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  • Color00.txt

    Color00.txt

    \CTP2_DATA\DEFAULT\GAMEDATA\Colors00.txt

    This file defines various colors used throughout the game. Text colors, Player color and Radar Map colors can all be redefined. Each color is composed of 3 integer values between 0 and 255 one for Red, Green and Blue. NOTE: Do not add or remove colors. The number and order of colors expected is hard-coded in the game.
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  • Directory-Structure

    Directory-Structure

    Directory Name / File Name File Description
    \CTP2_DATA
    \DEFAULT
    \AIDATA
    \GAMEDATA
    \ENGLISH
    \GAMEDATA
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  • Civilisation.txt

    Civilisation.txt

    \CTP2_DATA\DEFAULT\GAMEDATA\Civilisation.txt

    This file defines the various strings and attributes used by an empire. Unlike most of the other database files used in CTP2 this file is order dependant. Make sure all variables are defined and in the correct order.
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  • CityStyle.txt

    CityStyle.txt

    \CTP2_DATA\DEFAULT\GAMEDATA\CityStyle.txt

    This file defines the different CityAgeStyle structures to be used by a certain CityStyle....
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  • CitySizeX.txt

    CitySizeX.txt

    \CTP2_DATA\DEFAULT\GAMEDATA\CitySizeX.txt

    This file defines the area of influence and growth settings based on city size. There are 6 files (CitySize0.txt - CitySize5.txt) needed by the game. One for each difficulty level.
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  • BuildListSequences.txt

    BuildListSequences.txt

    \CTP2_DATA\DEFAULT\AIDATA\BuildListSequences.txt

    This file contains build list sequences for the mayor priorities. These sequences bring together all the various build lists from BuildingBuildLists.txt, WonderBuildLists.txt and UnitBuildLists.txt.
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  • Buildings.txt

    Buildings.txt

    \CTP2_DATA\DEFAULT\GAMEDATA\Buildings.txt

    This file defines all the buildings that can be built within a city.
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  • BuildingBuildList.txt

    BuildingBuildList.txt

    \CTP2_DATA\DEFAULT\AIDATA\BuildingBuildLists.txt

    This file contains build lists of Buildings for the AI to build. The build list names are referenced in BuildListSequences.txt and reference Buildings from Buildings.txt.
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  • AgeCityStyle.txt

    AgeCityStyle.txt

    \CTP2_DATA\DEFAULT\GAMEDATA\AgeCityStyle.txt

    This file defines the city sprites to use for the different size cities throughout the ages.
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  • AdvanceList.txt

    AdvanceList.txt

    \CTP2_DATA\DEFAULT\AIDATA\AdvanceLists.txt

    This file contains lists of Advances for the AI to follow. The list names are referenced from Strategies.txt and refer to Advances from the Advance.txt.
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  • Strategies.txt
    by Martin Gühmann
    \CTP2_DATA\DEFAULT\AIDATA\Strategies.txt

    The Strategies.txt file defines the various strategic states for the AI. See the AI customization document for details on how the strategic states are used by the AI.
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    December 4, 2010, 21:31
  • WonderBuildLists.txt
    by Martin Gühmann
    \CTP2_DATA\DEFAULT\AIDATA\WonderBuildLists.txt

    This file contains build lists of Wonders for the AI to build. The build list names are referenced in BuildListSequences.txt and reference Wonders from Wonders.txt.
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    December 4, 2010, 21:14
  • UnitBuildLists.txt
    by Martin Gühmann
    \CTP2_DATA\DEFAULT\AIDATA\UnitBuildLists.txt

    This file contains build lists of Units for the AI to build. The build list names are special and are directly referenced by the AI code. The lists reference Units from Units.txt.
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    December 4, 2010, 21:09
  • Personalities.txt
    by Martin Gühmann
    \CTP2_DATA\DEFAULT\AIDATA\Personalities.txt

    This file define the personality attributes for various personalities. The personality names are referenced from Strategies.txt.
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    December 4, 2010, 20:51
  • ImprovementLists.txt
    by Martin Gühmann
    \CTP2_DATA\DEFAULT\AIDATA\ImprovementLists.txt

    This file contains build lists of Tile Improvements for the AI to build. The build list names are referenced in Strategies.txt and reference Tile Improvements from TileImp.txt.
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    December 4, 2010, 20:42
  • Hscore.txt
    by Martin Gühmann
    \CTP2_DATA\DEFAULT\GAMEDATA\Hscore.txt

    This file contains the High Score information for games played. The shipped version of this file is blank. And no modifications of this file should be necessary.
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    December 4, 2010, 20:37
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