Strategic Resources | Effect | Improvement | Yield | Revealed by | Usage | |||
---|---|---|---|---|---|---|---|---|
Aluminum Hills |
+1 Hammer | Mine | 0 | +3 | +1 | Industrialism | Modern Units SS parts |
|
Coal Hills |
+1 Hammer | Mine | 0 | +3 | 0 | Steam Power | Railraods Ironclad |
|
Copper Grassland Plains |
+1 Hammer | Mine | 0 | +3 | 0 | Bronze Working | Ancient Units Some Wonders |
|
Horse Grassland Plains |
+1 Hammer | Pasture | 0 | +2 | +1 | Animal Husbandry | Mounted Units | |
Iron Desert Hills Grassland Plains |
+1 Hammer | Mine | 0 | +3 | 0 | Iron Working | Ancient Units Medieval Units |
|
Marble Hills Tundra Plains |
+1 Hammer | Quarry | +0 | +1 | +2 | Many Wonders | ||
Oil Desert Coast Ocean |
+1 Hammer | Land Well |
0 | +2 | +1 | Scientific Method | Industrial Units Modern Units |
|
Water Offshore Platform |
0 | +2 | +1 | |||||
Stone Desert Plains |
+1 Hammer | Quarry | 0 | +2 | 0 | Many Wonders Some Buildings |
||
Uranium Plains |
Mine | 0 | 0 | +3 | Physics | Naval Units Nukes |
Luxury Resources | Effect | Improvement | Yield | |||
---|---|---|---|---|---|---|
Dye Grassland, Jungle, Plains |
+1 Commerce | Plantation | 0 | 0 | +4 | |
Fur Ice, Hills (Tundra), Tundra |
+1 Commerce | Camp | 0 | 0 | +3 | |
Gems ? |
+1 Commerce | Mine | 0 | +1 | +5 | |
Gold Hills (Desert, Grassland, Plains) |
+1 Commerce | Mine | 0 | +1 | +6 | |
Incense ? |
+1 Commerce | Plantation | 0 | 0 | +5 | |
Ivory Grassland, Jungle, Plains |
+1 Hammer | Camp | 0 | +1 | +1 | |
Silk Forest |
+1 Commerce | Plantation | 0 | 0 | +3 | |
Silver Hills (Desert, Plains) |
+1 Commerce | Mine | 0 | +1 | +4 | |
Spices Grassland, Plains |
+1 Commerce | Plantation | +1 | 0 | +2 | |
Sugar Plains |
+1 Food | Plantation | +1 | 0 | +1 | |
Wine Plains |
+1 Commerce |
Winery | +1 | 0 | +2 | |
Whales Coast, Ocean |
+1 Food | Whaling Boats | 0 | +1 | +2 |
Food Resources | Effect | Improvement | Yield | |||
---|---|---|---|---|---|---|
Bananas Jungle |
+1 Food | Plantation | +2 | 0 | 0 | |
Clam Coast |
+1 Food | Fishing Boats | +2 | 0 | 0 | |
Corn Desert, Grassland |
+1 Food | Farm | +2 | +0 | +1 | |
Cows Grassland, Plains |
+1 Food | Pasture | +1 | +2 | 0 | |
Crab Coast |
+1 Food | Fishing Boats | +2 | 0 | 0 | |
Deer Plains, Tundra |
+1 Food | Camp | +2 | 0 | 0 | |
Fish Coast, Ocean |
+1 Food | Fishing Boats | +3 | 0 | 0 | |
Pigs Grassland, Hills (Grassland), Jungle |
+1 Food | Pasture | +3 | 0 | 0 | |
Rice Grassland, Jungle |
+1 Food | Farm | +1 | 0 | 0 | |
Sheep Grassland |
+1 Food | Pasture | +2 | 0 | 1 | |
Wheat Plains |
+1 Food | Farm | +2 | 0 | 0 |
All resources (except Uranium) give a bonus to the base output of a tile. This bonus is listed the 'Effect' column. In addition all luxury resources give +1 happiness, and all food resources +1 health, to every connected city in your civilization, if they are improved. Strategic resources are needed to build certain units, and speed up the production of some buildings and wonders. Their effect is listed. Yield is the extra amount of Food, Hammers & Commerce that improving the resource yields to the tile the resource is on. Under the name of each resource, the terrain types on which the resource can be found are given. These are for standard map settings, obviously on custom-designed maps or map scripts this can be different.