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  • Civ 4 the List: List of Threadmasters
    by DarkCloud
    The List for Civ IV was a project that could not have been accomplished without the hard work and dedication of the many Threadmasters and ideas-finders on the forums. While idea-suggestors are likewise important, I have compiled here a list of the volunteers who went above and beyond the call of duty to take on the task of threadmastering a thread for the List. And here they are, alphabetically: Asmodean- Former Administrator of the List Azazel- Government and Social Engineering ...
    August 31, 2012, 18:13
  • Civ 4 the List: Closing Remarks
    by DarkCloud
    And so now the list has drawn to a close. Thousands of ideas have been culled from the Civ III community at Apolyton. Hopefully the list that we propose here has been easy enough to search through and hopefully it will lead to a great parnership between the players and the corporation.Good luck with your struggles and please, keep civving! -DarkCloudList Administrator PS: Here's a link to the Civ III-Ideas List compiled by Apolyton Fans on July 14, 1999 - Civ III List in case you wish t...
    August 31, 2012, 18:05
  • Civ 4 the List: The Polls
    by Fosse
    Introduction Realizing that some polls about hot topics have already left the top page, and that newcomers to the discussion seldom dig through the back pages in order to find out what's been discussed before, I've decided to compile a list of the Civ 4 List related polls. I've abandoned keeping a running talley of votes, as it's a great deal of work that is immediatley outdated, and if you really were interested in the results you would visit the poll and read the comments. Now....
    August 31, 2012, 18:03
  • Civ 4 the List: Wonders
    by Fosse
    Introduction The concept of the great Wonders of the World in Civ is as old as the series itself. For years, civvers around the world have built Pyramids, Great Libraries, Magellanic Voyages, and trips to the Moon. And, as Civ has gone from I to II to III, wonders have been added, removed, or have changed in some way. With Civ3 came the idea of Small Wonders that each nation had the oppertunity to build individually, further widening the effect of these great projects. As Civ4 looms ...
    August 31, 2012, 17:58
  • Civ 4 the List: User Friendliness/ The Manual / Help Files
    by Trifna
    Introduction User Friendliness- what makes the game easy to play. The Manual- the guides to Civ I and II provided historical information and pull-out charts that gave the game character- will Civ IV have such things? Or will the manual merely be a cheap on-line PDF? Help Files- how easily can the owners of the game find their way around it once accessing the game itself? Summary While this wasnt the most glamours of sections, it is in some ways the most important because without ...
    August 31, 2012, 17:55
  • Civ 4 the List: Units
    by lajzar
    Introduction This is meant as a discussion of two principal aspects of the game: what units should appear in the game, and the effects of the various unit attribute flags. Of secondary importance is finding a way to integrate unit statistics with whatever combat method is chosen; it is generally agreed that balancing stats will depend a lot on how combat (stacked vs 1:1 vs other) is implemented. Summary One recurring theme across the various lists for each generation of civ was for ...
    August 31, 2012, 17:52
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