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Govern.txt

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  • Govern.txt

    \CTP2_DATA\DEFAULT\GAMEDATA\Govern.txt

    This file defines the attributes for each Government in the game.

    Example:
    GOVERNMENT_ANARCHY
    {
    Icon ICON_GOV_ANARCHY
    Rank 0
    SameRankAdvice GOVERNMENT_ANARCHY_SAME_RANK_ADVICE
    HigherRankAdvice GOVERNMENT_ANARCHY_HIGHER_RANK_ADVICE
    RationsExpectation -1
    PositiveRationsCoef 1
    NegativeRationsCoef 1
    WorkdayExpectation -1
    PositiveWorkdayCoef 1
    NegativeWorkdayCoef 1
    WagesExpectation -1
    PositiveWagesCoef 1
    NegativeWagesCoef 1
    FoodCoef 0.75
    ProductionCoef 0.75
    InfrastructureCoefficient 0.25
    CrimeCoef 2
    CrimeOffset 95
    KnowledgeCoef 0.1
    MaxScienceRate 0
    GoldCoef 0.75
    CapitalizationCoefficient 0.25
    UnitRushModifier 4
    BuildingRushModifier 3
    WonderRushModifier 6
    EndGameRushModifier 6
    MaxIncomingTrade 100000
    MaxOutgoingTrade 100000
    PollutionCoef 1
    PollutionUnhappyCoef 0
    SupportCoef 1
    TurnsToNewReadiness 20
    ReadyPeaceCoef 0.5
    ReadyPeaceHP 0.5
    ReadyAlertCoef 0.75
    ReadyAlertHP 0.8
    ReadyWarCoef 1
    ReadyWarHP 1
    DefenseCoef 1
    WarDiscontentMaxUnits 0
    WarDiscontentPerUnit 0.1
    ConquestDistress -5
    ConquestDistressDecay 0.2
    OverseasCoef 0
    OverseasDefeatDecay 0
    OverseasDefeatCoef 1
    HomeDefeatDecay 0.5
    HomeDefeatCoef 1
    MaxMartialLawUnits 5
    MartialLawEffect 1
    MartialLawThreshold 80
    AtHomeRadius 2
    EmpireDistanceScale 0.00001
    MinEmpireDistance 100
    MaxEmpireDistance 4000
    TooManyCitiesThreshold 1000
    TooManyCitiesCoefficient 0.5
    ProfessionalUnits 0
    GrowthRank 0
    ProductionRank 0
    CommerceRank 0
    ScienceRank 0
    GoldRank 0
    MilitaryRank 0
    PollutionRank 0
    LoyaltyRank 0
    MartialLawRank 0
    }
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