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SMAX Faction: Manifold Caretakers
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Created by:
Martin Gühmann
- Published: November 25, 1999, 19:08
- 0 comments
SMAX Faction: Manifold Caretakers
Agenda: Prevent Transcendence Tech: Progenitor Pysch, Centauri Ecology, Field Modulation, Information Networks, Biogenetics 25% bonus on defense +1 planet Free recycling tanks at every base "Energy grid" at every base Extra colony pod, battle orge MK1 All prototyped units have 2-square sight Posses a physical scan of planet (same as having unity survey on) Can direct research efforts (no blind research ever!) ...
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Created by:
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SMAX Faction: The Cult of Planet
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Created by:
Martin Gühmann
- Published: November 25, 1999, 19:02
- 0 comments
SMAX Faction: The Cult of Planet
The Cult of Planet is a mysterious group arising shortly after Planetfall that have a strong rapport with Planet. +2 Planet (total harmony with Planet’s will) -1 Economy (lack of interest in worldly goods) -1 Industry (lack of interest in worldly goods) Brood Pit free at each base with discovery of Centauri Genetics (fascination with native life forms) Mind Worms do double police duty (awe of native life forms) Aggression: Aggressive Priorities: Explore, Conquer Starting...
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SMAX Faction: Drones
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Created by:
Imran Siddiqui
- Published: November 19, 1999, 20:12
- 0 comments
SMAX Faction: Drones
+2 Industry (factory specialists)
-2 Research (lack of interest in elitist research)
Bases that revolt have a 75% chance of joining the Drones (rebel workers see a common cause)
Bases generate one fewer drone (better working conditions)...
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SMAX Faction: Nautilus Pirates
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Created by:
Martin Gühmann
- Published: November 19, 1999, 20:03
- 0 comments
SMAX Faction: Nautilus Pirates
LEADER: {Captain Ulrik Svensgaard}
BACKGROUND: {Unity Astrogator}
AGENDA: {Pillage and burn}
TECH: {Doctrine: Mobility, Doctrine: Flexibility}SOCIAL ENGINEERING:
-1 EFFICIENCY {Individualistic mentality opposed to central organization}
-1 GROWTH {Culture does not place high emphasis on family}
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Created by:
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SMAX Faction: Manifold Usurpers
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Created by:
Imran Siddiqui
- Published: November 19, 1999, 19:39
- 0 comments
SMAX Faction: Manifold Usurpers
+1 Growth (rapid population growth) +1 Morale (bred for combat) Free Recycling Tanks in every base (efficient use of resources) +25% in offensive combat (highly developed resonance sensitivity) Energy Grid at each base - increased infrastructure generated additional energy Space Survey prior to landing - reveals all land masses Non-blind research (rediscovering lost technologies instead of making new discoveries) Deep Radar ability for all units...
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Alien Crossfire: FIRST DAY PRE-PLAYING REPORT
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Created by:
Imran Siddiqui
- Published: October 18, 1999, 19:21
- 0 comments
Alien Crossfire: FIRST DAY PRE-PLAYING REPORT
As the first mortal (aka - not belonging to Firaxis) I know (or MarkG knows, for that matter) that has SMAX, I’ll try to preview it based on the new info in the manual. How I haven’t played it yet, I don’t know. I just wanted to tell everyone that SMAX is here and how it looks.... -
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Latest Articles
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As the first mortal (aka - not belonging to Firaxis) I know (or MarkG knows, for that matter) that has SMAX, I’ll try to preview it based on the new info in the manual. How I haven’t played it yet, I don’t know. I just wanted to tell everyone that SMAX is here and how it looks....-
Channel: SMAX
December 2, 2011, 20:21 -
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SID MEIER'S ALIEN CROSSFIRE README.TXT 9/15/99 Undocumented Additions: *Sea Borders: coastal bases now extend borders into the sea for all squares adjacent to the base. Nearby water bases do not affect these borders. *Detonating a fungal missile may now trigger native life forms from dormant spores. The higher the reactor level, the greater the number of spores. *Fungal Towers receive a 50% bonus when attacked, due to their ability to co-ordinate and direct native life forms in the vicinity. *A Progenitor faction controlling the Manifold Nexus receives +1 Research in addition to +1 Planet. *The Manifold Usurpers have a -1 Planet due to their intent to subvert the Transcendence process. *The Cybernetic Consciousness may steal technology when capturing a base, regardless of the rules preference set at the beginning....
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Channel: SMAX
December 2, 2011, 20:14 -
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by korn469NEW FACTIONS:
- Nautilus Pirates:
Agenda: Pillage and Burn
Tech: Doctrine (Mobility), Doctrine (Flexability)
- -1 effencicy
- -1 growth
- Free naval yard with the discovery of Doctrine (Inititive)
- Can build sea enhancements in ocean squares with advanced ecological engineering
- Sea colony pods and sea former prototypes free
- Bonus minerals from ocean self squares
- Marine detachment abilty free with the discovery of adaptive doctrine
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Channel: SMAX
December 2, 2011, 19:54 - Nautilus Pirates:
Agenda: Pillage and Burn
Tech: Doctrine (Mobility), Doctrine (Flexability)
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Sid Meier's Alien Crossfire Goes Gold Expansion Pack for Alpha Centauri to ship October 19, Demo to be available pre-release REDWOOD CITY, Calif., September 28, 1999 - Electronic Arts (NASDAQ: ERTS), the world's largest interactive entertainment software company, and FIRAXIS Games™ today announced that Sid Meier's Alien Crossfire™, the official expansion pack to the critically acclaimed, Sid Meier's Alpha Centauri™, has gone gold. The massive expansion pack, which features seven new playable factions, several new technologies and secret projects, and a new plot that continues the story of humanity's struggle to colonize a hostile alien world, will begin shipping to stores on October 19. The companies also announced that a demo of the expansion pack would be available before the title's release....
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Channel: SMAX
November 25, 2011, 19:52 -
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Agenda: Prevent Transcendence Tech: Progenitor Pysch, Centauri Ecology, Field Modulation, Information Networks, Biogenetics 25% bonus on defense +1 planet Free recycling tanks at every base "Energy grid" at every base Extra colony pod, battle orge MK1 All prototyped units have 2-square sight Posses a physical scan of planet (same as having unity survey on) Can direct research efforts (no blind research ever!) ...
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Channel: SMAX
November 25, 2011, 19:08 -
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The Cult of Planet is a mysterious group arising shortly after Planetfall that have a strong rapport with Planet. +2 Planet (total harmony with Planet’s will) -1 Economy (lack of interest in worldly goods) -1 Industry (lack of interest in worldly goods) Brood Pit free at each base with discovery of Centauri Genetics (fascination with native life forms) Mind Worms do double police duty (awe of native life forms) Aggression: Aggressive Priorities: Explore, Conquer Starting...
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Channel: SMAX
November 25, 2011, 19:02 -