Announcement

Collapse
No announcement yet.

C:CTP CITY IMPROVEMENTS REFERENCE SHEET

Collapse
X
Collapse
  •  

  • C:CTP CITY IMPROVEMENTS REFERENCE SHEET

    Welcome to Apolyton CS: CTP's City Improvements Reference Sheet! The table below is a listing of each of the improvements made available to you throughout the evolutionary course of CTP.

    (Information Courtesy BradyGames)

    NameCostEffectMaint. CostRestrictions
    Academy540+50% Science, +1/2 Science per Citizen4Land Only
    Airport2,500+50% Gold, +100% Pollution20Land Only
    Aqua-Filter8,000-5 Overcrowding5
    Aqueduct405+20% Food, -2 Overcrowding3Land Only
    Arcologies5,000-4 Overcrowding15
    Bank1,125+50% Gold, Allows Merchants10
    Beef Vat3,000Prevents Starvation3
    Bio Memory Chip2,800+50% Science, +1 Science per Citizen5
    Body Exchange10,000+3 Happiness50
    Capitol405Capitol0
    Cathedral2,475+3 Happiness (+1 Under Communism, +5 Under Theocracy)10
    City Clock1,620+1 Gold per Citizen5Land Only
    City Wall405+4 Defense, Prevents Slavery, Prevents Conversions 50% of the Time3Land Only
    Coliseum1,035+2 Happiness8Land Only
    Computer Center2,400+50% Science, +1/2 Science per Citizen24
    Courthouse270-50% Crime2Land Only
    Drug Store3,000+3 Happiness, +25% Production10
    Eco-Transit3,500-200% Pollution15
    Factory2,025+50% Production, Allows Laborers, +100% Pollution20
    Forcefield6,000+12 Defense30
    Fusion Plant10,000+50% Production, -100% Pollution30
    Granary54050% Less Food Required to Grow1Land Only
    Hospital2,250-3 Overcrowding10
    House of Freezing5,000+50% Gold, +5 Happiness Under Theocracy25
    Incubation Center2,500+25% Production25
    Marketplace675+50% Gold, Allows Merchants5Land Only
    Micro Defense3,500Prevents Infect City and Nano Attacks15
    Mill1,125+50% Production10Land Only
    Mind Controller10,000No Unhappiness, Prevents Slavery, Prevents Conversion 50% of the Time50
    Movie Palace1,500Lowers War Discontent 50%10
    Nanite Factory4,000Gold = Production for Rush Buy30Space Only
    Nuclear Plant5,500+50% Production, -50% Pollution45
    Oil Refinery3,500+50% Production, +200% Pollution20Land and Sea Only
    Publishing House540+25% Science, +1/2 Science per Citizen6Land Only
    Rail Launcher6,000Launches Units into Space15Land and Sea Only
    Recycling Plant3,000-200% City Pollution, Lowers Worldwide Pollution5
    Robotic Plant4,500+50% Production, +100% Pollution45
    SDI5,000Prevents Nuke Attack on City10Land and Sea Only
    Security Monitor4,000+25% Production, -50% Crime -100% Pollution10
    Television3,000+5 Gold Per Citizen50
    Temple270+2 Happiness2Land Only
    Theater495Doubles Effect of Entertainers, +1 Happiness1Land Only
    University1,350+50% Science12
      Posting comments is disabled.

    Article Tags

    Collapse

    Latest Articles

    Collapse

    • CTP FEATURES: INFO FROM GAMESPOT PREVIEW
      by MarkG
      Elliott Chin of GameSpot recently published a preview of Call to Power, including an exclusive interview with Cecilia Barajas, CTP's Director. Here are some excerpts on the latest new information on the game. The following excerpts are attributed to Elliot Chin and GameSpot, unless otherwise noted. Combat Diplomacy Interface Changes Managing Workers New Endgame Info Public Works and Improvements Trade Unconventional Units Wonders ...
      March 31, 2012, 20:42
    • C:CTP FEATURES
      by Martin Gühmann
      Welcome to Apolyton CS: CTP's feature page! From here, we hope to provide some background information into C:CTP. Enjoy! (Information Courtesy Activision) PRODUCT SUMMARY

      Civilization: Call to Power© is looking to usher in the next era of world-building strategy games. Claiming to offer more unique features than any other game in the genre, it will feature a 7000-year time span ranging from primitive history to the future realms of science fiction. The experience is being further developed with freshly formulated non-military strategies, vivid graphics, an engaging multiplayer mode and expansive empire management options. (Who would want to argue with any of these? ).

      ...
      March 29, 2012, 16:37
    • CIVILIZATION: CALL TO POWER FEATURE SET
      by Martin Gühmann
      This page will explore the key features of Civilization: Call to Power and help to explain each in more detail. (Copied from an EBWorld newsletter)

      The overall feature set is as follows:
      * Longer Timeline
      * Gorgeous 16-bit Graphics
      * Undersea and Space Colonization
      * Unconventional Warfare Strategies
      * Multiplayer Support
      * New Units, Buildings, and Advances
      * Streamlined Interface
      * Editing Tools

      Longer Timeline
      * Civ: CTP begins in 4000 BC and ends in 3000 AD.
      Why is this cool? 1. Previous Civilization games ended in 2020 AD. There was no opportunity to incorporate futuristic science fiction technologies into the game. Civ:CTP includes a wide variety of technological advances that draw from popular science-fiction books and films, including cryogenics, mind control, and zero-emission vehicles. All of these advancements bring new elements to gameplay. 2. Previous Civ games stagnated near the end because of a lack of new technologies. Civ:CTP's expanded timeline and futuristic technologies ensure that the game st...
      March 25, 2012, 17:35
    • C:CTP WONDERS REFERENCE SHEET
      by Martin Gühmann
      Welcome to Apolyton CS: CTP's Wonders Reference Sheet! The table below is a clear outline of all Wonders that are capable of being built in a game of CTP. (Information Courtesy BradyGames)...
      March 23, 2012, 19:51
    • C:CTP UNITS REFERENCE SHEET
      by Martin Gühmann
      Welcome to Apolyton CS: CTP's Units Reference Sheet! The table below provides you with a mini-dossier of each unit found in CTP. (Information Courtesy BradyGames)...
      March 23, 2012, 19:24
    • C:CTP TILE IMPROVEMENTS REFERENCE SHEET
      by Martin Gühmann
      Welcome to Apolyton CS: CTP's Tile Improvements Reference Sheet! The first table below details the types of improvements available for terrain development in CTP. The second is a chart of Tile Improvements related to food. (Information Courtesy BradyGames)...
      March 23, 2012, 19:17
    Working...
    X