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  • CTP1: List of Interviews

    CTP1: List of Interviews

    For your reading pleasure only , we have arranged a set of interviews with the C:CTP development team, to which we are grateful for this.

    13.Apr.1999
    John Heinecke, Assistant Product Manager
    John fields the most pressing questions from the gaming community during the immediate post-stages of CTP's release.

    8.Jan.1999
    Rick Glenn, Art Director
    Stunning visuals and realistic cinematic animations treat you to front row seats for a game mounting to be as sweet as molasses in January.

    24.Dec.1998
    Steve Mariotti, Lead Programmer
    Read along as Steve Mariotti guides us through the technical process which is helping make CTP just the way we want it.

    23.Nov.1998
    Mark Lamia, Producer
    Mark Lamia talks about the past, the present and future of CTP's production process.

    6.Oct.1998
    William Westwater, Lead Designer
    Have you ever thought of playing with 32 civilizations? Some day you will!

    25.Sep.1998
    Cecilia Barajas, Director
    We ask Cecilia Barajas about C:CTP, the new ideas that it brings, the development of the game and a bit about the future of C:CTP.

    ...
    Go to post

  • CTP1: Interview with John Heinecke

    CTP1: Interview with John Heinecke

    How did C:CTP go in the first days? What is the initial feedback from the stores?
    Civilization: Call to Power is selling very well. It opened up at #3 on the U.S. PC Data sales chart in its first week. Word from our European offices is equally positive.

    At least in the first days following CTP's release, it seems that there were be plenty of dissapointed people for all sorts of reasons. How do you explain it, and what is the response of the team on this negativism?
    Civ2 is a favorite game to many players. CTP has a lot of radical changes to the Civ2 interface and gameplay style. Many players seemed to be uncomfortable with these new changes at first. Additionally, everyone had a different idea of what the game desig n should have been like, and what we delivered to them may not have been in line with what they were thinking. Finally, the game has some flaws, which upset many people.

    ...
    Go to post

  • CTP1: Interview with Rick Glenn

    CTP1: Interview with Rick Glenn

    What is your involvement in the development of "Civilization: Call To Power"?
    I am the Art Director. I work with the director to develop the visual look and feel of the game.

    What is your personal history with Civilization-style games?
    I try to play a bit of everything; Warlords 3, Master of Orion 2, Heroes of Might/Magic but Civilization is the only one that I ever got 'hooked' into. I have played CivI and CivII quite a bit, and while researching for C:CTP played the original board game.

    On what other games have you worked on in the past?
    I was Art Director on Interstate 76, and Xtinction.

    ...
    Go to post

  • CTP1: Interview with Steve Mariotti

    CTP1: Interview with Steve Mariotti

    What is your involvement in the development of "Civilization: Call To Power"?
    Lead programmer means I did the initial technical design and set standards for code quality. During actual production I oversee the programming effort, provide spiritual guidance, be vigilant over the code stability, compatibility, and so on. I also tend to take the programming tasks that are too banal for any of our experts.

    What is your personal history with Civilization-style games?
    In college I played Sid Meier's Civilization for the first time, and was completely blown away. It was the first game that made 4 hours disappear without a trace. I'd be sitting there at 10pm, playing a game before I turned in for my 8am calculus class, and after "just a few more turns" it was already well after 2 in the morning. I was hooked, and when Civilization II came out, I went right out and picked it up.

    Civ 2 was such a well executed follow-up to Civ, that I was astounded to see that Sid was no longer involved with the project. I gained tremendous respect for Brian Reynolds as game designer who understood what Civ was all about. The opportunity to help carry that mighty torch is truly a great honor.

    ...
    Go to post

  • CTP1: Interview with Mark Lamia

    CTP1: Interview with Mark Lamia

    What is your involvement in the development of "Civilization: Call To Power"?
    I'm the Producer. The Producer is in charge of team operations. It's my job to acquire the resources necessary to implement the vision, manage it and do whatever it takes to keep us moving forward according to plan.

    What is your personal history with Civilization-style games?
    Civilization II is, in my opinion, the greatest computer game ever made. Producing a Civilization: Call to Power is literally a dream come true.

    On what other games have you worked on in the past?
    I have worked on a number of games in various production capacities , ranging from games in the MechWarrior II series, Zork series, Interstate '76, and Dark Reign amongst others.

    ...
    Go to post

  • CTP1: Interview with William Westwater

    CTP1: Interview with William Westwater

    What is your involvement in the development of "Civilization: Call To Power"?
    I am the Lead Designer of Civilization: Call to Power. It is my job to work with the Director to develop the creative vision of the game, and ensure that programmers and artists have a clear understanding of how to implement the design. The Lead Designer is also responsible for leading a team of designers, who are responsible for balancing the game.

    What is your personal history with Civilization?
    I am a huge fan of Civilization games. I remember getting Civ II and playing it for the first time. Two weeks later, I stripped it from my computer and erased all traces of it. Then I got up, showered, and started trying to figure out where my life had gone. That's how compelling I found the game.

    On what other games have you worked on in the past?
    My start was in QA, where I tested Mech2, and was the Lead Tester and a designer on Zork Nemesis. I also did design work for Dark Reign and an RTS called Xtinction, before setting my eyes on Civilization : Call to Power.

    ...
    Go to post

  • CTP1: Interview with Cicilia Barajas

    CTP1: Interview with Cicilia Barajas

    To start off, what is your involvement with the development of "Civilization: Call To Power"?
    I am the Director of the project - which means that I am in charge of the creative direction of the game.

    What is your personal history with Civilization-style games?
    Other than the fact that I dropped out of life, stopped talking to friends and family, stopped eating, stopped sleeping, stopped working and never answered the phone every time I played Civ2, not much.

    I have always been a big fan of this style of game as well as strategy games in general. Along with Civilization, Warcraft2, Starcraft, and especially Heroes of Might & Magic, are big favorites of mine.

    On what other games have you worked on in the past?
    I Directed and Produced Zork Nemesis.

    ...
    Go to post
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  • CTP1: List of Interviews
    by Martin Gühmann

    For your reading pleasure only , we have arranged a set of interviews with the C:CTP development team, to which we are grateful for this.

    13.Apr.1999
    John Heinecke, Assistant Product Manager
    John fields the most pressing questions from the gaming community during the immediate post-stages of CTP's release.

    8.Jan.1999
    Rick Glenn, Art Director
    Stunning visuals and realistic cinematic animations treat you to front row seats for a game mounting to be as sweet as molasses in January.

    24.Dec.1998
    Steve Mariotti, Lead Programmer
    Read along as Steve Mariotti guides us through the technical process which is helping make CTP just the way we want it.

    23.Nov.1998
    Mark Lamia, Producer
    Mark Lamia talks about the past, the present and future of CTP's production process.

    6.Oct.1998
    William Westwater, Lead Designer
    Have you ever thought of playing with 32 civilizations? Some day you will!

    25.Sep.1998
    Cecilia Barajas, Director
    We ask Cecilia Barajas about C:CTP, the new ideas that it brings, the development of the game and a bit about the future of C:CTP.

    ...
    April 25, 2012, 16:48
  • CTP1: Interview with William Westwater
    by Martin Gühmann

    What is your involvement in the development of "Civilization: Call To Power"?
    I am the Lead Designer of Civilization: Call to Power. It is my job to work with the Director to develop the creative vision of the game, and ensure that programmers and artists have a clear understanding of how to implement the design. The Lead Designer is also responsible for leading a team of designers, who are responsible for balancing the game.

    What is your personal history with Civilization?
    I am a huge fan of Civilization games. I remember getting Civ II and playing it for the first time. Two weeks later, I stripped it from my computer and erased all traces of it. Then I got up, showered, and started trying to figure out where my life had gone. That's how compelling I found the game.

    On what other games have you worked on in the past?
    My start was in QA, where I tested Mech2, and was the Lead Tester and a designer on Zork Nemesis. I also did design work for Dark Reign and an RTS called Xtinction, before setting my eyes on Civilization : Call to Power.

    ...
    April 24, 2012, 17:40
  • CTP1: Interview with Cicilia Barajas
    by Martin Gühmann

    To start off, what is your involvement with the development of "Civilization: Call To Power"?
    I am the Director of the project - which means that I am in charge of the creative direction of the game.

    What is your personal history with Civilization-style games?
    Other than the fact that I dropped out of life, stopped talking to friends and family, stopped eating, stopped sleeping, stopped working and never answered the phone every time I played Civ2, not much.

    I have always been a big fan of this style of game as well as strategy games in general. Along with Civilization, Warcraft2, Starcraft, and especially Heroes of Might & Magic, are big favorites of mine.

    On what other games have you worked on in the past?
    I Directed and Produced Zork Nemesis.

    ...
    April 24, 2012, 17:33
  • CTP1: Interview with Mark Lamia
    by Martin Gühmann

    What is your involvement in the development of "Civilization: Call To Power"?
    I'm the Producer. The Producer is in charge of team operations. It's my job to acquire the resources necessary to implement the vision, manage it and do whatever it takes to keep us moving forward according to plan.

    What is your personal history with Civilization-style games?
    Civilization II is, in my opinion, the greatest computer game ever made. Producing a Civilization: Call to Power is literally a dream come true.

    On what other games have you worked on in the past?
    I have worked on a number of games in various production capacities , ranging from games in the MechWarrior II series, Zork series, Interstate '76, and Dark Reign amongst others.

    ...
    April 24, 2012, 17:23
  • CTP1: Interview with Steve Mariotti
    by Martin Gühmann

    What is your involvement in the development of "Civilization: Call To Power"?
    Lead programmer means I did the initial technical design and set standards for code quality. During actual production I oversee the programming effort, provide spiritual guidance, be vigilant over the code stability, compatibility, and so on. I also tend to take the programming tasks that are too banal for any of our experts.

    What is your personal history with Civilization-style games?
    In college I played Sid Meier's Civilization for the first time, and was completely blown away. It was the first game that made 4 hours disappear without a trace. I'd be sitting there at 10pm, playing a game before I turned in for my 8am calculus class, and after "just a few more turns" it was already well after 2 in the morning. I was hooked, and when Civilization II came out, I went right out and picked it up.

    Civ 2 was such a well executed follow-up to Civ, that I was astounded to see that Sid was no longer involved with the project. I gained tremendous respect for Brian Reynolds as game designer who understood what Civ was all about. The opportunity to help carry that mighty torch is truly a great honor.

    ...
    April 24, 2012, 17:13
  • CTP1: Interview with Rick Glenn
    by Martin Gühmann

    What is your involvement in the development of "Civilization: Call To Power"?
    I am the Art Director. I work with the director to develop the visual look and feel of the game.

    What is your personal history with Civilization-style games?
    I try to play a bit of everything; Warlords 3, Master of Orion 2, Heroes of Might/Magic but Civilization is the only one that I ever got 'hooked' into. I have played CivI and CivII quite a bit, and while researching for C:CTP played the original board game.

    On what other games have you worked on in the past?
    I was Art Director on Interstate 76, and Xtinction.

    ...
    April 24, 2012, 17:01
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