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  • Strategies.txt

    Strategies.txt

    \CTP2_DATA\DEFAULT\AIDATA\Strategies.txt

    The Strategies.txt file defines the various strategic states for the AI. See the AI customization document for details on how the strategic states are used by the AI.
    ...
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  • WonderBuildLists.txt

    WonderBuildLists.txt

    \CTP2_DATA\DEFAULT\AIDATA\WonderBuildLists.txt

    This file contains build lists of Wonders for the AI to build. The build list names are referenced in BuildListSequences.txt and reference Wonders from Wonders.txt.
    ...
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  • UnitBuildLists.txt

    UnitBuildLists.txt

    \CTP2_DATA\DEFAULT\AIDATA\UnitBuildLists.txt

    This file contains build lists of Units for the AI to build. The build list names are special and are directly referenced by the AI code. The lists reference Units from Units.txt.
    ...
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  • Personalities.txt

    Personalities.txt

    \CTP2_DATA\DEFAULT\AIDATA\Personalities.txt

    This file define the personality attributes for various personalities. The personality names are referenced from Strategies.txt.
    ...
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  • ImprovementLists.txt

    ImprovementLists.txt

    \CTP2_DATA\DEFAULT\AIDATA\ImprovementLists.txt

    This file contains build lists of Tile Improvements for the AI to build. The build list names are referenced in Strategies.txt and reference Tile Improvements from TileImp.txt.
    ...
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  • Hscore.txt

    Hscore.txt

    \CTP2_DATA\DEFAULT\GAMEDATA\Hscore.txt

    This file contains the High Score information for games played. The shipped version of this file is blank. And no modifications of this file should be necessary.
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  • GW.txt

    GW.txt

    \CTP2_DATA\DEFAULT\GAMEDATA\GW.txt

    This file defines the effects caused by Global Warming. Each time Global Warming is triggered there is a percent change that each tile in the map can be affected. This file defines the percent chances that tiles are affected and the resulting effect.
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  • Govern.txt

    Govern.txt

    \CTP2_DATA\DEFAULT\GAMEDATA\Govern.txt

    This file defines the attributes for each Government in the game.
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  • GoodsID.txt

    GoodsID.txt

    \CTP2_DATA\DEFAULT\GAMEDATA\GoodsID.txt

    This file defines the Sprite IDs for the trade goods. Each line contains a Good ID and the number of the Sprite ID. The good sprite naming convention is GG0##.SPR and must exist in the \default\graphics\sprites directory. The first line of the file must contain the total number of Sprite IDs defined in the file.
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  • Goods.txt

    Goods.txt

    \CTP2_DATA\DEFAULT\GAMEDATA\Goods.txt

    This files defines the types of trade goods in the game and the variable for each one. The terrain database references these entries.
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  • Strategies.txt
    by Martin Gühmann
    \CTP2_DATA\DEFAULT\AIDATA\Strategies.txt

    The Strategies.txt file defines the various strategic states for the AI. See the AI customization document for details on how the strategic states are used by the AI.
    ...
    December 4, 2010, 21:31
  • WonderBuildLists.txt
    by Martin Gühmann
    \CTP2_DATA\DEFAULT\AIDATA\WonderBuildLists.txt

    This file contains build lists of Wonders for the AI to build. The build list names are referenced in BuildListSequences.txt and reference Wonders from Wonders.txt.
    ...
    December 4, 2010, 21:14
  • UnitBuildLists.txt
    by Martin Gühmann
    \CTP2_DATA\DEFAULT\AIDATA\UnitBuildLists.txt

    This file contains build lists of Units for the AI to build. The build list names are special and are directly referenced by the AI code. The lists reference Units from Units.txt.
    ...
    December 4, 2010, 21:09
  • Personalities.txt
    by Martin Gühmann
    \CTP2_DATA\DEFAULT\AIDATA\Personalities.txt

    This file define the personality attributes for various personalities. The personality names are referenced from Strategies.txt.
    ...
    December 4, 2010, 20:51
  • ImprovementLists.txt
    by Martin Gühmann
    \CTP2_DATA\DEFAULT\AIDATA\ImprovementLists.txt

    This file contains build lists of Tile Improvements for the AI to build. The build list names are referenced in Strategies.txt and reference Tile Improvements from TileImp.txt.
    ...
    December 4, 2010, 20:42
  • Hscore.txt
    by Martin Gühmann
    \CTP2_DATA\DEFAULT\GAMEDATA\Hscore.txt

    This file contains the High Score information for games played. The shipped version of this file is blank. And no modifications of this file should be necessary.
    ...
    December 4, 2010, 20:37
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