Announcement

Collapse
No announcement yet.

Civilization 4: Civilizations, Leaders & Traits

Collapse
X
Collapse
  •  

  • Civilization 4: Civilizations, Leaders & Traits

    Civilization Leader 1 Leader 2 Starting Technologies Unique Units Cities
    America
    Americans
    Washington
    George Washington
    (Financial, Organized)
    Roosevelt
    Franklin D. Roosevelt
    (Industrious, Organized)
    fishing.png
    Fishing
    agriculture.png
    Agriculture

    Navy SEAL
    Replaces Marine
    Washington
    New York
    Boston
    Philadelphia
    Atlanta
    Chicago
    Seattle
    San Francisco
    Los Angeles
    Houston
    Arabia
    Arabs
    Saladin
    Saladin
    (Philosophical, Spiritual)
    None mysticism.png
    Mysticism
    the_wheel.png
    The Wheel
    Camel Archer
    Camel Archer
    Replaces Knights
    Mecca
    Medina
    Damascus
    Baghdad
    Najran
    Kufah
    Basra
    Khurasan
    Anjar
    Fustat
    Aztecs
    Aztecs
    Montezuma
    Montezuma
    (Agressive, Spiritual)
    None mysticism.png
    Mysticism
    hunting.png
    Hunting

    Jaguar
    Replaces Swordsman
    Tenochtitlan
    Teotihuacan
    Tlatelolco
    Texcoco
    Tlaxcala
    Calixtlahuaca
    Xochicalco
    Tlacopan
    Atzcapotzalco
    Tzintzuntzen
    China
    Chinese
    Qin Shi Huang
    Qin Shi Huang
    (Industrious, Financial)
    Mao Zedong
    Mao Zedong
    (Philosophical, Organized)
    agriculture.png
    Agriculture
    mining.png
    Mining

    Cho-Ko-Nu
    Replaces Crossbowman
    Beijing
    Shanghai
    Guangzhou
    Nanjing
    Xian
    Chengdu
    Hangzhou
    Tianjin
    Macau
    Shandong
    Egypt
    Egyptians
    Hatshepsut
    Hatshepsut
    (Spiritual, Creative)
    None the_wheel.png
    The Wheel
    agriculture.png
    Agriculture

    War Chariot
    Replaces Chariot
    Thebes
    Memphis
    Heliopolis
    Elephantine
    Alexandria
    Piramesses
    Giza
    Byblos
    Elamarna
    Hieraconpolis
    England
    English
    Elizabeth
    Elizabeth
    (Philosophical, Financial)
    Victoria
    Victoria
    (Expansive, Financial)
    fishing.png
    Fishing
    mining.png
    Mining

    Redcoat
    Replaces Rifleman
    London
    York
    Notthingham
    Hastings
    Canterburry
    Coventry
    Warwick
    Newcastle
    Oxford
    Liverpool
    France
    French
    Louis XIV
    Louis XIV
    (Industrious, Creative)
    Napoleon
    Napoleon
    (Aggressive, Industrious)
    the_wheel.png
    The Wheel
    agriculture.png
    Agriculture

    Musketeer
    Replaces Musketman
    Paris
    Orleans
    Lyons
    Rheims
    Tours
    Marseilles
    Chartres
    Avignon
    Besancon
    Rouen
    Germany
    Germans
    Bismarck
    Bismarck
    (Expansive, Industrious)
    Frederick
    Frederick
    (Philosophical, Creative)
    hunting.png
    Hunting
    mining.png
    Mining

    Panzer
    Replaces Tank
    Berlin
    Hamburg
    Munich
    Cologne
    Frankfurt
    Essen
    Dortmund
    Stuttgart
    Dusseldorf
    Bremen
    Greece
    Greeks
    Alexander
    Alexander
    (Philosophical, Aggressive)
    None fishing.png
    Fishing
    hunting.png
    Hunting

    Phalanx
    Replaces Spearman
    Athens
    Sparta
    Thermopylae
    Corinth
    Delphi
    Pharsalos
    Knossos
    Argos
    Mycenae
    Herakleia
    Inca
    Incans
    Huanya Capac
    Huanya Capac
    (Agressive, Financial)
    None mysticism.png
    Mysticism
    agriculture.png
    Agriculture

    Quechua
    Replaces Warrior
    Cuzco
    Tiwanaku
    Machu
    Ollantaytambo
    Corihuayachina
    Huamanga
    Vilcas
    Vilcabamba
    Vitcos
    Andahuaylas
    India
    Indians
    Gandhi
    Gandhi
    (Spiritual, Industrious)
    Asoka
    Asoka
    (Spiritual, Organized)
    mysticism.png
    Mysticism
    mining.png
    Mining

    Fast Worker
    Replaces Worker
    Delhi
    Bombay
    Madras
    Bangalore
    Calcutta
    Lahore
    Karachi
    Kolhapur
    Jaipur
    Hyderabod
    Japan
    Japanese
    Tokugawa
    Tokugawa
    (Agressive, Organized)
    None fishing.png
    Fishing
    the_wheel.png
    The Wheel

    Samurai
    Replaces Maceman
    Kyoto
    Osaka
    Tokyo
    Edo
    Satsuma
    Kagoshima
    Nara
    Nagoya
    Izumo
    Nagasaki
    Mali
    Malinese
    Mansa Musa
    Mansa Musa
    (Spiritual, Financial)
    None the_wheel.png
    The Wheel
    mining.png
    Mining

    Skirmisher
    Replaces Archer
    Timbuktu
    Djenne
    Kumbisaleh
    Gao
    Walata
    Niani
    Awdaghost
    Tadmekka
    Tekedda
    Awlil

    Mongolia
    Mongols
    Genghis Khan
    Genghis Khan
    (Aggressive, Expansive)
    Kublai Khan
    Kublai Khan
    (Aggressive, Creative)
    the_wheel.png
    The Wheel
    hunting.png
    Hunting

    Keshik
    Replaces Horse Archer
    Karakorum
    Beshbalik
    Turfan
    Hsia
    Oldsarai
    Newsarai
    Samarqand
    Tabriz
    Tiflis
    Otrar
    Persia
    Persians
    Cyrus
    Cyrus
    (Expansive, Creative)
    None agriculture.png
    Agriculture
    hunting.png
    Hunting


    Immortal
    Replaces Chariot
    Persepolis
    Pasargadae
    Susa
    Arbela
    Tarsus
    Gordium
    Bactra
    Sidon
    Tyre
    Sardis
    Rome
    Romans
    Julius Caesar
    Julius Caesar
    (Expansive, Organized)
    None fishing.png
    Fishing
    mining.png
    Mining

    Praetorian
    Replaces Swordsman
    Rome
    Antium
    Cumae
    Neapolis
    Pisae
    Ravenna
    Arretium
    Arpinum
    Circei
    Setia
    Russia
    Russians
    Catherine
    Catherine
    (Creative, Financial)
    Peter
    Peter
    (Philosophical, Expansive)
    hunting.png
    Hunting
    mining.png
    Mining

    Cossack
    Replaces Cavalry
    Moscow
    St. Petersburg
    Novgorod
    Rostov
    Yaroslavi
    Yekaterinburg
    Yakutsk
    Vladivostok
    Smolensk
    Orenburg
    Spain
    Spanish
    Isabella
    Isabella
    (Spiritual, Expansive)
    None mysticism.png
    Mysticism
    fishing.png
    Fishing

    Conquistador
    Replaces Knight
    Madrid
    Barcelona
    Seville
    Cordoba
    Toledo
    Santiago
    Salamanca
    Murcia
    Valencia
    Zaragoza
    Barbarian
    Barbarians
    - - - - Cherokee
    Anasazi
    Teoihuacan
    Olmec
    Zapotec
    Chinook
    Apache
    Chehalis
    Illinois
    Navajo

    The Barbarians are not a full-fledged Civilization. They do not have a leader or Unique Unit and they don't develop full Culture. They can have independent units (both humans and animals) and cities, which spontaneously appear on the map in uninhabited regions. They behave more or less like a minor civ, they can cause trouble for players at any time.

    Trait Effect
    Aggressive Free Promotion (Combat I)
    - Melee Units
    - Gunpowder Units
    Double Productin Speed of Barracks, Drydock
    Creative +2 Culture per City
    Double Productin Speed of Theatre, Colloseum
    Expansive +3 Health per City
    Double Productin Speed of Granary, Harbor
    Financial +1 commerce on plots with 2 or more commerce
    Industrious +50% Wonder Production
    Double Productin Speed of Forge
    Organized -50% Civic Upkeep
    Double Productin Speed of Lighthouse, Courthouse
    Philosophical +100% Great People Birthrate
    Double Productin Speed of University
    Spiritual No Anarchy
    Double Productin Speed of Temple
      Posting comments is disabled.

    Article Tags

    Collapse

    Latest Articles

    Collapse

    • Civilization IV: Civilization Reference
      by Martin Gühmann

      If you've been looking for a comprehensive, interactive reference tool for Civilization IV and its Warlods and Beyond the Sword expansion packs your wait is over. Apolyton Civilization Site staff member Robert "CyberShy" Plomp has exhaustively put together such a resource that comes in a general and unit-speicifc variety.

      Through an array of drop-down menus, mix and match combinations of particulars from the basics such as civilization and civics to particular buildings and bonuses on the 'General' sheet, and type through required technology with the 'Unit' document. Information is displayed in data-rich but easy-to-follow table format with colourful icons and pleasant shading.

      Should you any updates needed in future that have not been applied (e.g. as a result of one or more patches), contact Plomp directly.

      If you wanna comment on this please to so in the related forum thread Civ4 Interactive Series Reference Sheets.

      ...
      September 21, 2012, 16:01
    • Civilization IV: Unit Reference
      by Martin Gühmann

      If you've been looking for a comprehensive, interactive reference tool for Civilization IV and its Warlods and Beyond the Sword expansion packs your wait is over. Apolyton Civilization Site staff member Robert "CyberShy" Plomp has exhaustively put together such a resource that comes in a general and unit-speicifc variety.

      Through an array of drop-down menus, mix and match combinations of particulars from the basics such as civilization and civics to particular buildings and bonuses on the 'General' sheet, and type through required technology with the 'Unit' document. Information is displayed in data-rich but easy-to-follow table format with colourful icons and pleasant shading.

      Should you any updates needed in future that have not been applied (e.g. as a result of one or more patches), contact Plomp directly.

      If you wanna comment on this please to so in the related forum thread Civ4 Interactive Series Reference Sheets.

      ...
      September 1, 2012, 18:20
    • Civilization 4: Civics
      by Martin Gühmann
      Government Requires Benefits Upkeep Despotism - - Low Hereditary Rule Monarchy +1 Happiness per military unit stationed in city Low Representation Constitution +3 Beakers per specialist+2 Happiness in 5 largest cities Medium Police State Fascism +25% Military Unit Production-50% War Weariness High Universal Suffrage Democracy +1 Hammer from TownCan spend gold to finish production Medium Legal Requires Benefits Upkeep Barbarism - - Low Vassalage Feudalism New units receive +2 ExperienceLower Unit Support costs High Bureaucracy Civil Service +50% Hammers, +50% Gold in Capital Medium Nationhood Nationalism Can Draft 3 units per turn+2 Happiness from Barracks None Free Speech Liberalism +2 Commerce from Town+100% Culture in all cities Low Labor Requires Benefits Upkeep Tribalism - - Low Slavery Bronze Working Can sacrifice population to finish production Low Serfdom Feudalism Workers build improvements 50% faster Low Caste System Code of Laws Unlimited Artists, Scientists, Merchants Medium Emancipation Democracy +100% growth for cottage, hamlet, villageUnhappiness Penalty for civs w/out Emancipation Low Economy Requires Benefits Upkeep Decentralization - - Low Mercantilism Banking +1 free specialist per cityNo foreign trade routes Medium Free Market Economics +1 trade routes per city Medium State Property Communism No maintenance costs from distance+1 food from Workshop, Watermill Low Environmentalism Medicine +6 health in all cities+1 happiness from jungle, forest Medium Religion Requires Benefits Upkeep Paganism - - Low Organized Religion Monotheism Can build missionaries w/out monestaryCities w/state religion construct 25% faster High Theocracy Theology +2 experience in cities w/state religionNo non-state religion spread Medium Pacifism Pacifism +100% Great Person birth rate in cities w/state religion+1 support cost per unit None Free Religion Liberalism +10% research in all citiesNo state religion+1 happiness per religion per city Low ...
      July 26, 2012, 18:24
    • Civilization 4: Civilizations, Leaders & Traits
      by Martin Gühmann
      Civilization Leader 1 Leader 2 Starting Technologies Unique Units Cities Americans George Washington(Financial, Organized) Franklin D. Roosevelt(Industrious, Organized) FishingAgriculture Navy SEALReplaces Marine WashingtonNew YorkBostonPhiladelphiaAtlantaChicagoSeattleSan FranciscoLos AngelesHouston Arabs Saladin(Philosophical, Spiritual) None MysticismThe Wheel Camel ArcherReplaces Knights MeccaMedinaDamascusBaghdadNajranKufahBasraKhurasan AnjarFustat Aztecs Montezuma(Agressive, Spiritual) None MysticismHunting JaguarReplaces Swordsman TenochtitlanTeotihuacanTlatelolcoTexcocoTlaxcalaCa lixtlahuacaXochicalcoTlacopanAtzcapotzalcoTzintzun tzen Chinese Qin Shi Huang(Industrious, Financial) Mao Zedong(Philosophical, Organized) AgricultureMining Cho-Ko-NuReplaces Crossbowman BeijingShanghaiGuangzhouNanjingXianChengduHangzhou TianjinMacauShandong Egyptians Hatshepsut(Spiritual, Creative) None The WheelAgriculture War ChariotReplaces Chariot ThebesMemphisHeliopolisElephantineAlexandriaPirame ssesGizaByblosElamarnaHieraconpolis English Elizabeth(Philosophical, Financial) Victoria(Expansive, Financial) FishingMining RedcoatReplaces Rifleman LondonYorkNotthinghamHastingsCanterburryCoventryWa rwickNewcastleOxfordLiverpool French Louis XIV(Industrious, Creative) Napoleon(Aggressive, Industrious) The WheelAgriculture MusketeerReplaces Musketman ParisOrleansLyonsRheimsToursMarseillesChartresAvig nonBesanconRouen Germans Bismarck(Expansive, Industrious) Frederick(Philosophical, Creative) HuntingMining PanzerReplaces Tank BerlinHamburgMunichCologneFrankfurtEssenDortmundSt uttgartDusseldorfBremen Greeks Alexander(Philosophical, Aggressive) None FishingHunting PhalanxReplaces Spearman AthensSpartaThermopylaeCorinthDelphiPharsalosKnoss osArgosMycenaeHerakleia Incans Huanya Capac(Agressive, Financial) None MysticismAgriculture QuechuaReplaces Warrior CuzcoTiwanakuMachuOllantaytamboCorihuayachinaHuama ngaVilcasVilcabambaVitcosAndahuaylas Indians Gandhi(Spiritual, Industrious) Asoka(Spiritual, Organized) MysticismMining Fast WorkerReplaces Worker DelhiBombayMadrasBangaloreCalcuttaLahoreKarachiKol hapurJaipurHyderabod Japanese Tokugawa(Agressive, Organized) None FishingThe Wheel SamuraiReplaces Maceman KyotoOsakaTokyoEdoSatsumaKagoshimaNaraNagoyaIzumoN agasaki Malinese Mansa Musa(Spiritual, Financial) None The WheelMining SkirmisherReplaces Archer TimbuktuDjenneKumbisalehGaoWalataNianiAwdaghostTad mekkaTekeddaAwlil Mongols Genghis Khan(Aggressive, Expansive) Kublai Khan(Aggressive, Creative) The WheelHunting KeshikReplaces Horse Archer KarakorumBeshbalikTurfanHsiaOldsaraiNewsaraiSamarq andTabrizTiflisOtrar Persians Cyrus(Expansive, Creative) None AgricultureHunting ImmortalReplaces Chariot PersepolisPasargadaeSusaArbelaTarsusGordiumBactraS idonTyreSardis Romans Julius Caesar(Expansive, Organized) None FishingMining PraetorianReplaces Swordsman RomeAntiumCumaeNeapolisPisaeRavennaArretiumArpinum CirceiSetia Russians Catherine(Creative, Financial) Peter(Philosophical, Expansive) HuntingMining CossackReplaces Cavalry MoscowSt. PetersburgNovgorodRostovYaroslaviYekaterinburgYaku tskVladivostokSmolenskOrenburg Spanish Isabella(Spiritual, Expansive) None MysticismFishing ConquistadorReplaces Knight MadridBarcelonaSevilleCordobaToledoSantiagoSalaman caMurciaValenciaZaragoza Barbarians - - - - CherokeeAnasaziTeoihuacanOlmecZapotecChinookApache ChehalisIllinoisNavajo The Barbarians are not a full-fledged Civilization. They do not have a leader or Unique Unit and they don't develop full Culture. They can have independent units (both humans and animals) and cities, which spontaneously appear on the map in uninhabited regions. They behave more or less like a minor civ, they can cause trouble for players at any time. Trait Effect Aggressive Free Promotion (Combat I) - Melee Units - Gunpowder UnitsDouble Productin Speed of Barracks, Drydock Creative +2 Culture per CityDouble Productin Speed of Theatre, Colloseum Expansive +3 Health per CityDouble Productin Speed of Granary, Harbor Financial +1 commerce on plots with 2 or more commerce Industrious ...
      July 26, 2012, 18:04
    • Civilization 4: Civilopedia introduction
      by Martin Gühmann

      This section lists all known Civilizations and Leaders, Buildings, Wonders, Units, Promotions, Advances, Terrain Types, Improvements, Resources, and Civ4: Civics featured in Civilization IV. Most of the information in this section was taken directly from the ingame Civiliopedia. All information in this section has been updated for the latest version of the game, which is 1.61. Information on the warlords expansion is not included. There is (will be) a seperate Civilopedia for warlords.

      If you find any errors in the information presented here, please let us know.

      We have recently finished updating the Civilopedia. It should now be entirely up to date for the 1.61 patch. Our next project will be to write a seperate Civilopedia for the Warlords expansion.

      Last updated: November 30th, 2006

      ...
      July 25, 2012, 15:41
    • Civilization 4: Resources
      by Martin Gühmann
      Strategic Resources Effect Improvement Yield Revealed by Usage Aluminum Hills +1 Hammer Mine 0 +3 +1 Industrialism Modern Units SS parts Coal Hills +1 Hammer Mine 0 +3 0 Steam Power Railraods Ironclad Copper Grassland Plains +1 Hammer Mine 0 +3 0 Bronze Working Ancient Units Some Wonders Horse Grassland Plains +1 Hammer Pasture 0 +2 +1 Animal Husbandry Mounted Units Iron Desert Hills Grassland Plains +1 Hammer Mine 0 +3 0 Iron Working Ancient Units Medieval Units Marble Hills Tundra Plains +1 Hammer Quarry +0 +1 +2   Many Wonders Oil Desert Coast Ocean +1 Hammer Land Well 0 +2 +1 Scientific Method Industrial Units Modern Units Water Offshore Platform 0 +2 +1 Stone Desert Plains +1 Hammer Quarry 0 +2 0   Many Wonders Some Buildings Uranium Plains   Mine 0 0 +3 Physics Naval Units Nukes Luxury Resources Effect Improvement Yield Dye Grassland, Jungle, Plains +1 Commerce Plantation 0 0 +4 Fur Ice, Hills (Tundra), Tundra +1 Commerce Camp 0 0 +3 Gems ? +1 Commerce Mine 0 +1 +5 Gold Hills (Desert, Grassland, Plains) +1 Commerce Mine 0 +1 +6 Incense ? +1 Commerce Plantation 0 0 +5 Ivory Grassland, Jungle, Plains +1 Hammer Camp 0 +1 +1 Silk Forest +1 Commerce Plantation 0 0 +3 Silver Hills (Desert, Plains) +1 Commerce Mine 0 +1 +4 Spices Grassland, Plains +1 Commerce Plantation +1 0 +2 Sugar Plains +1 Food Plantation +1 0 +1 Wine Plains +1 Commerce Winery +1 0 +2 Whales Coast, Ocean +1 Food Whaling Boats 0 +1 +2 Food Resources Effect Improvement Yield Bananas Jungle +1 Food Plantation +2 0 0 Clam Coast +1 Food Fishing Boats +2 0 0 Corn Desert, Grassland +1 Food Farm +2 +0 +1 Cows Grassland, Plains +1 Food Pasture +1 +2 0 Crab Coast +1 Food Fishing Boats +2 0 0 Deer Plains, Tundra +1 Food Camp +2 0 0 Fish Coast, Ocean +1 Food Fishing Boats +3 0 0 Pigs Grassland, Hills (Grassland), Jungle +1 Food Pasture +3 0 0 Rice Grassland, Jungle +1 Food Farm +1 0 0 Sheep Grassland +1 Food Pasture +2 0 1 Wheat Plains +1 Food Farm +2 0 0 All resources (except Uranium) give a bonus to the base output of a tile. This bonus is listed the 'Effect' column. In addition all luxury resources give +1 happiness, and all food resources +1 health, to every connected city in your civilization, if they are improved. Strategic resources are needed to build certain units, and speed up the production of some buildings and wonders. Their effect is listed. Yield is the extra amount of Food, Hammers & Commerce that improving the resource yields to the tile the resource is on. Under the name of each resource, the terrain types on which the resource can be found are given. These are for standard map settings, obviously on custom-designed maps or map scripts this can be different....
      July 20, 2012, 18:24
    Working...
    X