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EndGameObjects.txt

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  • Strategies.txt
    by Martin Gühmann
    \CTP2_DATA\DEFAULT\AIDATA\Strategies.txt

    The Strategies.txt file defines the various strategic states for the AI. See the AI customization document for details on how the strategic states are used by the AI.
    ...
    December 4, 2010, 21:31
  • WonderBuildLists.txt
    by Martin Gühmann
    \CTP2_DATA\DEFAULT\AIDATA\WonderBuildLists.txt

    This file contains build lists of Wonders for the AI to build. The build list names are referenced in BuildListSequences.txt and reference Wonders from Wonders.txt.
    ...
    December 4, 2010, 21:14
  • UnitBuildLists.txt
    by Martin Gühmann
    \CTP2_DATA\DEFAULT\AIDATA\UnitBuildLists.txt

    This file contains build lists of Units for the AI to build. The build list names are special and are directly referenced by the AI code. The lists reference Units from Units.txt.
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    December 4, 2010, 21:09
  • Personalities.txt
    by Martin Gühmann
    \CTP2_DATA\DEFAULT\AIDATA\Personalities.txt

    This file define the personality attributes for various personalities. The personality names are referenced from Strategies.txt.
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    December 4, 2010, 20:51
  • ImprovementLists.txt
    by Martin Gühmann
    \CTP2_DATA\DEFAULT\AIDATA\ImprovementLists.txt

    This file contains build lists of Tile Improvements for the AI to build. The build list names are referenced in Strategies.txt and reference Tile Improvements from TileImp.txt.
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    December 4, 2010, 20:42
  • Hscore.txt
    by Martin Gühmann
    \CTP2_DATA\DEFAULT\GAMEDATA\Hscore.txt

    This file contains the High Score information for games played. The shipped version of this file is blank. And no modifications of this file should be necessary.
    ...
    December 4, 2010, 20:37
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