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  • Civilization 4: Gameplay Concepts Introduction

    Civilization 4: Gameplay Concepts Introduction

    The basic gameplay concept of Civilization IV is the same as that in all other Civ-like games: you take charge as the leader of a band of wandering people and set out to found an an empire of cities, armies and scientists with as goal to eventually rule the world. Compared to Civ3, Civilization IV will introduce some new concepts, such as Religion and Great People, change some existing ones, such as combat and technology, and leave others pretty much the same, such as diplomacy and Wonders. ...
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  • Civilization 4: Overall Design

    Civilization 4: Overall Design

    Civilization IV is part of the Civilization franchise, and a franchise can usually only be successful if it makes conservatively changes between iterations. So Civ4 is not extremely different from Civ3 -- it will be a conservative sequel. According to Soren Johnson, a good rule of thumb for a franchise is "1/3 old, 1/3 improved, 1/3 new". He believes that the best way to improve on Civ3 is to choose a focus and really improve the game in only a single (or a few) area(s), rather than trying to change a little bit of everything. That doesn't mean that Civ4 will play the same as Civ3, while the essence of previous games has remained, many details have changed and the step from Civ3 to Civ4 is the biggest and most ambitious one the series has made to date....
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  • Civilization 4: Combat

    Civilization 4: Combat

    Barry Caudill, Civilization IV Senior Producer on Promotions In Civ III, unit promotions involved rising in level from green to veteran to elite and each level added a hit point and a small combat bonus. For Civ IV, we decided to build on this system and make promotions much more intricate and customizable by allowing players to choose from over 20 different bonus types (many with multiple levels, for a total of over 40 available promotions). The numbers and type...
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  • Civilization 4: Diplomacy and Espionage

    Civilization 4: Diplomacy and Espionage

    Diplomacy The final type of global activity that takes place in Civilization IV is diplomacy: as leader of your empire, you can sit down with the leaders of other empires and exchange technologies, trade resources or sign treaties. Diplomacy works pretty much the same as in Civ3: When you first encounter a civ, its leader is added to the list of known contacts (visible in the bottom-right of the screen). At this point you can always contact him/her for one of three act...
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  • Civilization 4: Technology

    Civilization 4: Technology

    Besides sliders and Civics, research is another thing that happens on a global level in Civilization IV. All the Research Points, or Beakers, that every City collects are put together and used to research Advances. These Advances enable new options for the player, such as new Units, Buildings, Civics, Religions, etc and also open the way to new Advances. As such they move game forwards, from Stone Age to Space Age: the technology tree, which determines the relationships between the Advances and what new options each Advance enables, forms the backbone of the entire game. Once the whole tech tree has been researched, a player still has so-called Future Technologies to pursue: each of these gives a bonus to both Health and Happiness....
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  • Civilization 4: Civics & Global Policies

    Civilization 4: Civics & Global Policies

    Barry Caudill, Civilization IV Senior Producer on Civics Choosing your government has been an interesting part of playing Civilization since the original. In Civ IV, our team at Firaxis has really ramped up this feature and given players many more choices, which bring with them a whole new set of interesting decisions to make and strategies to employ. The new Civics system will allow players to customize their government to fit their current situation and style of ...
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  • Civilization 4: Terrain and Resources

    Civilization 4: Terrain and Resources

    Terrain

    A Worker working next to a Fresh Water lakeTerrain in Civilization IV works largely the same as in Civ3: every tile has a base (immutable) terrain type (Grassland, Plains, Desert, Tundra, Hills, Mountains, Ice, Coast, Ocean) and on top of that Jungle or Forest may exist. Rivers flow between tiles (and not through them, as in Civ2, SMAC and the CtP series) and give any bonuses they may give to all tiles that border on it (but they do not give movement bonuses as in aforementioned games). Attacking across a river gives the defender a bonus. Civilization IV also features single-tile fresh water lakes [see image]. Proximity to fresh water (lake or river) gives cities a Health bonus. Certain terrain types give a bonus to defense or offense (Forest, Jungle, Hills) though not as many as in Civ3 and as in all Civ-like games the speed of Unit movement is affected by terrain as well. Spread throughout the map are 31 different types of Resources (Civilization IV: Warlords will add a few more), from Wheat to Iron and from Incense to Whales -- these have a major impact on gameplay [see below]. How these Resources are distributed over the map has been improved compared to Civ3, it's more balanced this time.

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  • Civilization 4: Religion

    Civilization 4: Religion

    Barry Caudill, Civilization IV Senior Producer on Religion Religion has always played a critical part in human history. Through religion, man has sought to make sense of the universe around him and to determine his place in it. Religion has inspired, enlightened and ennobled man; in its name men have erected beautiful buildings, written books of great wisdom, and made music of surpassing beauty. In its name men have also murdered and enslaved their fellows. Given the imp...
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  • Civilization 4: Great People

    Civilization 4: Great People

    Barry Caudill, Civilization IV Senior Producer on Great People Throughout history, men and women have emerged to perform great deeds, thus having profound and lasting effects on the world around them. They are people whose genius, vision, and perseverance set them apart from the rest. The development team at Firaxis wanted to recognize the integral role these visionaries have played throughout history, so we added a new feature in Civilization IV called "Great Pe...
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  • Civilization 4: Culture

    Civilization 4: Culture

    Besides Food, Production and Gold, your Cities can collect something else: Culture. Culture in Civilization IV is generated somewhat differently than in the game's predecessor: the Culture tax slider and the number of Artists in a City determine the base amount of Culture that it generates. Some Wonders add to it as well, but some other Buildings, Wonders (e.g. National Epic) and Civics (e.g. Nationhood) act as multipliers for this base value. Great People can also boost the culture value of a City. Culture has three main effects on gameplay. The most straightforward is that it helps you to accomplish a Cultural Victory: if you manage to get three Cities over 100,000 Culture, you win the game. Another advantage that comes with Culture is Borders. Without Culture, the Borders of your empire extend only one tile around each City. But when the Culture value of a City reaches a certain threshold, the Borders expand. When they reach the next threshold, they expand again. Rinse and repeat, eventually connecting all your Cities into one large empire. This has a number of advantages: it allows your Units to move freely and it blocks all enemy Units (including Settlers and Missionaries) from moving near your Cities (unless they declare war or sign an Open Borders treaty) or at least slows them down (when at war). When used near chokepoints, this can be used to cut opponents off from entire subcontinents. Resources also need to fall inside your borders in order for you to be able to claim them, as do the tiles that a City can work....
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  • Civilization 4: Gameplay Concepts Introduction
    by Martin Gühmann
    The basic gameplay concept of Civilization IV is the same as that in all other Civ-like games: you take charge as the leader of a band of wandering people and set out to found an an empire of cities, armies and scientists with as goal to eventually rule the world. Compared to Civ3, Civilization IV will introduce some new concepts, such as Religion and Great People, change some existing ones, such as combat and technology, and leave others pretty much the same, such as diplomacy and Wonders. ...
    August 9, 2012, 15:54
  • Civilization 4: Overall Design
    by Martin Gühmann
    Civilization IV is part of the Civilization franchise, and a franchise can usually only be successful if it makes conservatively changes between iterations. So Civ4 is not extremely different from Civ3 -- it will be a conservative sequel. According to Soren Johnson, a good rule of thumb for a franchise is "1/3 old, 1/3 improved, 1/3 new". He believes that the best way to improve on Civ3 is to choose a focus and really improve the game in only a single (or a few) area(s), rather than trying to change a little bit of everything. That doesn't mean that Civ4 will play the same as Civ3, while the essence of previous games has remained, many details have changed and the step from Civ3 to Civ4 is the biggest and most ambitious one the series has made to date....
    August 9, 2012, 15:51
  • Civilization 4: Combat
    by Martin Gühmann
    Barry Caudill, Civilization IV Senior Producer on Promotions In Civ III, unit promotions involved rising in level from green to veteran to elite and each level added a hit point and a small combat bonus. For Civ IV, we decided to build on this system and make promotions much more intricate and customizable by allowing players to choose from over 20 different bonus types (many with multiple levels, for a total of over 40 available promotions). The numbers and type...
    August 9, 2012, 15:49
  • Civilization 4: Diplomacy and Espionage
    by Martin Gühmann
    Diplomacy The final type of global activity that takes place in Civilization IV is diplomacy: as leader of your empire, you can sit down with the leaders of other empires and exchange technologies, trade resources or sign treaties. Diplomacy works pretty much the same as in Civ3: When you first encounter a civ, its leader is added to the list of known contacts (visible in the bottom-right of the screen). At this point you can always contact him/her for one of three act...
    August 9, 2012, 15:48
  • Civilization 4: Technology
    by Martin Gühmann
    Besides sliders and Civics, research is another thing that happens on a global level in Civilization IV. All the Research Points, or Beakers, that every City collects are put together and used to research Advances. These Advances enable new options for the player, such as new Units, Buildings, Civics, Religions, etc and also open the way to new Advances. As such they move game forwards, from Stone Age to Space Age: the technology tree, which determines the relationships between the Advances and what new options each Advance enables, forms the backbone of the entire game. Once the whole tech tree has been researched, a player still has so-called Future Technologies to pursue: each of these gives a bonus to both Health and Happiness....
    August 9, 2012, 15:46
  • Civilization 4: Civics & Global Policies
    by Martin Gühmann
    Barry Caudill, Civilization IV Senior Producer on Civics Choosing your government has been an interesting part of playing Civilization since the original. In Civ IV, our team at Firaxis has really ramped up this feature and given players many more choices, which bring with them a whole new set of interesting decisions to make and strategies to employ. The new Civics system will allow players to customize their government to fit their current situation and style of ...
    August 9, 2012, 15:44
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