The Goals file defines the various goals that the AI can pursue. The various goals that are defined within this file can then be set from the Strategies file where they are given priority ratings and other attributes.
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GameFile.txt
- Created by: Martin Gühmann
- Published: December 4, 2004, 19:19
- 0 comments
GameFile.txt
\CTP2_DATA\DEFAULT\GAMEDATA\GameFile.txt...
This files contains a list of the various game text files that are to be loaded. The number of files and their order are important. Changes to this file can cause the game to stop running. -
Feat.slc
- Created by: Martin Gühmann
- Published: December 3, 2004, 21:48
- 0 comments
Feat.slc
\CTP2_DATA\DEFAULT\GAMEDATA\Feats.slc...
This file contains the SLIC scripts to define the Feat message boxes. See the SLIC scripting documentation for more information on how to write message box scripts. -
Feat.txt
- Created by: Martin Gühmann
- Published: December 3, 2004, 21:41
- 0 comments
Feat.txt
\CTP2_DATA\DEFAULT\GAMEDATA\Feat.txt...
This file defines the various Feats that can be accomplished in the game. There are two basic types of Feats and three custom Feats possible in the game. The basic Feats are first nation to discover an Advance and first nation to build X number of buildings. Any number of these basic Feats can be defined.
The three custom Feats (FEAT_SAILED_AROUND_THE_WORLD, FEAT_CONQUERED_BY_FORCE and FEAT_CITY_RECAPTURED) are hard-coded in the game and must exist in the Feat.txt file. The conditions that trigger these Feats cannot be changed without changing the source code though their effects can be changed. New custom Feats can be created and logic for triggering them must be written in SLIC scripts. See the SLIC scripting documentation for more information on how SLIC scripts could be used to trigger Feats. -
EndGameObjects.txt
- Created by: Martin Gühmann
- Published: December 3, 2004, 21:02
- 0 comments
EndGameObjects.txt
\CTP2_DATA\DEFAULT\GAMEDATA\EndGameObjects.txt...
This file defines variables that affect the end game conditions. All five sections must be defined. -
DiplomacyThreat.txt
- Created by: Martin Gühmann
- Published: December 3, 2004, 20:58
- 0 comments
DiplomacyThreat.txt
\CTP2_DATA\DEFAULT\AIDATA\DiplomacyThreat.txt...
This file defines the variables for each threat type available in diplomacy and primarily affects the UI. -
DiplomacyProposal.txt
- Created by: Martin Gühmann
- Published: December 3, 2004, 20:48
- 0 comments
DiplomacyProposal.txt
\CTP2_DATA\DEFAULT\AIDATA\DiplomacyProposal.txt...
This file defines the variables for each proposal type available in diplomacy and primarily affects the UI. Entries from this file are referenced in the Diplomacy.txt state definitions. -
Diplomacy.slc
- Created by: Martin Gühmann
- Published: December 3, 2004, 20:22
- 0 comments
Diplomacy.slc
\CTP2_DATA\DEFAULT\GAMEDATA\Diplomacy.slc...
The Diplomacy SLIC file can be used to define custom SLIC scripts to fine tune AI diplomacy. It also contains SLIC message box definitions for some diplomacy related messages. See the AI Customization document for more information on how to write AI Diplomacy SLIC scripts.
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Diplomacy.txt
- Created by: Martin Gühmann
- Published: December 3, 2004, 20:13
- 0 comments
Diplomacy.txt
\CTP2_DATA\DEFAULT\AIDATA\Diplomacy.txt...
This file defines the Diplomatic States. The active Diplomatic State is selected by logic from within the game. Future plans are to expose the state selection logic to SLIC so state changes can be scripted in SLIC scripts. -
Concept.txt
- Created by: Martin Gühmann
- Published: December 3, 2004, 19:28
- 0 comments
Concept.txt
\CTP2_DATA\DEFAULT\GAMEDATA\Concept.txt This file contains a list of Concept to appear in the Great Library. Each Concept entry in the file must have two Icon IDs. The first is not used and can be set to CONCEPT_DEFAULT_ICON. The second must be a valid Icon ID from UnitIcon.txt and sets the data to be used in the Great Library. The first line of the file must contain the total number of concepts in the file....
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Latest Articles
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\CTP2_DATA\DEFAULT\AIDATA\Strategies.txt...
The Strategies.txt file defines the various strategic states for the AI. See the AI customization document for details on how the strategic states are used by the AI.-
Channel: DataFiles
December 4, 2010, 21:31 -
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\CTP2_DATA\DEFAULT\AIDATA\WonderBuildLists.txt...
This file contains build lists of Wonders for the AI to build. The build list names are referenced in BuildListSequences.txt and reference Wonders from Wonders.txt.-
Channel: DataFiles
December 4, 2010, 21:14 -
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\CTP2_DATA\DEFAULT\AIDATA\UnitBuildLists.txt...
This file contains build lists of Units for the AI to build. The build list names are special and are directly referenced by the AI code. The lists reference Units from Units.txt.-
Channel: DataFiles
December 4, 2010, 21:09 -
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\CTP2_DATA\DEFAULT\AIDATA\Personalities.txt...
This file define the personality attributes for various personalities. The personality names are referenced from Strategies.txt.-
Channel: DataFiles
December 4, 2010, 20:51 -
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\CTP2_DATA\DEFAULT\AIDATA\ImprovementLists.txt...
This file contains build lists of Tile Improvements for the AI to build. The build list names are referenced in Strategies.txt and reference Tile Improvements from TileImp.txt.-
Channel: DataFiles
December 4, 2010, 20:42 -
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\CTP2_DATA\DEFAULT\GAMEDATA\Hscore.txt...
This file contains the High Score information for games played. The shipped version of this file is blank. And no modifications of this file should be necessary.-
Channel: DataFiles
December 4, 2010, 20:37 -