Combat in Civ 1, 2 & 3 is made according to a tactical model, where each unit type (swordsman, chariot, tank etc) is controlled separately.
Such models would be useful for pure wargames which simulate campaigns in a limited geographic region during a few years or less - like Caesar's conquest of Gaul or the Spanish civil war.
A game that spans 6 000 years of world history needs a strategic combat model where the player controls armies rather than units.
The easiest way to make a new combat model would be to borrow it from some other strategic game, for instance Europa Universalis.
A compromise would be to keep the combat system of Civ 3, but putting more emphasis on Armies.
Such models would be useful for pure wargames which simulate campaigns in a limited geographic region during a few years or less - like Caesar's conquest of Gaul or the Spanish civil war.
A game that spans 6 000 years of world history needs a strategic combat model where the player controls armies rather than units.
The easiest way to make a new combat model would be to borrow it from some other strategic game, for instance Europa Universalis.
A compromise would be to keep the combat system of Civ 3, but putting more emphasis on Armies.
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