Regular Buildings | Requires | Cost | Effects | |
---|---|---|---|---|
Palace | At least 4 cities Can only have one |
160 | Makes this city the Capital Reduces maintenance in nearby cities +2 culture +1 happiness +8 commerce |
|
Walls | Masonry | 50 | +50% Defense (Except vs. gunpowder-based units) Required to build castle Double production speed with stone |
|
Castle | Engineering Walls |
100 | +50% Defense (Except vs. gunpowder-based units) +1 culture Double production speed with stone |
|
Barracks | - | 60 | New land units receive +4 experience points Required to build Heroic Epic |
|
Bunker | Electricity | 100 | -75% damage from air units | |
Bomb Shelters | Electricity Manhattan Project |
100 | -75% damage from nukes | |
Granary | Pottery | 60 | Stores 50% of food after growth +1 health from Corn, Rice, Wheat Available for free on Renaissance and later starts |
|
Aqueduct | Mathematics Masonry |
100 | +2 health Required to build The Hanging Gardens Available for free on Industrial and later starts |
|
Hospital | Medicine | 200 | +3 health Heals units extra 10% damage / turn Required to build Red Cross |
|
Recycling Center | Ecology | 300 | No unhealthiness from buildings | |
Lighthouse | Sailing | 60 | Water tiles +1 food Required to build The Great Lighthouse Available for free on Industrial and later starts |
|
Harbor | Compass | 80 | +50% trade route yield +1 health from Crab, Clams and Fish resources Available for free on Modern and later starts |
|
Drydock | Steel | 120 | New water units receive +4 experience Build water units 50% faster +1 unhealthiness |
|
Airport | Flight | 250 | Can airlift 1 land unit per turn +1 trade route +1 unhealthiness |
|
Forge | Metal Casting | 120 | +25% hammer production Can turn 1 citizen into engineer +1 happiness from Gems, Gold, Silver +1 unhealthiness Required to build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty Available for free on Modern and later starts |
|
Factory | Assembly Line | 250 | +25% hammer production +50% hammer production with power Can turn 2 citizens into engineer +1 unhealthiness Required to build Coal Plant, Hydro Plant, Nuclear Plant |
|
Coal Plant | Assembly Line Factory |
150 | Provides power +2 unhealthiness if used |
|
Hydro Plant | Plastics Factory |
200 | Provides power | |
Nuclear Plant | Fission Factory |
250 | Provides power with Uranium Small chance of nuclear meltdown |
|
Obelisk | Mysticism | 30 | +1 culture Obsolete with Calendar |
|
Academy | Great Scientist | - | +50% science in city +4 culture |
|
Library | Writing | 90 | +25% science in city +2 culture Can turn 2 citizens into scientist Required to build University, National Epic, Great Library |
|
University | Education Library |
200 | +25% science in city +3 culture Required to build Oxford University |
|
Observatory | Astronomy | 150 | +25% science in city Can turn 1 citizen into scientist Required to build Laboratory |
|
Laboratory | Computers Observatory |
250 | +25% science in city +50% spaceship production Can turn 1 citizen into scientist +1 unhealthiness |
|
Theatre | Drama | 50 | +1 happiness per 10% culture rate Can turn two citizens into artist +1 happiness from Dye +3 culture Required to build Globe Theatre |
|
Colosseum | Construction | 120 | +1 happiness +1 happiness per 20% culture rate |
|
Broadcast Tower | Mass Media | 175 | +50% culture +1 happiness per 10% culture rate Can turn 2 citizens into artist +1 happiness from Hit Singles, Hit Musicals, Hit Movies |
|
Market | Currency | 150 | +25% gold in city Can turn 2 citizens into merchant +1 happiness from Fur, Ivory, Silk, Whale Available for free on Industrial and later starts |
|
Grocer | Currency Guilds |
150 | +25% gold in city Can turn 2 citizens into merchant +1 health from Banana, Spicer, Sugar, Wine Required to build Supermarket Available for free on Industrial and later starts |
|
Bank | Banking | 200 | +50% gold in city Required to build Wall Street Available for free on Modern and later starts |
|
Supermarket | Refrigeration Grocer |
150 | +1 health from Cow, Pig, Deer, Sheep | |
Courthouse | Code of Laws | 120 | -50% maintenance Required to build Forbidden Palace |
|
Jail | Constitution | 120 | -25% war weariness Available for free on Modern and later starts |
Religious Buildings | Requires | Cost | Effects | |
---|---|---|---|---|
Buddhist Temple | Priesthood Buddhism |
80 | +1 happiness +1 culture Can turn 1 citizen into priest |
|
Buddhist Monastery | Meditation Buddhism |
60 | +10% science in city +2 culture Required to train Buddhist Missionary Obsolete with Scientific Method |
|
Buddhist Stupa | Music Buddhism |
300 | +50% culture +2 happiness if Buddhism is state religion Can turn 2 citizens into priest +1 happiness from Incense Double production speed with Copper |
|
Hindu Temple | Priesthood Hinduism |
80 | +1 happiness +1 culture Can turn 1 citizen into priest |
|
Hindu Monastery | Meditation Hinduism |
60 | +10% science in city +2 culture Required to train Hindu Missionary Obsolete with Scientific Method |
|
Hindu Mandir | Music Hinduism |
300 | +50% culture +2 happiness if Hinduism is state religion Can turn 2 citizens into priest +1 happiness from Incense Double production speed with Marble |
|
Jewish Temple | Priesthood Judaism |
80 | +1 happiness +1 culture Can turn 1 citizen into priest |
|
Jewish Monastery | Meditation Judaism |
60 | +10% science in city +2 culture Required to train Jewish Missionary Obsolete with Scientific Method |
|
Jewish Synagogue | Music Judaism |
300 | +50% culture +2 happiness if Judaism is state religion Can turn 2 citizens into priest +1 happiness from Incense Double production speed with Stone |
|
Confucian Temple | Priesthood Confucianism |
80 | +1 happiness +1 culture Can turn 1 citizen into priest |
|
Confucian Monastery | Meditation Confucianism |
60 | +10% science in city +2 culture Required to train Confucian Missionary Obsolete with Scientific Method |
|
Confucian Academy | Music Confucianism |
300 | +50% culture +2 happiness if Confucianism is state religion Can turn 2 citizens into priest +1 happiness from Incense Double production speed with Copper |
|
Taoist Temple | Priesthood Taoism |
80 | +1 happiness +1 culture Can turn 1 citizen into priest |
|
Taoist Monastery | Meditation Taoism |
60 | +10% science in city +2 culture Required to train Taoist Missionary Obsolete with Scientific Method |
|
Taoist Pagoda | Music Taoism |
300 | +50% culture +2 happiness if Taoism is state religion Can turn 2 citizens into priest +1 happiness from Incense Double production speed with Copper |
|
Christian Temple | Priesthood Christianity |
80 | +1 happiness +1 culture Can turn 1 citizen into priest |
|
Christian Monastery | Meditation Christianity |
60 | +10% science in city +2 culture Required to train Christian Missionary Obsolete with Scientific Method |
|
Christian Cathedral | Music Christianity |
300 | +50% culture +2 happiness if Christianity is state religion Can turn 2 citizens into priest +1 happiness from Incense Double production speed with Stone |
|
Islamic Temple | Priesthood Islam |
80 | +1 happiness +1 culture Can turn 1 citizen into priest |
|
Islamic Monastery | Meditation Islam |
60 | +10% science in city +2 culture Required to train Islamic Missionary Obsolete with Scientific Method |
|
Islamic Mosque | Music Islam |
300 | +50% culture +2 happiness if Islam is state religion Can turn 2 citizens into priest +1 happiness from Incense Double production speed with Marble |