Welcome to Apolyton CS: CTP's City Improvements Reference Sheet! The table below is a listing of each of the improvements made available to you throughout the evolutionary course of CTP.
(Information Courtesy BradyGames)
Name | Cost | Effect | Maint. Cost | Restrictions |
Academy | 540 | +50% Science, +1/2 Science per Citizen | 4 | Land Only |
Airport | 2,500 | +50% Gold, +100% Pollution | 20 | Land Only |
Aqua-Filter | 8,000 | -5 Overcrowding | 5 | |
Aqueduct | 405 | +20% Food, -2 Overcrowding | 3 | Land Only |
Arcologies | 5,000 | -4 Overcrowding | 15 | |
Bank | 1,125 | +50% Gold, Allows Merchants | 10 | |
Beef Vat | 3,000 | Prevents Starvation | 3 | |
Bio Memory Chip | 2,800 | +50% Science, +1 Science per Citizen | 5 | |
Body Exchange | 10,000 | +3 Happiness | 50 | |
Capitol | 405 | Capitol | 0 | |
Cathedral | 2,475 | +3 Happiness (+1 Under Communism, +5 Under Theocracy) | 10 | |
City Clock | 1,620 | +1 Gold per Citizen | 5 | Land Only |
City Wall | 405 | +4 Defense, Prevents Slavery, Prevents Conversions 50% of the Time | 3 | Land Only |
Coliseum | 1,035 | +2 Happiness | 8 | Land Only |
Computer Center | 2,400 | +50% Science, +1/2 Science per Citizen | 24 | |
Courthouse | 270 | -50% Crime | 2 | Land Only |
Drug Store | 3,000 | +3 Happiness, +25% Production | 10 | |
Eco-Transit | 3,500 | -200% Pollution | 15 | |
Factory | 2,025 | +50% Production, Allows Laborers, +100% Pollution | 20 | |
Forcefield | 6,000 | +12 Defense | 30 | |
Fusion Plant | 10,000 | +50% Production, -100% Pollution | 30 | |
Granary | 540 | 50% Less Food Required to Grow | 1 | Land Only |
Hospital | 2,250 | -3 Overcrowding | 10 | |
House of Freezing | 5,000 | +50% Gold, +5 Happiness Under Theocracy | 25 | |
Incubation Center | 2,500 | +25% Production | 25 | |
Marketplace | 675 | +50% Gold, Allows Merchants | 5 | Land Only |
Micro Defense | 3,500 | Prevents Infect City and Nano Attacks | 15 | |
Mill | 1,125 | +50% Production | 10 | Land Only |
Mind Controller | 10,000 | No Unhappiness, Prevents Slavery, Prevents Conversion 50% of the Time | 50 | |
Movie Palace | 1,500 | Lowers War Discontent 50% | 10 | |
Nanite Factory | 4,000 | Gold = Production for Rush Buy | 30 | Space Only |
Nuclear Plant | 5,500 | +50% Production, -50% Pollution | 45 | |
Oil Refinery | 3,500 | +50% Production, +200% Pollution | 20 | Land and Sea Only |
Publishing House | 540 | +25% Science, +1/2 Science per Citizen | 6 | Land Only |
Rail Launcher | 6,000 | Launches Units into Space | 15 | Land and Sea Only |
Recycling Plant | 3,000 | -200% City Pollution, Lowers Worldwide Pollution | 5 | |
Robotic Plant | 4,500 | +50% Production, +100% Pollution | 45 | |
SDI | 5,000 | Prevents Nuke Attack on City | 10 | Land and Sea Only |
Security Monitor | 4,000 | +25% Production, -50% Crime -100% Pollution | 10 | |
Television | 3,000 | +5 Gold Per Citizen | 50 | |
Temple | 270 | +2 Happiness | 2 | Land Only |
Theater | 495 | Doubles Effect of Entertainers, +1 Happiness | 1 | Land Only |
University | 1,350 | +50% Science | 12 |