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  • Civilization 4: Cities

    Civilization 4: Cities

    Cities are still the cornerstones of your Civilization. The City is where you people live, where you collect resources and where you can order the construction of Buildings, Wonders and Units. Cities occupy one tile on the map and can collect Food (for growth), Hammers (formerly Shields; for production) and Gold (for unit support, research, culture, diplomacy, etc) by having its Citizens work the tiles surrounding it. Which tiles are being worked can be seen on the main map: if they have Improvements, these are animated, if not, a little hut or ship will be visible on the tile.

    As in Civ3, you can build all sorts of different Buildings and Wonders in your Cities for a variety of different bonuses. All these Buildings and Wonders will be visible on the main map. Examples of this can be seen below: in the bottom left of the City in the first image, the Pyramids Wonder can be seen and in the center an Obelisk Building is visible. In the last image Walls are visible. There are a total of 102 Buildings in the game, among which 40 Wonders: 28 World Wonders (which can be built only once) and 12 National Wonders (which can be built once by every Civ). Civilization IV: Warlords will add 3 more Wonders and a Unique Building for every Civilization. No details have been announced yet. See the Civilopedia for a detailed breakdown of all the Buildings and Wonders in the game.

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  • Civilization 4: Civilizations

    Civilization 4: Civilizations

    Civilizations

    There are 18 Civilizations in the game with which you can play, 18 of them at the same time (if you've got the system to handle that many!). For each of these Civiliations there are one or two leaders available, for a total of 26 leaders. For instance, if you decide to play with the French, you have the choice of playing as Napoleon or as Louis XIV. This affects gameplay as every leader has their own personality and characteristics (a la Civilization abilities in Civ3). When playing as Napoleon, you get stronger Units because he is Aggressive and cheaper wonders because he's Industrious, when playing as Louis XIV, you get free Culture because he is Creative. Every leader has two such traits. Aside from leaders and their personalities, each Civilization has a number of other properties that make it unique: a list of historic City names, a banner or flag which identifies a Civ's Units on the map, a Unique Unit which only that Civ can build.

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  • Civilization 4: Victory Conditions & Team Games

    Civilization 4: Victory Conditions & Team Games

    There are a number of different ways in which the game can be won, by and large the same ones as in Civ3:

    • End of Timeline: When the end of the timeline is reached and no-one has won yet, the game ends. Presumably the player with the highest score then wins, as in all previous Civilization titles.
    • Conquest Victory: When a player wipes out all other players, (s)he wins a Conquest Victory.
    • Domination Victory: When a player has control over a certain percentage of the map, (s)he is declared winner.
    • Spaceship Victory: The first player to launch a spaceship to Alpha Centauri wins the game. In order to be able to build a spaceship, a player must research until the very end of the technology tree.
    • Diplomatic Victory: If a player can rally enough other players behind him/her and have him/herself declared ruler of the world, (s)he wins the game.
    • Cultural Victory: The first player to create 3 Cities with 100,000 Culture wins the game.

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  • Civilization 4: Game Time & Speed

    Civilization 4: Game Time & Speed

    Civilization IV, like other Civ-like games, is a game that covers all of history: you start in 4000 BC with a wandering tribe, you end the game in 2050 AD with spaceships, nuclear weapons, superconductors, genetics and future technology. However, you do not have to start in the Stone Age in Civilization IV: if you want to skip ahead to your favorite era, you can now start at any point in the technology tree.

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  • Civilization 4: Game World

    Civilization 4: Game World

    Units leave footprints as they move or fightOne of the main selling points of Civilization IV is the environment in which the game is set: a lush and vivid animated 3D world that is full of life: from up close, you can see the Buildings and Wonders in your Cities, rivers flowing through the landscape, smoke billowing from Factories, Windmills turning in the wind, Horses and Sheep grazing on a pasture, Workers constructing Roads and Mines... Units leave footprints as they move and combat takes place in the form of cutscene-like animations [see image to the left]. At sea, you can hear the waves, in a desert a dry wind blows. In the Globe View [see image below] you see the world from high above in space, and it looks like an actual 3D globe, with a clouds covering the planet (although the map is still a cylinder as in all Civ-like games). When you complete a Wonder, you are rewarded with (one of about 45) Wonder movies.

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  • Civilization 4: Gameplay Concepts Introduction
    Martin Gühmann

    The basic gameplay concept of Civilization IV is the same as that in all other Civ-like games: you take charge as the leader of a band of wandering people and set out to found an an empire of cities, armies and scientists with as goal to eventually rule the world. Compared to Civ3, Civilization IV will introduce some new concepts, such as Religion and Great People, change some existing ones, such as combat and technology, and leave others pretty much the same, such as diplomacy and Wonders. Civlization IV...

    August 9, 2012, 15:54
  • Civilization 4: Overall Design
    Martin Gühmann

    Civilization IV is part of the Civilization franchise, and a franchise can usually only be successful if it makes conservatively changes between iterations. So Civ4 is not extremely different from Civ3 -- it will be a conservative sequel. According to Soren Johnson, a good rule of thumb for a franchise is "1/3 old, 1/3 improved, 1/3 new". He believes that the best way to improve on Civ3 is to choose a focus and really improve the game in only a single (or a few) area(s), rather than trying to change a little bit of everything. That doesn't mean that Civ4 will play the same as Civ3, while the essence of previous games has remained, many details have changed and the step from Civ3 to Civ4 is the biggest and most ambitious one the series has made to date.

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    August 9, 2012, 15:51
  • Civilization 4: Combat
    Martin Gühmann
    Barry Caudill, Civilization IV Senior Producer on Promotions In Civ III, unit promotions involved rising in level from green to veteran to elite and each level added a hit point and a small combat bonus. For Civ IV, we decided to build on this system and make promotions much more intricate and customizable by allowing players to choose from over 20 different bonus types (many with multiple levels, for a total of over 40 available promotions). The numbers and types of available bonuses differ per unit type and only land and sea military units can acquire them (air units are different). Here’s how it works: Units can gain experience points in several ways. Successful combat is the primary means (note: you get more points from attacking than you do from defending) and the units must be victorious in a unit-to-unit combat, therefore there are no XPs (experience points) from bombarding fortifications or if the opposing unit withdraws. Units can also gain experience from a Barracks (land units), a Drydock (sea units) or a goody hut. In addition, some wonders, civic choices, and leader traits can give units extra experience or even certain promotions. As you might expect, the first promotion comes rather quickly, while each subsequent promotion requires more XP. The promotions take on many different forms. Some are simple like Combat (5 levels), which gives progressive strength bonuses with some extra healing at the top levels, or City Raider/City Garrison which gives the unit bonuses only when attacking/defending a city. Others give bonuses against a certain type of unit. F...
    August 9, 2012, 15:49
  • Civilization 4: Diplomacy and Espionage
    Martin Gühmann
    Diplomacy The final type of global activity that takes place in Civilization IV is diplomacy: as leader of your empire, you can sit down with the leaders of other empires and exchange technologies, trade resources or sign treaties. Diplomacy works pretty much the same as in Civ3: When you first encounter a civ, its leader is added to the list of known contacts (visible in the bottom-right of the screen). At this point you can always contact him/her for one of three actions: negotiate a new deal, declare war, or view (and renegotiate) existing deals [see image on the right]. When negotiating a new deal, or renegotiating an old one, you're taken to a negotation table [see image below]. There you can negotiate a composite deal that is as complex as you'd like: you can offer Gold for an Advance, a City for a World Map, two Resources and an Advance. You can exchange a Resource for an amount of Gold per turn, sign an Open Borders treaty so your Units can pass through each other's territory, demand a City lest you declare war, etc. You can ask a player to declare war wi...
    August 9, 2012, 15:48
  • Civilization 4: Technology
    Martin Gühmann

    Besides sliders and Civics, research is another thing that happens on a global level in Civilization IV. All the Research Points, or Beakers, that every City collects are put together and used to research Advances. These Advances enable new options for the player, such as new Units, Buildings, Civics, Religions, etc and also open the way to new Advances. As such they move game forwards, from Stone Age to Space Age: the technology tree, which determines the relationships between the Advances and what new options each Advance enables, forms the backbone of the entire game. Once the whole tech tree has been researched, a player still has so-called Future Technologies to pursue: each of these gives a bonus to both Health and Happiness.

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    August 9, 2012, 15:46
  • Civilization 4: Civics & Global Policies
    Martin Gühmann
    Barry Caudill, Civilization IV Senior Producer on Civics Choosing your government has been an interesting part of playing Civilization since the original. In Civ IV, our team at Firaxis has really ramped up this feature and given players many more choices, which bring with them a whole new set of interesting decisions to make and strategies to employ. The new Civics system will allow players to customize their government to fit their current situation and style of play. In the game, when you first open the Civics page you will see 25 options divided into 5 categories. The categories are: government, legal, labor, economy, and religion. Initially, you will be limited to the lowest levels for each (making you a barbaric, decentralized despotism with tribal labor and practicing paganism), but you will unlock more of the choices based on your research. Changing to new Civic forms will have a dramatic effect on the character and success of your civilization. You’ll be able to boost or cut productivity, wealth, and happiness, make ch...
    August 9, 2012, 15:44
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