Announcement

Collapse
No announcement yet.

WHAT'S NEW IN Sid Meier's Alien Crossfire

Collapse
X
Collapse
  •  

  • WHAT'S NEW IN Sid Meier's Alien Crossfire

    Click image for larger version

Name:	x-title.jpg
Views:	11
Size:	9.2 KB
ID:	9314067 NEW FACTIONS:

    • Nautilus Pirates:

      Agenda: Pillage and Burn
      Tech: Doctrine (Mobility), Doctrine (Flexability)
      • -1 effencicy
      • -1 growth
      • Free naval yard with the discovery of Doctrine (Inititive)
      • Can build sea enhancements in ocean squares with advanced ecological engineering
      • Sea colony pods and sea former prototypes free
      • Bonus minerals from ocean self squares
      • Marine detachment abilty free with the discovery of adaptive doctrine
    • Manifold Caretakers:

      Agenda: Prevent Transcendence
      Tech: Progenitor Pysch, Centauri Ecology, Field Modulation, Information Networks, Biogenetics
      • 25% bonus on defense
      • +1 planet
      • Free recycling tanks at every base
      • "Energy grid" at every base
      • Extra colony pod, battle orge MK1
      • All prototyped units have 2-square sight
      • Posses a physical scan of planet (same as having unity survey on)
      • Can direct research efforts (no blind research ever!)
    THE NEW SECRET PROJECTS:

    • Cloudbase Academy: 300 [MMI]

      Free aerospace complex at everybase

    • Manifold Harmonics: 500 [Secrets of the Manifolds]

      Increase resources in fungus/monolith squares depending on your planet rating
      • 0 planet: +1 energy
      • +1 planet: +1 nutrient +1 energy
      • +2 planet: +1 nutrient +1 energy +1 mineral
      • +3 planet: +1 nutrient +2 energy +1 mineral
    • Nethack Terminus: 400

      Self-aware machines
      • +1 morale to probe teams
      • -25% cost to probe actions
      • Probe teams with fusion reactor or better get algorithmic enhancement for free
    • Planetary Energy Grid: 300

      Adaptive Economics
      • Free energy bank in every base
      • Stockpile energy produces 25% higher returns
    THE NEW BASE FACILITIES:

    • Aquafarms: 80/1 [Progenitor Pysch]
      • All kelp farms worked by base get +1 nutrients
    • Brood Pit: 80/2 [Centauri Genetics]
      • +1 lifecycle, negative lifecycle effects cancled in base square
      • -25% cost to alien units
      • Base gets +2 police rating
    • Flechette Defense System: 120/2 [N-Space Compression]
      • Provides +50% defense against conventional missles up to two squares away
      • 50% chance of shooting down a planet buster if you don't have an ODP up to two squares away, effects are culmative (2 FDS gives the PB a 25% chance of hitting)
    • Geosynchronus survey pod: 160/4 [N-Space Compression]
      • Increases base sighting range to three, acts as a sensor array, ODPs and probe can destrpy it
    • Subsea Trunkline: 120/4 [Planetary Economics]
      • All mining platforms worked by a base generate +1 minerals
    • Subspace Generator: 600/5 [Singularity Mechanics]
      • Once the progenitor factions build six generators in bases size 10 or higher, the communicator calls in reinforcements, thereby ending human habitation on Planet with a progenitor victory
    • Thermocline Transducer: 80/0 [Adaptive Economics]
      • all tidal harnesses worked by base produce +1 energy
    THE NEW BASIC UNIT TYPES:

    • Battle Orge Mk1: 100

      Not available
      • Resonace laser: (A6)
      • Resonace armor: (D3)
      Fisson reactor [Police]
      Any damage taken is permanent

    • Battle Orge Mk2: 150

      Not available
      • Resonance bolt: (A12)
      • Resonance armor: (D8)
      Fusion reactor [Police/Dissociate wave]
    • Battle Ogre Mk3: 200

    • Not available
      • String disrupter: (A30)
      • Statis generator: (D12)
      Quantum reactor [Police/Dissociate wave]
    • Fungal Tower: 110

      Not available
      • A fungal leader... "you gotta see this one"
    • Sealurk: 60

      Centauri PSI
      • A new vicious sea worm
    • Spore Launcher: 50

      Bioadaptive Resonance
      • Mind worm artillery
    • Unity Mining Laser: 20

      Not available
      • Basically a unity version of laser infantry
    THE NEW WEAPONS AND ARMOUR:

    • Fungal Payload: 24 [N-Space Compression]
      • Basically causes a fungal bloom
    • Resonance Bolt: 16/A12
    • Sentient Resonance
      • Same as a tachyon bolt except it give +25% in PSI combat
    • Resonance Laser: 8/A6 [Bioadaptive Resonance]
      • 6 attack with +25% in psi combat
    • String Disruptor: 40/A30 [String Resonance]
      • The best gun money can buy
    • Tectonic Payload: 24 [N-Space Compression]
      • Causes earthquakes that raise the land...think quickie energy farm
    • Pulse 3 Armor: D3 [Adaptive Doctrine]
      • same as plasma armor except u get 25% against rovers and hover tanks
    • Pulse 8 Armor: D8 [Super Tensile Solids]
      • Same as neutronium armor except for the +25% against speeders and hover tanks
    • Resonance 3 Armor: D3 [Field Modulation]
      • Same as plasma armor except for the +25% against psi units
    • Resonace 8 Armor: D8 [Sentient Resonance]
      • Same as neutronium armor except for the +25% against psi units
    THE NEW SPECIAL ABILITIES:

    • Algorithmic Enhancement: 1 [Nanominiturization]
      • Halves probe team failure...probes can now penetrate the HSA and factions with +3 probe but with a high chance of failure
    • Dissociative Wave: 2 [Centauri PSI]
      • Fizzles special abilities... nullifies specials such as COMM. jammer
    • Fuel Nanocells: 1 [Matter Compression]
      • Add +2 to an air units range
    • Marine Detachment: 1 [Adaptive Doctrine]
      • Can capture damaged ships
    • Soporific Gas Pods: 1 [Bioadaptive Resonance]
      • Reduce enemy morale by 2 when attacking
    THE NEW LANDMARKS: ("I have only encountered one so far")

    • The Unity Wreckage
      • Gives you a Unity laser infantry "but it looks TERRIBLE! I hope they change the graphics on it --- it is the worst looking landmark ever"!
      Posting comments is disabled.

    Article Tags

    Collapse

    Latest Articles

    Collapse

    • Alien Crossfire: FIRST DAY PRE-PLAYING REPORT
      by Imran Siddiqui

      As the first mortal (aka - not belonging to Firaxis) I know (or MarkG knows, for that matter) that has SMAX, I’ll try to preview it based on the new info in the manual. How I haven’t played it yet, I don’t know. I just wanted to tell everyone that SMAX is here and how it looks....
      December 2, 2011, 20:21
    • Alien Crossfire: readme.txt
      by Martin Gühmann
      SID MEIER'S ALIEN CROSSFIRE README.TXT 9/15/99 Undocumented Additions: *Sea Borders: coastal bases now extend borders into the sea for all squares adjacent to the base. Nearby water bases do not affect these borders. *Detonating a fungal missile may now trigger native life forms from dormant spores. The higher the reactor level, the greater the number of spores. *Fungal Towers receive a 50% bonus when attacked, due to their ability to co-ordinate and direct native life forms in the vicinity. *A Progenitor faction controlling the Manifold Nexus receives +1 Research in addition to +1 Planet. *The Manifold Usurpers have a -1 Planet due to their intent to subvert the Transcendence process. *The Cybernetic Consciousness may steal technology when capturing a base, regardless of the rules preference set at the beginning....
      December 2, 2011, 20:14
    • WHAT'S NEW IN Sid Meier's Alien Crossfire
      by korn469
      NEW FACTIONS:

      • Nautilus Pirates:

        Agenda: Pillage and Burn
        Tech: Doctrine (Mobility), Doctrine (Flexability)
        • -1 effencicy
        • -1 growth
        • Free naval yard with the discovery of Doctrine (Inititive)
        • Can build sea enhancements in ocean squares with advanced ecological engineering
        • Sea colony pods and sea former prototypes free
        • Bonus minerals from ocean self squares
        • Marine detachment abilty free with the discovery of adaptive doctrine
      ...
      December 2, 2011, 19:54
    • Sid Meier's Alien Crossfire Goes Gold
      by Martin Gühmann

      Sid Meier's Alien Crossfire Goes Gold

      Expansion Pack for Alpha Centauri to ship October 19, Demo to be available pre-release

      REDWOOD CITY, Calif., September 28, 1999 - Electronic Arts (NASDAQ: ERTS), the world's largest interactive entertainment software company, and FIRAXIS Gamesâ„¢ today announced that Sid Meier's Alien Crossfireâ„¢, the official expansion pack to the critically acclaimed, Sid Meier's Alpha Centauriâ„¢, has gone gold. The massive expansion pack, which features seven new playable factions, several new technologies and secret projects, and a new plot that continues the story of humanity's struggle to colonize a hostile alien world, will begin shipping to stores on October 19. The companies also announced that a demo of the expansion pack would be available before the title's release....
      November 25, 2011, 19:52
    • SMAX Faction: Manifold Caretakers
      by Martin Gühmann

      Agenda: Prevent Transcendence

      Tech: Progenitor Pysch, Centauri Ecology, Field Modulation, Information Networks, Biogenetics

      • 25% bonus on defense
      • +1 planet
      • Free recycling tanks at every base
      • "Energy grid" at every base
      • Extra colony pod, battle orge MK1
      • All prototyped units have 2-square sight
      • Posses a physical scan of planet (same as having unity survey on)
      • Can direct research efforts (no blind research ever!)
      ...
      November 25, 2011, 19:08
    • SMAX Faction: The Cult of Planet
      by Martin Gühmann

      The Cult of Planet is a mysterious group arising shortly after Planetfall that have a strong rapport with Planet.

      +2 Planet (total harmony with Planet’s will)
      -1 Economy (lack of interest in worldly goods)
      -1 Industry (lack of interest in worldly goods)

      Brood Pit free at each base with discovery of Centauri Genetics (fascination with native life forms)

      Mind Worms do double police duty (awe of native life forms)

      Aggression: Aggressive
      Priorities: Explore, Conquer
      Starting Tech: Centauri Ecology, Social Psych
      Choices: Green
      Aversions: Wealth
      ...

      November 25, 2011, 19:02
    Working...
    X