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Civilization 4: Civics

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  • Civilization 4: Civics

    Government Requires Benefits Upkeep
    despotism.png Despotism - - Low
    hereditary_rule.png Hereditary Rule Monarchy +1 Happiness per military unit stationed in city Low
    representation.png Representation Constitution +3 Beakers per specialist
    +2 Happiness in 5 largest cities
    Medium
    police_state.png Police State Fascism +25% Military Unit Production
    -50% War Weariness
    High
    universal_sufferage.png Universal Suffrage Democracy +1 Hammer from Town
    Can spend gold to finish production
    Medium



    Legal Requires Benefits Upkeep
    barbarism.png Barbarism - - Low
    vassalage.png Vassalage Feudalism New units receive +2 Experience
    Lower Unit Support costs
    High
    bureaucracy.png Bureaucracy Civil Service +50% Hammers, +50% Gold in Capital Medium
    nationhood.png Nationhood Nationalism Can Draft 3 units per turn
    +2 Happiness from Barracks
    None
    free_speech.png Free Speech Liberalism +2 Commerce from Town
    +100% Culture in all cities
    Low



    Labor Requires Benefits Upkeep
    tribalism.png Tribalism - - Low
    slavery.png Slavery Bronze Working Can sacrifice population to finish production Low
    serfdom.png Serfdom Feudalism Workers build improvements 50% faster Low
    caste_system.png Caste System Code of Laws Unlimited Artists, Scientists, Merchants Medium
    emancipation.png Emancipation Democracy +100% growth for cottage, hamlet, village
    Unhappiness Penalty for civs w/out Emancipation
    Low



    Economy Requires Benefits Upkeep
    decentralization.png Decentralization - - Low
    mercantilism.png Mercantilism Banking +1 free specialist per city
    No foreign trade routes
    Medium
    free_market.png Free Market Economics +1 trade routes per city Medium
    state_property.png State Property Communism No maintenance costs from distance
    +1 food from Workshop, Watermill
    Low
    environmentalism.png Environmentalism Medicine +6 health in all cities
    +1 happiness from jungle, forest
    Medium



    Religion Requires Benefits Upkeep
    paganism.png Paganism - - Low
    organized_religion.png Organized Religion Monotheism Can build missionaries w/out monestary
    Cities w/state religion construct 25% faster
    High
    theocracy.png Theocracy Theology +2 experience in cities w/state religion
    No non-state religion spread
    Medium
    pacifism.png Pacifism Pacifism +100% Great Person birth rate in cities w/state religion
    +1 support cost per unit
    None
    free_religion.png Free Religion Liberalism +10% research in all cities
    No state religion
    +1 happiness per religion per city
    Low
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    • Civilization IV: Civilization Reference
      by Martin Gühmann

      If you've been looking for a comprehensive, interactive reference tool for Civilization IV and its Warlods and Beyond the Sword expansion packs your wait is over. Apolyton Civilization Site staff member Robert "CyberShy" Plomp has exhaustively put together such a resource that comes in a general and unit-speicifc variety.

      Through an array of drop-down menus, mix and match combinations of particulars from the basics such as civilization and civics to particular buildings and bonuses on the 'General' sheet, and type through required technology with the 'Unit' document. Information is displayed in data-rich but easy-to-follow table format with colourful icons and pleasant shading.

      Should you any updates needed in future that have not been applied (e.g. as a result of one or more patches), contact Plomp directly.

      If you wanna comment on this please to so in the related forum thread Civ4 Interactive Series Reference Sheets.

      ...
      September 21, 2012, 16:01
    • Civilization IV: Unit Reference
      by Martin Gühmann

      If you've been looking for a comprehensive, interactive reference tool for Civilization IV and its Warlods and Beyond the Sword expansion packs your wait is over. Apolyton Civilization Site staff member Robert "CyberShy" Plomp has exhaustively put together such a resource that comes in a general and unit-speicifc variety.

      Through an array of drop-down menus, mix and match combinations of particulars from the basics such as civilization and civics to particular buildings and bonuses on the 'General' sheet, and type through required technology with the 'Unit' document. Information is displayed in data-rich but easy-to-follow table format with colourful icons and pleasant shading.

      Should you any updates needed in future that have not been applied (e.g. as a result of one or more patches), contact Plomp directly.

      If you wanna comment on this please to so in the related forum thread Civ4 Interactive Series Reference Sheets.

      ...
      September 1, 2012, 18:20
    • Civilization 4: Civics
      by Martin Gühmann
      Government Requires Benefits Upkeep Despotism - - Low Hereditary Rule Monarchy +1 Happiness per military unit stationed in city Low Representation Constitution +3 Beakers per specialist+2 Happiness in 5 largest cities Medium Police State Fascism +25% Military Unit Production-50% War Weariness High ...
      July 26, 2012, 18:24
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      This section lists all known Civilizations and Leaders, Buildings, Wonders, Units, Promotions, Advances, Terrain Types, Improvements, Resources, and Civ4: Civics featured in Civilization IV. Most of the information in this section was taken directly from the ingame Civiliopedia. All information in this section has been updated for the latest version of the game, which is 1.61. Information on the warlords expansion is not included. There is (will be) a seperate Civilopedia for warlords. If you ...
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