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Apolyton Civilization Site: Civilization 5 Previews and Reviews section

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  • siredgar's First Civilization 5 Impressions

    siredgar's First Civilization 5 Impressions

    I lost terribly in a grinding end.

    I played the Ottomans at the east end of a large continent with England, Russia, Greece, and America as neighbors. There were others, but they seemed to be on the other side of the continent (Germany, Japan, Iroquois, etc).

    Standard size, wet, 10 civs, 20 city-states, and Prince level.

    ...
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  • What the civ4 patching may say about the future of Civ5

    What the civ4 patching may say about the future of Civ5

    Does this game work out off the box for you? No! a stunning 47.33% of the responders answered! MP is nearly unplayable someone claimed! Are we talking about Civilization V? No! These are comments about Civ4!. Just after it's release the Civ IV Forums were flooded with complains and cries for help. Was Civilization IV a tragedy? Not at all. After a slow start many (if not most) considered Civ4 to be the best Civgame ever! Even one of the most skeptical Civ-Fans, yin26, in the end had to Eat the Civ4 box as he promised to do if Civ4 would live up to his high expectations!

    How did Civ4 become such legendary iteration in the series after such a slow start? The answer is: Patching! And not only patching, also the expansions, Warlords in 2006 and Beyond the Sword in 2007, expanded the game into something great! What may that say about the Civ5 support in the future?

    ...
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  • Civ 5 Processor performance analyzis at Gamespot

    Civ 5 Processor performance analyzis at Gamespot

    [...]

    Civilization V makes for a very odd testing scenario. There are no corridors to run down, and shooting the enemy doesn't result in anything more than two little characters poking at each other on a map. As a result, we had to break our testing down into two parts. To beat down the CPU, we actually timed how long it took for the game to complete the AI's turn. This was an amazingly taxing calculation on the CPU that was easily measurable in the tens of seconds and highly repeatable. Video card testing consisted of moving across the same map at the most zoomed-out setting, which dropped frame rates by more than half and proved to be quite consistent. Both tests were performed on a late-game scenario that had numerous computer AIs vying for superiority on a large map. Smaller maps with fewer AI opponents didn't stress the system nearly as much.

    ...
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  • Civilization V Reviews Reference List

    Civilization V Reviews Reference List

    • Wired Magazine Posted Sept 17... Rating: 8/10
    • The Escapist (With Video Segment) Posted Sept 17th... Rating: 5/5
    • Destructoid Posted Sept 17th... Rating: 9.5 -- Superb
    • ShackNews Posted Sept 17th... No Rating Given.
    • Joystiq Posted Sept 17th... Rating 5/5
    • G4 Posted Sept 17th... Rating 5/5
    • Gaming Nexus Posted Sept 17th... Rating 'A'
    • Game Informer Posted Sept 17th... Rating 9.75/10
    • GameTrailers Posted Sept 17th... Rating 9.4/10
    • Computer and Video Games Posted Sept 20th... Rating 9.3/10
    • PC Gamer Posted Sept 20th... Rating 9.3/10
    • Cheat Code Central Posted *unknown*... Rating 4.7/5 -- "Must Buy"
    • IGN Posted Sept 20th... Rating 9/10
    • PC Gamer Posted Sept 20th... Rating 93/editor's choice award
    • ars technica Posted Sept 21th... Rating 'buy'
    • gildia (polish) (Translation) Posted Sept 22th... Rating 9.5/10
    • 1UP Posted Sept 22th... Rating 'C'
    • games.on.net Posted Sept 22th... Rating 4.5/5
    • Blast Magazine Posted Sept 22th... Rating A-
    • computeractive Posted Sept 21th... Rating 5/5
    • Stuff.co.uz Posted Sept 24th... Rating 9/10

    More reviews will be added later. Please help by placing review-links in the comments.....
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  • Gamespot reviews Civ5 Multiplayer and Modding!

    Gamespot reviews Civ5 Multiplayer and Modding!

    Gamespot placed a review of the Modding and Multiplayer abilities of Civilization V online! It talks in-depth about Modding: "The worldbuilder itself is remarkably easy to use" the review says. It's even possible to 'tune' the game you're playing: "You can also use the game's "tuner" tool in-game, which lets you change in-game values and units in real time over the course of an actual game." One of the mods-in-progress Gamespot saw was: "a tactical mod that starts all players with a preset handful of military units, which appear to be gigantic on the world map, and that plays less like a game of traditional Civ and more like a game of chess." Mods can even work together: "you can set Civ V's mods to work directly with other mods (or to be exclusive of other mods)"

    ...
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  • Civilization 5 Multiplayer Preview by ShackNews

    Civilization 5 Multiplayer Preview by ShackNews

    Brian Leahy got to play around 2 hours of Civilization V multiplayer against three human opponents. In general, for him it was a good experience but he had some concerns about the simultaneous-turn multiplayer mode, which is the only mode Civilization V supports right out of the box. His concerns are that the simultaneous-turns may increase computing time, so that even on the quickest settings a game takes hours. And that a turn ends automatically, when all the units have been moved even if there may be some city management left. But this issue is supposed to be addressed before game release.

    However, Brian liked the special multiplayer user interface. There is a quick access to diplomacy screen, without the need for a full leader animated screen, and battles are not animated and so resolve, quickly.



    ...
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  • Feel good article from Game Informer on City States

    Feel good article from Game Informer on City States

    Just two weeks before the release of Civilization 5 (In North America) the magazine Game Informer published an article about City States. It's a feel good article that just describes how City States alter the game, how the mechanics work, why despite the at first sight huge costs pay off in the end. The article reads very entertaining and gives a good idea on how these City States will be a game changer.


    ...
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  • PC Gamer Civilization V review: 93%

    PC Gamer Civilization V review: 93%

    The new PC Gamer (printed) is the first magazine to review Civilization 5. The magazine gives a very good score to the game: 93%! According to the article Civ5 "isn't necessarily better than Civilization IV" because that's almost impossible. "This is more of an equal that exists in parallel, offering a fresh and invigorating style of play with more emphasis on combat"

    source

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  • Ancient and Classical Cultural Policies in Civ5

    Ancient and Classical Cultural Policies in Civ5

    Cultural Policies are replacing Civics from Civ4. They can be activated one by one with culture points. Those are mainly accumulated by cities via buildings and wonders. Other ways include Artist specialists and the work of a Great Artist, which is a tile improvement that increases the yield of a tile by +4 culture.

    In order to open access to a tree, one has to adopt the main policy of that tree.

    The amount of culture required to open up another policy increases with each step and scales with the number of cities, the more cities the more expensive it becomes to adopt another cultural policy.
    ...
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  • Jon Shafer Interview preview: Modding in Civilization 5

    Jon Shafer Interview preview: Modding in Civilization 5

    We're working on this video interview we had with Jon Shafer (Lead Designer of Civilization V). Here's a small preview on what Jon Shafer had to say about modding and a possible SDK: ...
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  • Gamescom Overview
    Shizanu
    Guild Wars 2 World Premiere


    I got the opportunity to play the first publicly playable version of Guild Wars 2 the successor of ArenaNet΄s very successful, fee-free action RPG. Its publisher NCSoft provided a 45 Minutes Demo Version of the starting area with 4 available classes. Already on the character screen there was something new: You are asked how you master difficult situations, weather you are from a noble family or from the countryside etc. Depending on what you choose there are different introduction movies and people behave differently towards you, so it already feels like an interesting option for individualizing your character.
    Combined with great graphics, a very natural environment (the way NPCs run around, events take place and your character moves) and a lot of story in the first 30 minutes this leads to a game drawing you into its world right away.

    WoW Cataclysm



    A similar test was possible for the next WoW expansion Cataclysm featuring the return of the dragon Deathwing. Unfortunately with Cataclysm being an expansion with no new classes available the starting areas of the new races, Worgen and Goblin, weren΄t really what I wanted to see. Still the little impressions I got confirm a continuation of the constant improvement during the last years, that kept WoW in business with uncharacteristically rising numbers of players since its release.

    Starcraft II
    The game has already hit the shelves, but considering the hype and initial sales records I just have to drop a few words. While probably everyone by now has heard about the balance and strategic variety and depth of the multiplayer, the singleplayer campaign that only became available to the public with ...
    January 28, 2011, 19:45
  • Civilization 5 (P)Reviews Table of Contents
    Martin Gόhmann
    Needs a bit expanded, but first I need the Apolyton Civilization 5 (P)Review subsection

    http://mycheats.1up.com/view/supergu...ilization_v/pc
    January 26, 2011, 17:01
  • siredgar's First Civilization 5 Impressions
    siredgar

    I lost terribly in a grinding end.

    I played the Ottomans at the east end of a large continent with England, Russia, Greece, and America as neighbors. There were others, but they seemed to be on the other side of the continent (Germany, Japan, Iroquois, etc).

    Standard size, wet, 10 civs, 20 city-states, and Prince level.

    ...
    January 18, 2011, 19:01
  • What the civ4 patching may say about the future of Civ5
    Robert

    Does this game work out off the box for you? No! a stunning 47.33% of the responders answered! MP is nearly unplayable someone claimed! Are we talking about Civilization V? No! These are comments about Civ4!. Just after it's release the Civ IV Forums were flooded with complains and cries for help. Was Civilization IV a tragedy? Not at all. After a slow start many (if not most) considered Civ4 to be the best Civgame ever! Even one of the most skeptical Civ-Fans, yin26, in the end had to Eat the Civ4 box as he promised to do if Civ4 would live up to his high expectations!

    How did Civ4 become such legendary iteration in the series after such a slow start? The answer is: Patching! And not only patching, also the expansions, Warlords in 2006 and Beyond the Sword in 2007, expanded the game into something great! What may that say about the Civ5 support in the future?

    ...
    October 14, 2010, 05:25
  • Civ 5 Processor performance analyzis at Gamespot
    MxM

    [...]

    Civilization V makes for a very odd testing scenario. There are no corridors to run down, and shooting the enemy doesn't result in anything more than two little characters poking at each other on a map. As a result, we had to break our testing down into two parts. To beat down the CPU, we actually timed how long it took for the game to complete the AI's turn. This was an amazingly taxing calculation on the CPU that was easily measurable in the tens of seconds and highly repeatable. Video card testing consisted of moving across the same map at the most zoomed-out setting, which dropped frame rates by more than half and proved to be quite consistent. Both tests were performed on a late-game scenario that had numerous computer AIs vying for superiority on a large map. Smaller maps with fewer AI opponents didn't stress the system nearly as much.

    ...
    October 3, 2010, 11:57
  • Civilization V Reviews Reference List
    Melboz99
    • Wired Magazine Posted Sept 17... Rating: 8/10
    • The Escapist (With Video Segment) Posted Sept 17th... Rating: 5/5
    • Destructoid Posted Sept 17th... Rating: 9.5 -- Superb
    • ShackNews Posted Sept 17th... No Rating Given.
    • Joystiq Posted Sept 17th... Rating 5/5
    • G4 Posted Sept 17th... Rating 5/5
    • Gaming Nexus Posted Sept 17th... Rating 'A'
    • Game Informer Posted Sept 17th... Rating 9.75/10
    • GameTrailers Posted Sept 17th... Rating 9.4/10
    • Computer and Video Games Posted Sept 20th... Rating 9.3/10
    • PC Gamer Posted Sept 20th... Rating 9.3/10
    • Cheat Code Central Posted *unknown*... Rating 4.7/5 -- "Must Buy"
    • IGN Posted Sept 20th... Rating 9/10
    • PC Gamer Posted Sept 20th... Rating 93/editor's choice award
    • ars technica Posted Sept 21th... Rating 'buy'
    • gildia (polish) (Translation) Posted Sept 22th... Rating 9.5/10
    • 1UP Posted Sept 22th... Rating 'C'
    • games.on.net Posted Sept 22th... Rating 4.5/5
    • Blast Magazine Posted Sept 22th... Rating A-
    • computeractive Posted Sept 21th... Rating 5/5
    • Stuff.co.uz Posted Sept 24th... Rating 9/10

    More reviews will be added later. Please help by placing review-links in the comments.....
    September 17, 2010, 16:45
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