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  • Monument Screen

    Monument Screen

    See what replaces civ2's throne room in CTP. Previously referred as "Forbidden City feature". "Your own Forbidden City" replaces civ1's castle and civ2's throne room. You upgrade a general capital area ( a Forbidden City of Sorts) that evolves over the 5 Ages ( they go from Stone Age into Space). It starts out very primitive and contains 5 key regions. 1) The leader's home 2) a place of worship 3) early form of entertainment 4) road or area of transportation, 5) place of learning....
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  • Micromanagement

    Micromanagement

    CTP will offer lots of ways to reduce micromanagment.

    Here are some examples of reducing micromanagement:

    • Build queues: you can order build queues in each city, lining up a list of buildings/units that you want to build. If you have specific methods of building cities, you can save your queues and load them up into new cities whenever you want.
    • ...
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  • CTP Features: Info From Chat

    CTP Features: Info From Chat

    SeanD gathered all the new stuff that we learned on our first CTP chat.

    Index of topics

    SeanD did a great job collecting all the new information about CTP that we learned on the CTP Programmers Chat. First there is a summary (roughly in the order topics came up in the chat) and then there are details for specific features.

    ...
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  • CTP Features: Improving The Land

    CTP Features: Improving The Land

    Bye bye settlers! CTP has a new system for improving the land. Yes, we will have irrigation, mines, roads, railroads, etc. Since the game goes out another 1000 years into the future, there will also be future improvements (maglev trains, for example). But we have changed the implementation. We found that in Civ2 when you had discovered refrigeration and railroads that you ended up spending a good part of every turn micromanaging your settlers/engineers as they landscaped your territory. We've taken some steps to reduce this....
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  • Key Elements Of CTP

    Key Elements Of CTP

    Peter Karpas of Activision talks about the the basic ideas of CTP. When we were handed this gift of being able to make the next generation Civilization game, our first reaction was pure and utter joy, followed closely by this huge sense of responsibility. How do you make the next generation of one of the greatest games of all time -- if not the greatest game of all time (as some would argue)? What we did was spend a tremendous amount of time discussing what it was that made Civilization so amazingly good. And in the end we came down to 2 basic things....

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  • Wonder Stills & Descriptions

    Wonder Stills & Descriptions

    For the video version click here. Weclome! ACS is proud to present the first part of its comprehensive preview of C:CTP. To get the ball rolling, we thought it might be useful to run-down the list of wonders (especially with the recent postings of some of the movies, and the heated discussion that ensued) with their function(s) and a still from each! DanQ has compiled this information and has broken into a alphabetical listing spread over several pages. Expect more parts of our preview to pop up over the next couple of weeks as we inch towards CTP's public release. One thing we would like to point out, however, is that we have been informed by Activision that any of the wonders and/or its benefits are still subject to change....
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  • CTP FEATURES: FULL ADVANCES, WONDERS, IMPROVEMENTS, UNITS LIST

    CTP FEATURES: FULL ADVANCES, WONDERS, IMPROVEMENTS, UNITS LIST

    ...
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  • CTP1: Endgame

    CTP1: Endgame

    Below are three still images; each one is from a different end-game sequence (movie) in CTP. Naturally, how well/far you progress in a particular game will lead to a different resolution....
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  • Civilizations List

    Civilizations List

    Continuing our preview of C:CTP we give you the list of the 42 civilizations along with the leader names and some city names for each of them. Some of the faces of the diplomats:...
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  • Wonder Videos & Descriptions

    Wonder Videos & Descriptions

    For the still image version click here. Weclome! ACS is proud to present the first part of its comprehensive preview of C:CTP. To get the ball rolling, we thought it might be useful to run-down the list of wonders (especially with the recent postings of some of the movies, and the heated discussion that ensued) with their function(s) and a still from each! DanQ has compiled this information and has broken into a alphabetical listing spread over several pages. Expect more parts of our preview to pop up over the next couple of weeks as we inch towards CTP's public release. One thing we would like to point out, however, is that we have been informed by Activision that any of the wonders and/or its benefits are still subject to change....
    See more | Go to post
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  • CTP FEATURES: INFO FROM GAMESPOT PREVIEW
    by MarkG
    Elliott Chin of GameSpot recently published a preview of Call to Power, including an exclusive interview with Cecilia Barajas, CTP's Director. Here are some excerpts on the latest new information on the game. The following excerpts are attributed to Elliot Chin and GameSpot, unless otherwise noted. Combat Diplomacy Interface Changes Managing Workers New Endgame Info Public Works and Improvements Trade Unconventional Units Wonders ...
    March 31, 2012, 20:42
  • C:CTP FEATURES
    by Martin Gühmann
    Welcome to Apolyton CS: CTP's feature page! From here, we hope to provide some background information into C:CTP. Enjoy! (Information Courtesy Activision) PRODUCT SUMMARY

    Civilization: Call to Power© is looking to usher in the next era of world-building strategy games. Claiming to offer more unique features than any other game in the genre, it will feature a 7000-year time span ranging from primitive history to the future realms of science fiction. The experience is being further developed with freshly formulated non-military strategies, vivid graphics, an engaging multiplayer mode and expansive empire management options. (Who would want to argue with any of these? ).

    ...
    March 29, 2012, 16:37
  • CIVILIZATION: CALL TO POWER FEATURE SET
    by Martin Gühmann
    This page will explore the key features of Civilization: Call to Power and help to explain each in more detail. (Copied from an EBWorld newsletter)

    The overall feature set is as follows:
    * Longer Timeline
    * Gorgeous 16-bit Graphics
    * Undersea and Space Colonization
    * Unconventional Warfare Strategies
    * Multiplayer Support
    * New Units, Buildings, and Advances
    * Streamlined Interface
    * Editing Tools

    Longer Timeline
    * Civ: CTP begins in 4000 BC and ends in 3000 AD.
    Why is this cool? 1. Previous Civilization games ended in 2020 AD. There was no opportunity to incorporate futuristic science fiction technologies into the game. Civ:CTP includes a wide variety of technological advances that draw from popular science-fiction books and films, including cryogenics, mind control, and zero-emission vehicles. All of these advancements bring new elements to gameplay. 2. Previous Civ games stagnated near the end because of a lack of new technologies. Civ:CTP's expanded timeline and futuristic technologies ensure that the game st...
    March 25, 2012, 17:35
  • C:CTP WONDERS REFERENCE SHEET
    by Martin Gühmann
    Welcome to Apolyton CS: CTP's Wonders Reference Sheet! The table below is a clear outline of all Wonders that are capable of being built in a game of CTP. (Information Courtesy BradyGames)...
    March 23, 2012, 19:51
  • C:CTP UNITS REFERENCE SHEET
    by Martin Gühmann
    Welcome to Apolyton CS: CTP's Units Reference Sheet! The table below provides you with a mini-dossier of each unit found in CTP. (Information Courtesy BradyGames)...
    March 23, 2012, 19:24
  • C:CTP TILE IMPROVEMENTS REFERENCE SHEET
    by Martin Gühmann
    Welcome to Apolyton CS: CTP's Tile Improvements Reference Sheet! The first table below details the types of improvements available for terrain development in CTP. The second is a chart of Tile Improvements related to food. (Information Courtesy BradyGames)...
    March 23, 2012, 19:17
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