The Ultimate Civilization 5 Strategy Guide at Apolyton Civilization Site
-
Civilization 5 Table of Civilizations and Leaders
- Created by: Martin Gühmann
- Published: March 26, 2011, 14:57
- 2 comments
Civilization 5 Table of Civilizations and Leaders
There are 18 civilizations in Civ5 vanilla and 4 additional as downloadable content, each with its own leader and unique unit. In addition, every leader has a semi-unique "personality", consisting of traits that determine their in-game behavior. For example, Elizabeth of the English, a historical naval power, emphasizes a pursuit of naval dominance and the choices she makes reflects this desire. However, in order to prevent leaders from becoming too-predictable, these traits have the potential to be changed slightly and weighted differently before a new game begins, keeping diplomacy fresh. ... -
Civilization 5: Victory Conditions
- Created by: Martin Gühmann
- Published: March 5, 2011, 16:40
- 1 comment
Civilization 5: Victory Conditions
...Contents
Domination Victory
Science Victory
Cultural Victory
Diplomatic Victory
Points Victory
There are five ways to win a game of Civilization 5. It's best to pick a goal from the outset of the game and start working for it from the first turn.
-
Civilization 5: Military Strategy and Tactics
- Created by: Martin Gühmann
- Published: March 5, 2011, 16:37
- 0 comments
Civilization 5: Military Strategy and Tactics
...Contents
Basic Military Strategy
Managing and Conducting a War
Basic Military Units
Basic Military Tactics
Advanced Military Tactics
Aerial Combat
Naval Combat
The Civ 5 AI isn't brilliant, but it's smart enough to tear you apart if you play badly. A victorious player plans both strategy -- the long term goals and methods of a war -- and tactics -- the methods used to achieve these goals. The strategy and tactics used in the different Eras are discussed below. -
Civilization 5: Social Policies
- Created by: Martin Gühmann
- Published: March 5, 2011, 16:31
- 1 comment
Civilization 5: Social Policies
...Contents
Getting Cultured
Intelligent Policy Making and Recommended Policy Paths
Social Policies are special powers you unlock with Culture points. Social Policies are available in ten trees. Most Policies require prerequisite selections to access higher-tier abilities. Some Social Policy trees are locked until certain Eras begin, which means that a player interested in opening up some of the most powerful special abilities must make Research a priority.
-
Civilization 5: Technology
- Created by: Martin Gühmann
- Published: March 5, 2011, 16:26
- 3 comments
Civilization 5: Technology
...Contents
How Research Works
Planning Toward Technological Goals
Mao's Folly: How the Great Leap Forward Gets You Killed
Acquiring Technology Outside of Research
Eras
Tech Trees
- Tier 1 - Ancient Era, Part 1
- Tier 2 - Ancient Era, Part 2
- Tier 3 - Classical Era
- Tier 4 - Medieval Era, Part 1
- Tier 5 - Medieval Era, Part 2
- Tier 6 - Renaissance Era, Part 1
- Tier 7 - Renaissance Era, Part 2
- Tier 8 - Renasissance Era, Part 3
- Tier 9 - Industrial Era, Part 1
- Tier 10 - Industrial Era, Part 2
- Tier 11 - Industrial Era, Part 3
- Tier 12 - Modern Era, Part 1
- Tier 13 - Modern Era, Part 2
- Tier 14 - Modern Era, Part 3
- Tier 15 - Future Era, Part 1
- Tier 16 - Future Era, Part 2
- Tier
17 -
Future Era, Part 3
-
Civilization 5: Economics
- Created by: Martin Gühmann
- Published: March 5, 2011, 16:23
- 0 comments
Civilization 5: Economics
... -
Civilization 5: Diplomacy
- Created by: Martin Gühmann
- Published: March 5, 2011, 16:10
- 0 comments
-
Civilization 5: Exploration
- Created by: Martin Gühmann
- Published: March 5, 2011, 16:06
- 0 comments
Civilization 5: Exploration
-
Civilization 5: Building Your City
- Created by: Martin Gühmann
- Published: March 5, 2011, 16:02
- 1 comment
Civilization 5: Building Your City
...Contents
Expanding and Improving Your Capital City
Colonization
Conquest
Puppet States
Production
Citizen Allocation Focus
Improvements and Labor
Buying Land
Growth
Meeting Demands
Maintaining Happiness: Long-term solutions, Short-term Fixes
Disaster Recovery
Creating Great People
Utilizing Great People
Balancing Production Between Multiple Cities
Mass Production Strategies
Quick Production Strategies
Connecting Cities: Transportation Infrastructure and Trade Routes
-
Civilization 5: Civilizations and Leaders
- Created by: Martin Gühmann
- Published: March 5, 2011, 15:57
- 0 comments
Civilization 5: Civilizations and Leaders
...Contents
America
Arabia
Aztec
China
Egypt
England
France
Germany
Greece
India
Iroquois
Japan
Ottoman Empire
Persia
Rome
Russia
Siam
Songhai
The civilizations you'll face in Civilization 5 all field unique Units and wield special powers which lend themselves to certain kinds of game play. We've compiled a few facts and hints to help you best engage each competing culture in diplomacy, economics, and war.Regardless of Leadership or nationality, all rival civilizations in the Civilization 5 are dangerous. Civilization 5's take on world politics is decidedly bloodier in nature than its recent prequels. Some civilizations act more aggressively than others, but any of them will attack you if they smell weakness. Beware.
Categories
Article Tags
- apolyton (33)
- call to power (82)
- call to power 2 (94)
- civilization 1 (22)
- civilization 2 (61)
- civilization 4 (89)
- civilization 4 colinization (12)
- civilization 5 (152)
- civilopedia (14)
- colonization (11)
- column (21)
- gods & kings (11)
- gods and kings (10)
- modification (29)
- multiplayer (17)
- patch (30)
- review (16)
- slic (10)
- smac (55)
- smax (18)
- strategies (10)
- superguide (13)
- the list (21)
- units (11)
- wonders (13)
Latest Articles
-
by OzzyKP<img title="The Ultimate Civilization 5 Strategy Guide" alt="The Ultimate Civilization 5 Strategy Guide" src="http://oneandfour.org/images/Civ/Apolyton/apolytonstrategyguide.jpg"
-
Channel: Strategy-Guide
June 15, 2012, 23:19 -
-
There are 18 civilizations in Civ5 vanilla and 4 additional as downloadable content, each with its own leader and unique unit. In addition, every leader has a semi-unique "personality", consisting of traits that determine their in-game behavior. For example, Elizabeth of the English, a historical naval power, emphasizes a pursuit of naval dominance and the choices she makes reflects this desire. However, in order to prevent leaders from becoming too-predictable, these traits have the potential to be changed slightly and weighted differently before a new game begins, keeping diplomacy fresh. ...
-
Channel: Strategy-Guide
March 25, 2011, 18:47 -
-
...
Contents
Domination Victory
Science Victory
Cultural Victory
Diplomatic Victory
Points Victory
There are five ways to win a game of Civilization 5. It's best to pick a goal from the outset of the game and start working for it from the first turn.
-
Channel: Strategy-Guide
March 5, 2011, 16:40 -
-
...
Contents
Basic Military Strategy
Managing and Conducting a War
Basic Military Units
Basic Military Tactics
Advanced Military Tactics
Aerial Combat
Naval Combat
The Civ 5 AI isn't brilliant, but it's smart enough to tear you apart if you play badly. A victorious player plans both strategy -- the long term goals and methods of a war -- and tactics -- the methods used to achieve these goals. The strategy and tactics used in the different Eras are discussed below.-
Channel: Strategy-Guide
March 5, 2011, 16:37 -
-
...
Contents
Getting Cultured
Intelligent Policy Making and Recommended Policy Paths
Social Policies are special powers you unlock with Culture points. Social Policies are available in ten trees. Most Policies require prerequisite selections to access higher-tier abilities. Some Social Policy trees are locked until certain Eras begin, which means that a player interested in opening up some of the most powerful special abilities must make Research a priority.
-
Channel: Strategy-Guide
March 5, 2011, 16:31 -
-
...
Contents
How Research Works
Planning Toward Technological Goals
Mao's Folly: How the Great Leap Forward Gets You Killed
Acquiring Technology Outside of Research
Eras
Tech Trees
- Tier 1 - Ancient Era, Part 1
- Tier 2 - Ancient Era, Part 2
- Tier 3 - Classical Era
- Tier 4 - Medieval Era, Part 1
- Tier 5 - Medieval Era, Part 2
- Tier 6 - Renaissance Era, Part 1
- Tier 7 - Renaissance Era, Part 2
- Tier 8 - Renasissance Era, Part 3
- Tier 9 - Industrial Era, Part 1
- Tier 10 - Industrial Era, Part 2
- Tier 11 - Industrial Era, Part 3
- Tier 12 - Modern Era, Part 1
- Tier 13 - Modern Era, Part 2
- Tier 14 - Modern Era, Part 3
- Tier 15 - Future Era, Part 1
- Tier 16 - Future Era, Part 2
- Tier
17 -
Future Era, Part 3
-
Channel: Strategy-Guide
March 5, 2011, 16:26