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  • Civilization IV: Civilization Reference

    Civilization IV: Civilization Reference

    If you've been looking for a comprehensive, interactive reference tool for Civilization IV and its Warlods and Beyond the Sword expansion packs your wait is over. Apolyton Civilization Site staff member Robert "CyberShy" Plomp has exhaustively put together such a resource that comes in a general and unit-speicifc variety.

    Through an array of drop-down menus, mix and match combinations of particulars from the basics such as civilization and civics to particular buildings and bonuses on the 'General' sheet, and type through required technology with the 'Unit' document. Information is displayed in data-rich but easy-to-follow table format with colourful icons and pleasant shading.

    Should you any updates needed in future that have not been applied (e.g. as a result of one or more patches), contact Plomp directly.

    If you wanna comment on this please to so in the related forum thread Civ4 Interactive Series Reference Sheets.

    ...
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  • Civilization IV: Unit Reference

    Civilization IV: Unit Reference

    If you've been looking for a comprehensive, interactive reference tool for Civilization IV and its Warlods and Beyond the Sword expansion packs your wait is over. Apolyton Civilization Site staff member Robert "CyberShy" Plomp has exhaustively put together such a resource that comes in a general and unit-speicifc variety.

    Through an array of drop-down menus, mix and match combinations of particulars from the basics such as civilization and civics to particular buildings and bonuses on the 'General' sheet, and type through required technology with the 'Unit' document. Information is displayed in data-rich but easy-to-follow table format with colourful icons and pleasant shading.

    Should you any updates needed in future that have not been applied (e.g. as a result of one or more patches), contact Plomp directly.

    If you wanna comment on this please to so in the related forum thread Civ4 Interactive Series Reference Sheets.

    ...
    See more | Go to post

  • Civilization 4: Civics

    Civilization 4: Civics

    Government Requires Benefits Upkeep Despotism - - Low Hereditary Rule Monarchy +1 Happiness per military unit stationed in city Low Representation Constitution +3 Beakers per specialist+2 Happiness in 5 largest cities Medium Police State Fascism +25% Military Unit Production-50% War Weariness High ...
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  • Civilization 4: Civilizations, Leaders & Traits

    Civilization 4: Civilizations, Leaders & Traits

    Civilization Leader 1 Leader 2 Starting Technologies Unique Units Cities Americans George Washington(Financial, Organized) Franklin D. Roosevelt(Industrious, Organized) FishingAgriculture Navy SEALReplaces Marine WashingtonNew YorkBostonPhiladelphiaAtlantaChicagoSeattleSan FranciscoLos AngelesHouston Arabs Saladin(Philosophical, Spiritual) None MysticismThe Wheel Camel ArcherReplaces Knights MeccaMedinaDamascusBaghdadNajranKu...
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  • Civilization 4: Civilopedia introduction

    Civilization 4: Civilopedia introduction

    This section lists all known Civilizations and Leaders, Buildings, Wonders, Units, Promotions, Advances, Terrain Types, Improvements, Resources, and Civ4: Civics featured in Civilization IV. Most of the information in this section was taken directly from the ingame Civiliopedia. All information in this section has been updated for the latest version of the game, which is 1.61. Information on the warlords expansion is not included. There is (will be) a seperate Civilopedia for warlords. If you ...
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  • Civilization 4: Resources

    Civilization 4: Resources

    Strategic Resources Effect Improvement Yield Revealed by Usage Aluminum Hills +1 Hammer Mine 0 +3 +1 Industrialism Modern Units SS parts Coal Hills +1 Hammer Mine 0 +3 0 Steam Power Railraods Ironclad Copper Grassland Plains +1 Hammer Mine 0 +3 0 Bronze Working Ancient Units Some Wonders Horse Grassland Plains +1 Hammer ...
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  • Civilization 4: Terrain Improvements

    Civilization 4: Terrain Improvements

    Standard Improvements Requires Yield Special Road All Land The Wheel - - - 1 move per 2 squares movement cost +1 square per move with Engineering Can cross rivers with Construction Connects trade network Railroad All Land Railroad - - - 1 move per 10 squares movement cost Connects trade network +1 Hammer to Mine, Lumbermill Cottage Grassland, Plains, Floodplains Tundra next to Freshw...
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  • Civilization 4: Terrain

    Civilization 4: Terrain

    Base Terrain Yield Improvements Supported Grassland 2 0 0 Road, Railroad Farm (if irrigated) Cottage Workshop Watermill (if next to river) Plains 1 1 0 Road, Railroad Farm (if irrigated) Cottage Workshop Watermill (if next to river) Desert 0 0 0 Road, Railroad Watermill (if next to river) Tundra 1 0 0 Road, Railroad Farm (if next to river or lake) C...
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  • Civilization 4: Technologies

    Civilization 4: Technologies

    Technology Tree View the full tech tree (4770x648, 572 kB -- right-click and 'Save As' to download). Warning: The above image is very large. It may take a long time to load on slower connections. Advances in Alphabetical Order Technology Cost Requires Leads To Units & Buildings Enabled Special Agriculture 60   Animal Husbandry Pottery   Can Build Farm Alphabet 300 Writing ...
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  • Civilization 4: Promoptions

    Civilization 4: Promoptions

    Promotion Available to Effect Requires Leads to Combat I All Combat Units +10% Strength   Combat II Cover Shock Pinch Medic I Combat II All Combat Units +10% Strength Combat I Combat III Formation Charge Ambush Amphibious Combat III All Combat Units +10% Strength Combat II Combat IV March Blitz Sentry Combat IV All Combat Units +10% Streng...
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  • Civilization IV: Civilization Reference
    by Martin Gühmann

    If you've been looking for a comprehensive, interactive reference tool for Civilization IV and its Warlods and Beyond the Sword expansion packs your wait is over. Apolyton Civilization Site staff member Robert "CyberShy" Plomp has exhaustively put together such a resource that comes in a general and unit-speicifc variety.

    Through an array of drop-down menus, mix and match combinations of particulars from the basics such as civilization and civics to particular buildings and bonuses on the 'General' sheet, and type through required technology with the 'Unit' document. Information is displayed in data-rich but easy-to-follow table format with colourful icons and pleasant shading.

    Should you any updates needed in future that have not been applied (e.g. as a result of one or more patches), contact Plomp directly.

    If you wanna comment on this please to so in the related forum thread Civ4 Interactive Series Reference Sheets.

    ...
    September 21, 2012, 16:01
  • Civilization IV: Unit Reference
    by Martin Gühmann

    If you've been looking for a comprehensive, interactive reference tool for Civilization IV and its Warlods and Beyond the Sword expansion packs your wait is over. Apolyton Civilization Site staff member Robert "CyberShy" Plomp has exhaustively put together such a resource that comes in a general and unit-speicifc variety.

    Through an array of drop-down menus, mix and match combinations of particulars from the basics such as civilization and civics to particular buildings and bonuses on the 'General' sheet, and type through required technology with the 'Unit' document. Information is displayed in data-rich but easy-to-follow table format with colourful icons and pleasant shading.

    Should you any updates needed in future that have not been applied (e.g. as a result of one or more patches), contact Plomp directly.

    If you wanna comment on this please to so in the related forum thread Civ4 Interactive Series Reference Sheets.

    ...
    September 1, 2012, 18:20
  • Civilization 4: Civics
    by Martin Gühmann
    Government Requires Benefits Upkeep Despotism - - Low Hereditary Rule Monarchy +1 Happiness per military unit stationed in city Low Representation Constitution +3 Beakers per specialist+2 Happiness in 5 largest cities Medium Police State Fascism +25% Military Unit Production-50% War Weariness High ...
    July 26, 2012, 18:24
  • Civilization 4: Civilizations, Leaders & Traits
    by Martin Gühmann
    Civilization Leader 1 Leader 2 Starting Technologies Unique Units Cities Americans George Washington(Financial, Organized) Franklin D. Roosevelt(Industrious, Organized) FishingAgriculture Navy SEALReplaces Marine WashingtonNew YorkBostonPhiladelphiaAtlantaChicagoSeattleSan FranciscoLos AngelesHouston Arabs Saladin(Philosophical, Spiritual) None MysticismThe Wheel Camel ArcherReplaces Knights MeccaMedinaDamascusBaghdadNajranKu...
    July 26, 2012, 18:04
  • Civilization 4: Civilopedia introduction
    by Martin Gühmann
    This section lists all known Civilizations and Leaders, Buildings, Wonders, Units, Promotions, Advances, Terrain Types, Improvements, Resources, and Civ4: Civics featured in Civilization IV. Most of the information in this section was taken directly from the ingame Civiliopedia. All information in this section has been updated for the latest version of the game, which is 1.61. Information on the warlords expansion is not included. There is (will be) a seperate Civilopedia for warlords. If you ...
    July 25, 2012, 15:41
  • Civilization 4: Resources
    by Martin Gühmann
    Strategic Resources Effect Improvement Yield Revealed by Usage Aluminum Hills +1 Hammer Mine 0 +3 +1 Industrialism Modern Units SS parts Coal Hills +1 Hammer Mine 0 +3 0 Steam Power Railraods Ironclad Copper Grassland Plains +1 Hammer Mine 0 +3 0 Bronze Working Ancient Units Some Wonders Horse Grassland Plains +1 Hammer ...
    July 20, 2012, 18:24
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