FIRST LOOK ON CTP2!
On new units, wonders and advances:
"...A full 20% of the advances in the game are new and the team has removed a few of the old ones that didn't make any sense within the new game's parameters (the space playing level has been completely removed from the game). A full half of the wonders are new and include the Empire State Building, which gives players a trade, gold and diplomacy bonus and the Data Haven, which gives its builder the equivalent of a free e-bank in every city. The team has also added Feats of Wonder, a lower scale version of the standard wonder that give the player a small bonus for a set amount of time. For example, the first player to sail around the world gets a water movement bonus for a few rounds."
IGN PREVIEW UPDATE
WONDERS
GAMESPOT PREVIEW
"Overall, technological advancement won't seem as rushed in Call to Power II since the game's timeline is being shortened by seven centuries (running from 4000 BC to 2300 AD) while the game moves to a full 500-turn format. The game will also do away with space cities and units to keep the endgame more focused on dense land and sea development".
IGN DESIGNER DIARY, ENTRY #1
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In closing, Activision releases information on a new advance (GENE THERAPY), a new unit (MORAY STRIKER) and, perhaps most significantly, data on the new wonder APPIAN WAY:
"The Appian Way is the most vital trade route in the host nation. It links important cities and shipping centers with the capitol of the host empire, making trade and travel safer and easier. Trade profits are increased, and cities on the fringes of the empire no longer experience unhappiness".