Public health has been an important issue for all rulers, especially since cities grew really large, and epidemics have changed history several times, but none of the Civ games has a proper health or disease model.
Health has been represented by city population caps that could be lifted by aqueducts, sewer systems and hospitals. Plague used to be a random event in Civ 1. In Civ 3 it was back with a vengeance, decimating the population of most cities near jungles. And of course we have the Cure for Cancer and Longevity...
A simple disease model could be split between two parts - one simulating common diseases, and one modelling plague and other epidemics.
High population, pollution and tropical terrain would make some citizens sick, so that they eat without working. Certain city improvements and techs would decrease the number of sick citizens.
Extreme sickness would trigger a plague. The plague would spread to other cities with many sick citizens, killing some of them. The plague would strike harder against low-tech civilizations, and the ones that have experienced few plagues before. (Compare native Americans.)
Health has been represented by city population caps that could be lifted by aqueducts, sewer systems and hospitals. Plague used to be a random event in Civ 1. In Civ 3 it was back with a vengeance, decimating the population of most cities near jungles. And of course we have the Cure for Cancer and Longevity...
A simple disease model could be split between two parts - one simulating common diseases, and one modelling plague and other epidemics.
High population, pollution and tropical terrain would make some citizens sick, so that they eat without working. Certain city improvements and techs would decrease the number of sick citizens.
Extreme sickness would trigger a plague. The plague would spread to other cities with many sick citizens, killing some of them. The plague would strike harder against low-tech civilizations, and the ones that have experienced few plagues before. (Compare native Americans.)
Comment