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  • CTP1: STRATEGY TIPS FOR THE ADVANCED PLAYER II

    CTP1: STRATEGY TIPS FOR THE ADVANCED PLAYER II

    By Brad Santos
    June 23, 1999

    Note: This is the Developer's Corner, a part of the C:CTP section of Apolyton, where members of the C:CTP development team discuss ctp-related topics.

    For many first time players of Civilization: Call to Power, the sound of sinister cackling as an unseen Slaver kidnaps another citizen from an unsuspecting city is enough to cause an anxiety attack. The reason for this strong emotional reaction is simple… Along with the addition of a 1000 year Science Fiction game era and a completely new stacked combat system, the introduction of Special Units is one of the most fundamental differences between CTP and its mighty predecessor, Civ2. Players who stayed up playing Civ2 for hundreds of hours in the dead of night are now forced to learn the basics of unconventional warfare under a new game system. Players may feel like Arnold Schwarzeneggar in Predator, facing an invisible enemy of unknown capabilities. That can be intimidating.

    Don't worry. Change is good. As Arny pointed out in the same movie, "if it bleeds (you) can kill it". Once you get familiar with the Special Units you will learn to love them all like little computer sprite brothers….or you will never conquer the world again!

    ...
    Go to post

  • CTP1: DESIGNING GOOD MULTIPLAYER MAPS

    CTP1: DESIGNING GOOD MULTIPLAYER MAPS

    By Brad Santos
    June 10, 1999

    Note: This is the Developer's Corner, a part of the C:CTP section of Apolyton, where members of the C:CTP development team discuss ctp-related topics.

    In the stillness of an ancient morning, the oar driven ships of a mighty war-fleet drive across heaving channel seas to scrape against the sands of a foreign shore. Wooden ramps crash down into foaming surf. The clatter of hooves and the ringing of iron fills the air as your invasion force thunders ashore.

    Your army looks magnificent: Cavalry and Archers arrayed in stacks of nine. Samurai and Pikeman eager to storm the enemy's walled cities. You can already taste victory… picture the face of your mysterious internet opponent as your sandaled foot crashes down on his hopes of world conquest….

    ...
    Go to post

  • CTP1: SLIC 1.1 EXTRAS

    CTP1: SLIC 1.1 EXTRAS

    By Winnie Lee
    June 4, 1999

    Note: This is the Developer's Corner, a part of the C:CTP section of Apolyton, where members of the C:CTP development team express their views on ctp-related topics.

    It's a wee bit lonely out here, since more than half the team's away on holidays, so I thought I'd sneak in a little bit more information on SLIC. Mind you, this is not aimed at programmers and programmer-type people - this is just a little bit of random easy stuff. It's for those who may not necessarily want to go through the whole rigmarole of writing a scenario, but would like a couple of little cool SLIC things in their games. So advanced users, don't flame me for the simplicity - this isn't for you!

    ...
    Go to post

  • CTP1: THE 36 CHAMBERS OF DR. NO

    CTP1: THE 36 CHAMBERS OF DR. NO

    By Brad Santos (a.k.a Dr. No)
    May 27, 1999

    Note: This is the Developer's Corner, a part of the C:CTP section of Apolyton, where members of the C:CTP development team express their views on ctp-related topics.

    Turn 472. The World teeters on the brink of another catastrophic war.…

    Turkish Fusion Tanks are massing along your Southern Border. The ominous sound of descending Space fighters fills the air as the powerful Egyptian technocrat makes yet another outrageous demand. Your depleted treasury can't afford to foot the bill for an Alien Life Project, let alone a two-front war. Then, just as things are starting to look really bad, the Ozone layer gives way and you are forced to watch in stunned horror as the gleaming towers of your capitol city disappear beneath the waves of a titanic flood.

    ...
    Go to post

  • CTP1: THE VALUE OF SCHOOL-FOLLOW UP by CD

    CTP1: THE VALUE OF SCHOOL-FOLLOW UP by CD

    By Celestial_Dawn
    May 20, 1999

    Note: A discussion on the recent column by William Westwater begun on our forums. WW in response posted an example with numbers. We post it here, along with Celestial Dawn's reply.

    Main Article
    Follow up by WW

    Mr Westwater

    Section I - Your initial Assumptions

    I'm afraid that your concrete example isn't quite concrete.

    ...
    Go to post

  • CTP1: THE VALUE OF SCHOOL-FOLLOW UP by WW

    CTP1: THE VALUE OF SCHOOL-FOLLOW UP by WW

    By William Westwater
    May 20, 1999

    Note: A discussion on the recent column by William Westwater begun on our forums. WW in response posted an example with numbers. We post it here, along with Celestial Dawn's reply.

    Main Article
    Follow up by CD

    Let’s consider a concrete examples:
    Civilization:
    Rations 7.5 per pop
    Happiness: 75
    Crime: 10%
    Science contribution: 50%

    City 1:
    Pop 5. Pop are currently on:
    Forest 20 P, 5 F
    Forest 20 P, 5 F
    Shallow with Net 10 P 20 F, 5 G
    Shallow with Net 10 P 20 F, 5 G
    Shallow with Net 10 P 20 F, 5 G
    Total: 70 P, 70 F, 15 G
    Total after crime: 63.5 P, 63.5, F, 13.5 G
    Food Eaten: 22.5 F

    Should I build a marketplace, marketplace with merchant, an academy, or an academy with scientist if I want science?

    ...
    Go to post

  • CTP1: THE VALUE OF SCHOOL

    CTP1: THE VALUE OF SCHOOL

    By William Westwater
    May 18, 1999

    Note: This is the Developer's Corner, a part of the C:CTP section of Apolyton, where members of the C:CTP development team express their views on ctp-related topics.

    Follow up by WW
    Follow up by CD

    The temptation of business

    For game makers, E3 is business, and after spending the end of last week at E3 surrounded by noise, gamers, computers, and more noise, I couldn't help think how glad I was to be in this business and not to be in school. School is after all one of the quietest, most restrictive places I've ever spent my time. School led to a job, but I never made a penny when I went there. And, unlike games, if I ever ran in the halls, I'd get a ticket straight to the principal's office.

    ...
    Go to post

  • CTP1 WINNING THE LAND WAR IN ASIA

    CTP1 WINNING THE LAND WAR IN ASIA

    or Tips and Tricks for Call to Power...
    By William Westwater
    May 11, 1999

    Note: This is the Developer's Corner, a part of the C:CTP section of Apolyton, where members of the C:CTP development team express their views on ctp-related topics.

    A Good Week for New Things

    For many of you, this week is E3 week. If you're here in LA, you've hopefully lined up a pass to the show, and if you don't have a chance to go, you've set a web shortcut to your favorite gaming magazine. For the rest of you, who put the dreams of Call to Power over dreaming of future games, I thought I'd share a few strategies that might make Call to Power a whole new ball game.

    ...
    Go to post

  • CTP1 THE JOY OF COMBAT

    CTP1 THE JOY OF COMBAT

    By William Westwater
    May 4, 1999

    Note: This is the Developer's Corner, a part of the C:CTP section of Apolyton, where members of the C:CTP development team express their views on ctp-related topics.

    As many players of Civilization: Call to Power have noted, a large number of low tech units can gang up and destroy a higher technology unit. Players have asked, how can guys with spears beat up guys in a tank? Is this a bug or are the designers crazy?

    The short answer is: no, it is not a bug, and we hope we're not crazy (though after months spent hidden from sunlight we have questioned our sanity).

    Here's the big reason we did what we did:

    ...
    Go to post
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  • CTP1: STRATEGY TIPS FOR THE ADVANCED PLAYER II
    by Martin Gühmann

    By Brad Santos
    June 23, 1999

    Note: This is the Developer's Corner, a part of the C:CTP section of Apolyton, where members of the C:CTP development team discuss ctp-related topics.

    For many first time players of Civilization: Call to Power, the sound of sinister cackling as an unseen Slaver kidnaps another citizen from an unsuspecting city is enough to cause an anxiety attack. The reason for this strong emotional reaction is simple… Along with the addition of a 1000 year Science Fiction game era and a completely new stacked combat system, the introduction of Special Units is one of the most fundamental differences between CTP and its mighty predecessor, Civ2. Players who stayed up playing Civ2 for hundreds of hours in the dead of night are now forced to learn the basics of unconventional warfare under a new game system. Players may feel like Arnold Schwarzeneggar in Predator, facing an invisible enemy of unknown capabilities. That can be intimidating.

    Don't worry. Change is good. As Arny pointed out in the same movie, "if it bleeds (you) can kill it". Once you get familiar with the Special Units you will learn to love them all like little computer sprite brothers….or you will never conquer the world again!

    ...
    April 23, 2012, 17:18
  • CTP1: DESIGNING GOOD MULTIPLAYER MAPS
    by Martin Gühmann

    By Brad Santos
    June 10, 1999

    Note: This is the Developer's Corner, a part of the C:CTP section of Apolyton, where members of the C:CTP development team discuss ctp-related topics.

    In the stillness of an ancient morning, the oar driven ships of a mighty war-fleet drive across heaving channel seas to scrape against the sands of a foreign shore. Wooden ramps crash down into foaming surf. The clatter of hooves and the ringing of iron fills the air as your invasion force thunders ashore.

    Your army looks magnificent: Cavalry and Archers arrayed in stacks of nine. Samurai and Pikeman eager to storm the enemy's walled cities. You can already taste victory… picture the face of your mysterious internet opponent as your sandaled foot crashes down on his hopes of world conquest….

    ...
    April 23, 2012, 17:09
  • CTP1: SLIC 1.1 EXTRAS
    by Martin Gühmann

    By Winnie Lee
    June 4, 1999

    Note: This is the Developer's Corner, a part of the C:CTP section of Apolyton, where members of the C:CTP development team express their views on ctp-related topics.

    It's a wee bit lonely out here, since more than half the team's away on holidays, so I thought I'd sneak in a little bit more information on SLIC. Mind you, this is not aimed at programmers and programmer-type people - this is just a little bit of random easy stuff. It's for those who may not necessarily want to go through the whole rigmarole of writing a scenario, but would like a couple of little cool SLIC things in their games. So advanced users, don't flame me for the simplicity - this isn't for you!

    ...
    April 23, 2012, 17:02
  • CTP1: THE 36 CHAMBERS OF DR. NO
    by Martin Gühmann

    By Brad Santos (a.k.a Dr. No)
    May 27, 1999

    Note: This is the Developer's Corner, a part of the C:CTP section of Apolyton, where members of the C:CTP development team express their views on ctp-related topics.

    Turn 472. The World teeters on the brink of another catastrophic war.…

    Turkish Fusion Tanks are massing along your Southern Border. The ominous sound of descending Space fighters fills the air as the powerful Egyptian technocrat makes yet another outrageous demand. Your depleted treasury can't afford to foot the bill for an Alien Life Project, let alone a two-front war. Then, just as things are starting to look really bad, the Ozone layer gives way and you are forced to watch in stunned horror as the gleaming towers of your capitol city disappear beneath the waves of a titanic flood.

    ...
    April 23, 2012, 16:49
  • CTP1: THE VALUE OF SCHOOL-FOLLOW UP by WW
    by Martin Gühmann

    By William Westwater
    May 20, 1999

    Note: A discussion on the recent column by William Westwater begun on our forums. WW in response posted an example with numbers. We post it here, along with Celestial Dawn's reply.

    Main Article
    Follow up by CD

    Let’s consider a concrete examples:
    Civilization:
    Rations 7.5 per pop
    Happiness: 75
    Crime: 10%
    Science contribution: 50%

    City 1:
    Pop 5. Pop are currently on:
    Forest 20 P, 5 F
    Forest 20 P, 5 F
    Shallow with Net 10 P 20 F, 5 G
    Shallow with Net 10 P 20 F, 5 G
    Shallow with Net 10 P 20 F, 5 G
    Total: 70 P, 70 F, 15 G
    Total after crime: 63.5 P, 63.5, F, 13.5 G
    Food Eaten: 22.5 F

    Should I build a marketplace, marketplace with merchant, an academy, or an academy with scientist if I want science?

    ...
    April 21, 2012, 17:00
  • CTP1: THE VALUE OF SCHOOL-FOLLOW UP by CD
    by Celestial_Dawn

    By Celestial_Dawn
    May 20, 1999

    Note: A discussion on the recent column by William Westwater begun on our forums. WW in response posted an example with numbers. We post it here, along with Celestial Dawn's reply.

    Main Article
    Follow up by WW

    Mr Westwater

    Section I - Your initial Assumptions

    I'm afraid that your concrete example isn't quite concrete.

    ...
    April 21, 2012, 16:51
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