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  • Daily Impressions: DanQ

    Daily Impressions: DanQ

    Dan Q's Day One

    • Customizable world types give you more control over how you want your planet to look, more possibilities!
    • When your Settler is active and are looking for a place to found a new city, the "what-will-be" city radius from the Settler's present position is helpful. Along the same line is pathing --- now you don't have to necessarily move every unit in your empire every turn and, as a result, getting from point A to B is never simpler!
    • The Build Queue in each of your cities is a handy feature that will no doubt save time handsomely as the game progresses and more micromanagement is required. You can even save your queues as templates to use later in that or other games in the future.
    • The battle view is refreshing, in the sense that you get to see the conflict up close.
    • ...
      See more | Go to post

    • Daily Impressions: MarkG

      Daily Impressions: MarkG

      MarkG's Day One

      Imagine this: it's 9 in the morning and the door bell rings. "What the $#%@" you think as you open the door to see that your beta copy of C:CTP is finally here!

      Anyway, Day One Impressions:

      Well, I didn't have the time to play it much, and I'm not going to start writing my part of the preview right here, but generally I would like to say that the game looks wonderful. Stack combat seems to be the most important thing in the first stages.

      ...
      See more | Go to post

    • First Impressions Of Modification

      First Impressions Of Modification

      Welcome to Apolyton's CTP modification file!

      The documentation below has been compiled by Markos, to help you get "the most" out of your CTP-based creations.

      Up to 32 civilizations in a game

      It turned out to be a piece of cake. Userprofile.txt stores various game settings, like the resolution or the gameplay and sound options. And, of course, the number of civilizations that can be in one game! The very first line is "NumPlayers=8"! There are also two more settings, "DefaultCivIndex=16" and "CivIndex=16", which obviously have something to do with it... ...
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    • Playing The Game, The Real Thing

      Playing The Game, The Real Thing

      Civilization:CtP Preview

      by Markos Giannopoulos

      I) Introduction

      Introduction? You really need one? OK, here goes:


      Is this the Civ3 we've been asking for? Does it suck or is great? Is it a revolution, an evolution or just civ2 with 16bit graphics? Does it keep the Civ1/2 feeling or lawyers and televangelists destroy the great genre?

      ...
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    • Manual Info

      Manual Info

      Continuing our effort to bring you as much as info on C:CTP we can, we present some of the most interesting parts of the manual.

      ...
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      • Daily Impressions: DanQ
        DanQ
        Dan Q's Day One

        • Customizable world types give you more control over how you want your planet to look, more possibilities!
        • When your Settler is active and are looking for a place to found a new city, the "what-will-be" city radius from the Settler's present position is helpful. Along the same line is pathing --- now you don't have to necessarily move every unit in your empire every turn and, as a result, getting from point A to B is never simpler!
        • The Build Queue in each of your cities is a handy feature that will no doubt save time handsomely as the game progresses and more micromanagement is required. You can even save your queues as templates to use later in that or other games in the future.
        • The battle view is refreshing, in the sense that you get to see the conflict up close.
        • ...
          March 23, 2011, 15:29
        • Daily Impressions: MarkG
          MarkG
          MarkG's Day One

          Imagine this: it's 9 in the morning and the door bell rings. "What the $#%@" you think as you open the door to see that your beta copy of C:CTP is finally here!

          Anyway, Day One Impressions:

          Well, I didn't have the time to play it much, and I'm not going to start writing my part of the preview right here, but generally I would like to say that the game looks wonderful. Stack combat seems to be the most important thing in the first stages.

          ...
          March 14, 2011, 07:54
        • First Impressions Of Modification
          MarkG
          Welcome to Apolyton's CTP modification file!

          The documentation below has been compiled by Markos, to help you get "the most" out of your CTP-based creations.

          Up to 32 civilizations in a game

          It turned out to be a piece of cake. Userprofile.txt stores various game settings, like the resolution or the gameplay and sound options. And, of course, the number of civilizations that can be in one game! The very first line is "NumPlayers=8"! There are also two more settings, "DefaultCivIndex=16" and "CivIndex=16", which obviously have something to do with it... ...
          March 13, 2011, 15:50
        • Playing The Game, The Real Thing
          MarkG

          Civilization:CtP Preview

          by Markos Giannopoulos

          I) Introduction

          Introduction? You really need one? OK, here goes:


          Is this the Civ3 we've been asking for? Does it suck or is great? Is it a revolution, an evolution or just civ2 with 16bit graphics? Does it keep the Civ1/2 feeling or lawyers and televangelists destroy the great genre?

          ...
          March 13, 2011, 05:39
        • Manual Info
          BureauBert

          Continuing our effort to bring you as much as info on C:CTP we can, we present some of the most interesting parts of the manual.

          ...
          March 10, 2011, 16:46
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