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  • CTP FEATURES: INFO FROM GAMESPOT PREVIEW

    CTP FEATURES: INFO FROM GAMESPOT PREVIEW

    Elliott Chin of GameSpot recently published a preview of Call to Power, including an exclusive interview with Cecilia Barajas, CTP's Director. Here are some excerpts on the latest new information on the game. The following excerpts are attributed to Elliot Chin and GameSpot, unless otherwise noted. Combat Diplomacy Interface Changes Managing Workers New Endgame Info Public Works and Improvements Trade Unconventional Units Wonders ...
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  • C:CTP FEATURES

    C:CTP FEATURES

    Welcome to Apolyton CS: CTP's feature page! From here, we hope to provide some background information into C:CTP. Enjoy! (Information Courtesy Activision) PRODUCT SUMMARY

    Civilization: Call to Power© is looking to usher in the next era of world-building strategy games. Claiming to offer more unique features than any other game in the genre, it will feature a 7000-year time span ranging from primitive history to the future realms of science fiction. The experience is being further developed with freshly formulated non-military strategies, vivid graphics, an engaging multiplayer mode and expansive empire management options. (Who would want to argue with any of these? ).

    ...
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  • CIVILIZATION: CALL TO POWER FEATURE SET

    CIVILIZATION: CALL TO POWER FEATURE SET

    This page will explore the key features of Civilization: Call to Power and help to explain each in more detail. (Copied from an EBWorld newsletter)

    The overall feature set is as follows:
    * Longer Timeline
    * Gorgeous 16-bit Graphics
    * Undersea and Space Colonization
    * Unconventional Warfare Strategies
    * Multiplayer Support
    * New Units, Buildings, and Advances
    * Streamlined Interface
    * Editing Tools

    Longer Timeline
    * Civ: CTP begins in 4000 BC and ends in 3000 AD.
    Why is this cool? 1. Previous Civilization games ended in 2020 AD. There was no opportunity to incorporate futuristic science fiction technologies into the game. Civ:CTP includes a wide variety of technological advances that draw from popular science-fiction books and films, including cryogenics, mind control, and zero-emission vehicles. All of these advancements bring new elements to gameplay. 2. Previous Civ games stagnated near the end because of a lack of new technologies. Civ:CTP's expanded timeline and futuristic technologies ensure that the game st...
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  • C:CTP WONDERS REFERENCE SHEET

    C:CTP WONDERS REFERENCE SHEET

    Welcome to Apolyton CS: CTP's Wonders Reference Sheet! The table below is a clear outline of all Wonders that are capable of being built in a game of CTP. (Information Courtesy BradyGames)...
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  • C:CTP UNITS REFERENCE SHEET

    C:CTP UNITS REFERENCE SHEET

    Welcome to Apolyton CS: CTP's Units Reference Sheet! The table below provides you with a mini-dossier of each unit found in CTP. (Information Courtesy BradyGames)...
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  • C:CTP TILE IMPROVEMENTS REFERENCE SHEET

    C:CTP TILE IMPROVEMENTS REFERENCE SHEET

    Welcome to Apolyton CS: CTP's Tile Improvements Reference Sheet! The first table below details the types of improvements available for terrain development in CTP. The second is a chart of Tile Improvements related to food. (Information Courtesy BradyGames)...
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  • C:CTP TERRAIN REFERENCE SHEET

    C:CTP TERRAIN REFERENCE SHEET

    Welcome to Apolyton CS: CTP's Terrain Reference Sheet! The table below can help familarize yourself with the numerous types of terrain in CTP. (Information Courtesy BradyGames & Activision) ...
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  • C:CTP GOVERNMENTS REFERENCE SHEET

    C:CTP GOVERNMENTS REFERENCE SHEET

    Welcome to Apolyton CS: CTP's Governments Reference Sheet! The table below is a clear outline of all Wonders that can be used in a game of CTP. (Information Courtesy BradyGames) ...
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  • C:CTP CITY IMPROVEMENTS REFERENCE SHEET

    C:CTP CITY IMPROVEMENTS REFERENCE SHEET

    Welcome to Apolyton CS: CTP's City Improvements Reference Sheet! The table below is a listing of each of the improvements made available to you throughout the evolutionary course of CTP. (Information Courtesy BradyGames) ...
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  • Miscellaneous Features

    Miscellaneous Features

    Governments, maps, active defense, railroads, and more.

    Government Types:

    • Anarchy
    • Tyranny
    • Monarchy
    • Theocracy
    • Communism
    • Fascism
    • City State
    • Democracy
    • Multinational Republic
    • Ecotopian
    • Technocracy
    • Virtual Democracy
    Heavy weapons:

    We are looking into making some elements of gameplay optional during set-up. So if you want to outlaw nukes, everyone would agree before a multiplayer game and then nukes would be unavailable during the game. This is only an idea- the idea will be finalized as we play balance and test multiplayer for hacking and cheating.

    ...
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  • CTP FEATURES: INFO FROM GAMESPOT PREVIEW
    by MarkG
    Elliott Chin of GameSpot recently published a preview of Call to Power, including an exclusive interview with Cecilia Barajas, CTP's Director. Here are some excerpts on the latest new information on the game. The following excerpts are attributed to Elliot Chin and GameSpot, unless otherwise noted. Combat Diplomacy Interface Changes Managing Workers New Endgame Info Public Works and Improvements Trade Unconventional Units Wonders ...
    March 31, 2012, 20:42
  • C:CTP FEATURES
    by Martin Gühmann
    Welcome to Apolyton CS: CTP's feature page! From here, we hope to provide some background information into C:CTP. Enjoy! (Information Courtesy Activision) PRODUCT SUMMARY

    Civilization: Call to Power© is looking to usher in the next era of world-building strategy games. Claiming to offer more unique features than any other game in the genre, it will feature a 7000-year time span ranging from primitive history to the future realms of science fiction. The experience is being further developed with freshly formulated non-military strategies, vivid graphics, an engaging multiplayer mode and expansive empire management options. (Who would want to argue with any of these? ).

    ...
    March 29, 2012, 16:37
  • CIVILIZATION: CALL TO POWER FEATURE SET
    by Martin Gühmann
    This page will explore the key features of Civilization: Call to Power and help to explain each in more detail. (Copied from an EBWorld newsletter)

    The overall feature set is as follows:
    * Longer Timeline
    * Gorgeous 16-bit Graphics
    * Undersea and Space Colonization
    * Unconventional Warfare Strategies
    * Multiplayer Support
    * New Units, Buildings, and Advances
    * Streamlined Interface
    * Editing Tools

    Longer Timeline
    * Civ: CTP begins in 4000 BC and ends in 3000 AD.
    Why is this cool? 1. Previous Civilization games ended in 2020 AD. There was no opportunity to incorporate futuristic science fiction technologies into the game. Civ:CTP includes a wide variety of technological advances that draw from popular science-fiction books and films, including cryogenics, mind control, and zero-emission vehicles. All of these advancements bring new elements to gameplay. 2. Previous Civ games stagnated near the end because of a lack of new technologies. Civ:CTP's expanded timeline and futuristic technologies ensure that the game st...
    March 25, 2012, 17:35
  • C:CTP WONDERS REFERENCE SHEET
    by Martin Gühmann
    Welcome to Apolyton CS: CTP's Wonders Reference Sheet! The table below is a clear outline of all Wonders that are capable of being built in a game of CTP. (Information Courtesy BradyGames)...
    March 23, 2012, 19:51
  • C:CTP UNITS REFERENCE SHEET
    by Martin Gühmann
    Welcome to Apolyton CS: CTP's Units Reference Sheet! The table below provides you with a mini-dossier of each unit found in CTP. (Information Courtesy BradyGames)...
    March 23, 2012, 19:24
  • C:CTP TILE IMPROVEMENTS REFERENCE SHEET
    by Martin Gühmann
    Welcome to Apolyton CS: CTP's Tile Improvements Reference Sheet! The first table below details the types of improvements available for terrain development in CTP. The second is a chart of Tile Improvements related to food. (Information Courtesy BradyGames)...
    March 23, 2012, 19:17
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