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Civilization 4: Resources

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  • Civilization 4: Resources

    Strategic Resources Effect Improvement Yield Revealed by Usage
    Aluminum
    Hills
    +1 Hammer Mine 0 +3 +1 Industrialism Modern Units
    SS parts
    Coal
    Hills
    +1 Hammer Mine 0 +3 0 Steam Power Railraods
    Ironclad
    Copper
    Grassland
    Plains
    +1 Hammer Mine 0 +3 0 Bronze Working Ancient Units
    Some Wonders
    Horse
    Grassland
    Plains
    +1 Hammer Pasture 0 +2 +1 Animal Husbandry Mounted Units
    Iron
    Desert
    Hills
    Grassland
    Plains
    +1 Hammer Mine 0 +3 0 Iron Working Ancient Units
    Medieval Units
    Marble
    Hills
    Tundra
    Plains
    +1 Hammer Quarry +0 +1 +2   Many Wonders
    Oil
    Desert
    Coast
    Ocean
    +1 Hammer Land
    Well
    0 +2 +1 Scientific Method Industrial Units
    Modern Units
    Water
    Offshore Platform
    0 +2 +1
    Stone
    Desert
    Plains
    +1 Hammer Quarry 0 +2 0   Many Wonders
    Some Buildings
    Uranium
    Plains
      Mine 0 0 +3 Physics Naval Units
    Nukes


    Luxury Resources Effect Improvement Yield
    Dye
    Grassland, Jungle, Plains
    +1 Commerce Plantation 0 0 +4
    Fur
    Ice, Hills (Tundra), Tundra
    +1 Commerce Camp 0 0 +3
    Gems
    ?
    +1 Commerce Mine 0 +1 +5
    Gold
    Hills (Desert, Grassland, Plains)
    +1 Commerce Mine 0 +1 +6
    Incense
    ?
    +1 Commerce Plantation 0 0 +5
    Ivory
    Grassland, Jungle, Plains
    +1 Hammer Camp 0 +1 +1
    Silk
    Forest
    +1 Commerce Plantation 0 0 +3
    Silver
    Hills (Desert, Plains)
    +1 Commerce Mine 0 +1 +4
    Spices
    Grassland, Plains
    +1 Commerce Plantation +1 0 +2
    Sugar
    Plains
    +1 Food Plantation +1 0 +1
    Wine
    Plains

    +1 Commerce
    Winery +1 0 +2
    Whales
    Coast, Ocean
    +1 Food Whaling Boats 0 +1 +2


    Food Resources Effect Improvement Yield
    Bananas
    Jungle
    +1 Food Plantation +2 0 0
    Clam
    Coast
    +1 Food Fishing Boats +2 0 0
    Corn
    Desert, Grassland
    +1 Food Farm +2 +0 +1
    Cows
    Grassland, Plains
    +1 Food Pasture +1 +2 0
    Crab
    Coast
    +1 Food Fishing Boats +2 0 0
    Deer
    Plains, Tundra
    +1 Food Camp +2 0 0
    Fish
    Coast, Ocean
    +1 Food Fishing Boats +3 0 0
    Pigs
    Grassland, Hills (Grassland), Jungle
    +1 Food Pasture +3 0 0
    Rice
    Grassland, Jungle
    +1 Food Farm +1 0 0
    Sheep
    Grassland
    +1 Food Pasture +2 0 1
    Wheat
    Plains
    +1 Food Farm +2 0 0

    All resources (except Uranium) give a bonus to the base output of a tile. This bonus is listed the 'Effect' column. In addition all luxury resources give +1 happiness, and all food resources +1 health, to every connected city in your civilization, if they are improved. Strategic resources are needed to build certain units, and speed up the production of some buildings and wonders. Their effect is listed. Yield is the extra amount of Food, Hammers & Commerce that improving the resource yields to the tile the resource is on. Under the name of each resource, the terrain types on which the resource can be found are given. These are for standard map settings, obviously on custom-designed maps or map scripts this can be different.

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