For your reading pleasure only , we have arranged a set of interviews with the C:CTP development team, to which we are grateful for this.
13.Apr.1999
John Heinecke, Assistant Product Manager
John fields the most pressing questions from the gaming community during the immediate post-stages of CTP's release.
8.Jan.1999
Rick Glenn, Art Director
Stunning visuals and realistic cinematic animations treat you to front row seats for a game mounting to be as sweet as molasses in January.
24.Dec.1998
Steve Mariotti, Lead Programmer
Read along as Steve Mariotti guides us through the technical process which is helping make CTP just the way we want it.
23.Nov.1998
Mark Lamia, Producer
Mark Lamia talks about the past, the present and future of CTP's production process.
6.Oct.1998
William Westwater, Lead Designer
Have you ever thought of playing with 32 civilizations? Some day you will!
25.Sep.1998
Cecilia Barajas, Director
We ask Cecilia Barajas about C:CTP, the new ideas that it brings, the development of the game and a bit about the future of C:CTP.