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Apolyton Civilization Site: Call to Power 2 info section

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  • CTPII Info: Release and System Requirements

    CTPII Info: Release and System Requirements

    Source: Apolyton

    COMING TO YOU THIS FALL

    (16 February 2000, 15:51 EST/CtP2) Plans are to release Call To Power II this fall reports an article on GameCenter, a division of C|Net, in a discussion with Activision's Senior Producer Parker Davis.

    He also said that some of the fundamental elements of the original will be revamped in this sequel, in response to at times detrimental criticism from analysts and gamers alike.

    "We've taken a lot of [the criticism, re: the original CTP] to heart. It's definitely shaped our strategy and our goals for this project. The previous product was spread a bit too thin... more isn't always better".

    In addition to simplifying the user interface and balancing the game's combat, the design team is improving the game's diplomacy. In CTPII, the player will be able to make diplomatic proposals and counterproposals, as well as threats. More importantly, according to Davis, "diplomacy will be much more directly tied into the game", so AI behavior will be more consistent between enemies and friends.

    One of the more prominent items on the chopping block is the Space Era that was very much apart of CTP.

    "We actually are removing [the futuristic space era] altogether, because that was an area where we really bit off more than we could chew".

    While the time span of the sequel is shedding some decades, the number of turns is being increased to 500, from the 350 in CTP, to improve the overall pacing of the game.

    ...
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  • CTPII Info: AI

    CTPII Info: AI

    Source: IGN Preview

    FIRST LOOK ON CTP2!

    (13 May 2000, 17:37 EST) IGN also published the first preview of CTP2. Some quotes
    On AI and borders
    "We've made the AI a lot more robust," explains White, "it understands a lot more about borders and if you're friendly it won't come into your territory. Of course, it will also expect the same behavior of you."
    ...
    Diplomacy AI has also been improved – you can now make offers to the computer and posture based on the result. There's nothing nicer than threatening a neighbor if they won't agree to your proposals"

    Source: Gamecenter

    GAMECENTER PREVIEW

    (13 July 2000, 23:46 EST) GameCenter posted a brief preview of Call To Power II today.

    "Another change Activision is touting is a much-enhanced diplomatic system. The AI will be much more in-depth and will react much more realistically to your civilization's overtures of friendship, proposals, treaty offers, threats, counter-threats, and more."

    ...
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  • CTPII Info: Miscellaneous

    CTPII Info: Miscellaneous

    Source: Announcement Press Release

    GAME DURATION

    "Game lasts from 4000BC to 2300AD (instead of 3000AD of CTP1)"

    Source: Announcement Press Release

    HISTORICAL TIMELINE

    "A historical timeline gives players a holistic perspective on their civilization’s achievements over the centuries, and many units are presented with new graphics and animations."

    Source: Announcement Press Release

    MORE WAYS TO WIN

    "Players who choose to develop an aggressive civilization can achieve victory through military conquest. Conversely, gamers who prefer a more subtle approach can achieve dominance through scientific means."

    ...
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  • CTPII Info: Multiplayer

    CTPII Info: Multiplayer

    Source: Apolyton

    SUGGESTIONS FOR A CHAT SYSTEM?

    (17 May 2000, 19:32 EST) It's really encouranging when you have developers answer questions on the forums. People get useful information on the details that really make the differences, beyond the generic previews and the even more generic official pages. It's even better when developers ask for suggestions. Osco wondered about the chat system of CTP2 in multiplayer games. "Actigrammer" Mr Ogre replied with a question: "What games do you think have really good chat systems?" Sounds like there is room for suggestions to me. Answer the question on the forum!

    ...
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  • CTPII Info: Graphics and Sound

    CTPII Info: Graphics and Sound

    Source: Announcement Press Release

    SAME GRAPHICS ENGINE

    ... with improvements. "'Cities' influence over the surrounding landscape increases as their populations grow."

    Source: Gamespot Preview

    GAMESPOT PREVIEW

    (28 June 2000, 12:29 EST) Two days, two previews equals information overload which, in this instance, may not be such a bad thing. Yesterday, GameSpot posted their own preview of Call To Power II.

    "[The] screenshots show off the overall higher level of detail of the game's 2D environments and units, but the bulk of the changes to the game comes in the form of gameplay tweaks", reports ZDNet's Sam Parker.

    ...
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  • CTPII Info: Included Maps/Scenarios

    CTPII Info: Included Maps/Scenarios

    Source: Official Site

    REWRITE HISTORY YOUR WAY

    "Built-in scenarios allow you to relive some of the world's greatest battles."

    Source: IGN Preview

    IGN PREVIEW UPDATE

    (27 June 2000, 21:16 EST) It's been six weeks since the first installment, but today IGN updated their preview.

    SCENARIOS
    "CTP2 will ship with several historical and fictional scenarios. If that's not good enough for you, you can use the scenario editor to create your own".

    Source: Apolyton Forums, Gamestar Preview

    5 SCENARIOS

    From forum thread Gamestar Preview, need clarification!!!
    "There are 5 Scenarios in the making. As example David White (Lead Designer) mentioned a Scenario around Alexander the Great."

    ...
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  • CTPII Info: Combat/Units

    CTPII Info: Combat/Units

    Source: Announcement Press Release

    IMPROVED COMBAT

    "Combat in Call to Power II has been refined and rebalanced for more realistic outcomes"

    Source: IGN Preview

    FIRST LOOK ON CTP2!

    (13 May 2000, 17:37 EST) IGN also published the first preview of CTP2. Some quotes

    On the Combat model
    "We've changed the entire combat model," says White. The first (and in my opinion most important) of those changes is the addition of an armor attribute to each unit. This means that the phalanx will no longer be able to stand toe to toe with a tank – it simply won't be able to do much damage even if it hits."

    On stealth units
    "We've done a lot to simplify the stealth aspect of units," White explains. "Spies will let you see any approaching hidden units." While you'll still need the appropriate defense team to stop the approaching stealth unit (legal team to combat legal team and so on), just knowing why your city has suddenly stopped production will go a long way towards eliminating some of the frustration associated with Call to Power's end game."

    On new units, wonders and advances
    "...city planner, an advanced settler option that allows users to build cities that come with basic buildings already included and that have a higher population, the game will also have loads of new sea units for player to choose from. We managed to catch a glimpse of the Moray, a super fast and agile defensive vehicle, the Kraken, a slower offensive unit and the Scout Sub, a weak unit that enables the player to see hidden units in a very wide radius."

    ...
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  • CTPII Info: Diplomacy

    CTPII Info: Diplomacy

    Source: Announcement Press Release

    IMPROVED DIPLOMACY

    "A robust diplomacy interface will assist players in choosing their political stance, and allow counter proposals when dealing with other civilizations."

    Source: Announcement Press Release

    BORDERS

    "Borders between neighboring states are clearly defined to help prevent inadvertent skirmishes or international incidents."

    ...
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  • CTPII Info: Civ Management

    CTPII Info: Civ Management

    Source: Announcement Press Release MINISTERS & ADVISORS Players who are inexperienced in managing an entire civilization may consult their ministers and advisors who will offer advice and make recommendations. Source: Announcement Press Release CITY MAYORS The enhanced city management screen features automated mayors that help administrate the day-to-day operations of individual cities. ...
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  • CTPII Info: Interface

    CTPII Info: Interface

    Source: IGN Preview

    IGN PREVIEW UPDATE

    (27 June 2000, 21:16 EST) It's been six weeks since the first installment, but today IGN updated their preview of Call To Power II, and it is paying for itself in dividends.

    "CTP2 also offers the chance to get your feet wet with national management. Rather than issuing orders to each and every city in your empire, you can command multiple cities at the same time. You can eliminate particular cities from the national management group as well. Let's say you discover the technology to construct walls and you want all your cities to begin construction on them. You can add City Walls to the production queue underneath whatever is currently being constructed."

    ...

    "The game has had a few other minor tweaks in terms of interface. The menu system is still very Windows oriented with bar menus along the top of the screen. But the messages are better integrated so that they're not popping up in your face all the time. Many of the game menus are still on the largish side, but what can you do with a game that puts so much hinkfo right at your fingertips? The radar map is about 30% larger than you remember it (unless you're one of these people who remember things bigger than they really were). The radar map also comes with some neat filters to aid in comprehension."

    ...
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