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Latest Articles
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by DanQ
Dan Q's Day One - Customizable world types give you more control over how you want your planet to look, more possibilities!
- When your Settler is active and are looking for a place to found a new city, the "what-will-be" city radius from the Settler's present position is helpful. Along the same line is pathing --- now you don't have to necessarily move every unit in your empire every turn and, as a result, getting from point A to B is never simpler!
- The Build Queue in each of your cities is a handy feature that will no doubt save time handsomely as the game progresses and more micromanagement is required. You can even save your queues as templates to use later in that or other games in the future.
- The battle view is refreshing, in the sense that you get to see the conflict up close. ...
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Channel: (P)Reviews
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by MarkG
MarkG's Day One Imagine this: it's 9 in the morning and the door bell rings. "What the $#%@" you think as you open the door to see that your beta copy of C:CTP is finally here!
Anyway, Day One Impressions:
Well, I didn't have the time to play it much, and I'm not going to start writing my part of the preview right here, but generally I would like to say that the game looks wonderful. Stack combat seems to be the most important thing in the first stages.
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Channel: (P)Reviews
March 14, 2011, 07:54by MarkGWelcome to Apolyton's CTP modification file!
The documentation below has been compiled by Markos, to help you get "the most" out of your CTP-based creations.
Up to 32 civilizations in a game
It turned out to be a piece of cake. Userprofile.txt stores various game settings, like the resolution or the gameplay and sound options. And, of course, the number of civilizations that can be in one game! The very first line is "NumPlayers=8"! There are also two more settings, "DefaultCivIndex=16" and "CivIndex=16", which obviously have something to do...-
Channel: (P)Reviews
March 13, 2011, 15:50by MarkGCivilization:CtP Preview
by Markos GiannopoulosI) Introduction
Introduction? You really need one? OK, here goes:
Is this the Civ3 we've been asking for? Does it suck or is great? Is it a revolution, an evolution or just civ2 with 16bit graphics? Does it keep the Civ1/2 feeling or lawyers and televangelists destroy the great genre?
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Channel: (P)Reviews
March 13, 2011, 05:39by BureauBertContinuing our effort to bring you as much as info on C:CTP we can, we present some of the most interesting parts of the manual....-
Channel: (P)Reviews
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