Announcement

Collapse
No announcement yet.

Civilization 2: Units

Collapse
X
Collapse

  • Civilization 2: Units

    Here are all the units in Civilization 2. The unit list is organized in the following categories:

    1. Stone Age-Medieval Era Units
    2. Early Medieval-Industrial Era
    3. Non-Mechanized Modern Units
    4. Modern Mechanized Units and Artillery
    5. Air Units
    6. Modern Naval Units
    7. Weapons of Mass Destruction
    8. Noncombatant Units
    9. Diplomacy Units

    Stone Age-Medieval Era Units

    Icon Name Desrciption Attack Defense Movement Hit Points Fire Points Costs (Shields) Info
    Warriors Your first unit these guys are not much, but they can protect you for a while as well as provide cheap cannon fodder. 1 1 1 1 1 10
    Phalanx Your first real defense. These guys fortified in a city can hold most attacks off for the early part of the game. 1 2 1 1 1 20
    Archers Although you can build your own archers (after discovering Warrior Code) your fist few are likely to come from goodie huts. 3 2 1 1 1 30
    Legion One of my favorite units (since I like the Romans, hey, with a name like Romulo, you have to!) these guys pack quite a punch! Requires iron workning. 4 2 1 1 1 40
    Horsemen At a cheap cost, these guys a a good force for exploration. 2 1 2 1 1 20
    Chariot Available as with the discovery of the wheel, these guys are great for exploring and attack. 3 1 2 1 1 30
    Elephants These guys rule! On of my favorite units. One of the main reasons to discover Polytheism. 4 1 2 1 1 40
    Catapult Nothing new here. 6 1 1 1 1 40
    Triemes Essentially the same as civilization trirenes, I think the major diferences are a lesser chance of being lost at sea. Computer trirenes also (I think) share that risk now. 1 1 3 1 1 30

    Early Medieval-Industrial Era

    Icon Name Desrciption Attack Defense Movement Hit Points Fire Points Costs (Shields) Info
    Knights With their relatively high defense , these guys are sure to be a favorite unit. They become available with the Chivalry advance. 4 2 2 1 1 40
    Crusaders An interesting alternative to Knights, the Crusaders feature a higher attack with a lower defense capability. Howevern since they become available with a peaceful advance (monotheism) they are a nice unit in their own. 5 1 2 1 1 40
    Fanatics These guys are unique in that they can only be built under Fundamentalism. Their low cost and the lack of maintnance costs (under Fundamentalism) makes them an attractive unit, however, the cost of switching to Fundamentalism makes them costly. 4 4 1 2 1 20
    Dragoons Available as soon as you discover Leadership, they guys are a great unit. 5 2 2 2 1 50
    Cavalry This is king of the mounted units. I think the numbers speak for themselves. 8 3 2 2 1 50
    Cannon Similiar to the cannon in Civilization, but with slightly better befense due to its higher hitpoints. 8 1 1 2 1 40
    Musketeers Veterans from civilization will note that this version of the musketeers has a higher attack rating, making it more useful. 3 3 1 2 1 30
    Caravel This is the first true seaworthy vessel you'll build. It can carry up to 3 friendly units. 2 1 3 1 1 40
    Galleon Both the galleon and the Frigate become available with Magnetism. The Galleon is the old world equivalent of the transport. It can carry up to 4 friendly gound units. 0 2 4 2 1 40
    Frigate This is the first real attack ship. It can carry up to 2 friendly gound units. 4 2 4 2 1 40
    Ironclad A much better attack vessel due to it's higher hipoints. Prerequisite: Steam engine. 4 4 4 3 1 60

    Non-Mechanized Modern units

    Icon Name Desrciption Attack Defense Movement Hit Points Fire Points Costs (Shields) Info
    Partisans I won't tell you what these guys do, just find out by capturing a city from a civilization that has discovered Guerilla Warfare. 4 4 1 2 1 50
    Riflemen A good defense unit, although it is a lot stronger than it's Civiilization counterpart. 5 4 1 2 1 40
    Alpine Troops Contrary to popular belief, these guys can move even in deserts! (although they must get very hot in that snow suit). These are a great defense unit, and become available with the discovery of tactics. They also move in the manner of the explorer (treat all squares as roads). 5 5 1 2 1 50
    Marines One of my favorite units, aside from their impressive attack/defense statistics, marines can attack directly from ships (Amphibious Assault), making them very effective. 8 5 2 2 1 60
    Paratroopers These guys are awesone. They can paradrop (and make one attack) anywhere within 10 squares of the city or airbase they occupy, making them excellent for taking over enemy cities. 6 4 1 2 1 60

    Modern Mechanized Units and Artillery

    Icon Name Desrciption Attack Defense Movement Hit Points Fire Points Costs (Shields) Info
    Mechanized Infantry The best unit for city defense. 6 6 3 3 1 50
    Armor Mobile and strong, a very nice unit to have on your side. 10 5 3 3 1 80
    Artillery The modern version of the cannon and catapult. 10 1 1 2 2 80
    Howitzer Aside from being a strong unit to begin with, these guys ignore the effects of city walls. 12 2 2 3 2 60

    Air Units

    Icon Name Desrciption Attack Defense Movement Hit Points Fire Points Costs (Shields) Info
    Fighter Your basic fighter is the first type of air unit you can usually build. Only other fighters, AEGIS Cruisers and SAM batteries can defend against the fighters. 4 2 10 2 2 60
    Bomber Essentially the same as the ones in the original Civilization. 12 1 8(16) 2 2 120
    Helicopter Finally! An air unit that can fly indefinitely! (well, almost, you'll see). 10 3 6 2 2 100
    Stealth Fighter A souped up version of the fighter that replaces the standard fighter when Stealth is discovered. 8 3 14 2 2 80
    Stealth Bomber A souped up version of the bomber that replaces the standard bomber when Stealth is discovered. 14 3 12(24) 2 2 160

    Modern Naval Units

    Icon Name Desrciption Attack Defense Movement Hit Points Fire Points Costs (Shields) Info
    Destroyer A weak vessel in comparison to other ships, the destroyer has the special ability to spot submarines in adjacent squares. 4 4 6 3 1 60
    Cruiser One of the first advanced naval units you'll probably build, the cruiser is a pretty tought 6 6 5 3 2 80
    AEGIS Cruiser A more advanced version of the cruiser, it becomes available with the discovery of Rocketry. Its defense factor is doubled against air units and missiles. 8 8 5 3 2 100
    Battleship The strongest of your sea units. Expensive to build, make sure you build a veteran by using the Port Facility improvement. 8 8 5 3 2 100
    Submarine Although somewhat weak in defense, since it remains invisible to most ships until it attacks, the submarine can cripple enemy shipping lanes. 10 2 3 3 2 60
    Aircraft carrier Unlike it original Civilization predecessor (it used to be ADM 1/12/5) the new carrier is rather whimpy, although it does have a lot of Hp's. 9 1 5 2 2 160
    Transport Can carry up to 8 units. Excellent choice to use with marines. 0 3 5 3 1 50

    Weapons of Mass Destruction

    Icon Name Desrciption Attack Defense Movement Hit Points Fire Points Costs (Shields) Info
    Cruise Missile A limited, cheap substitute for nukes that cause no pollution. A one shot weapon. 20 0 12 1 3 40
    Nuclear weapons Enough said. Note that in Civ II computer civilizations are much more likely to use these guys than in the original Civilization. 99 0 16 1 1 160

    Noncombatant Units

    You can't win with just these guys (well, you could) but they are essential or helful.

    Icon Name Desrciption Attack Defense Movement Hit Points Fire Points Costs (Shields) Info
    Settlers The old reliable settler. No new improvements here.
    Engineers The enginners ROCK! These guys are awesome. They become available with the discovery of explosives. They are a super settler. They can build faster and can transform terrains, from say hills to grassland.
    Explorers These guys become available with the discovery of seafaring. These are nice since they treat all terrains (even mountains) as roads, so they can move 3 squares per turn.
    Caravan Nothing new here.
    Freight The modern version of the caravan (camels just don't make sense in the industrial age). Becomes available with the corporation. Can move two squares.

    Diplomacy Units

    Icon Name Desrciption Attack Defense Movement Hit Points Fire Points Costs (Shields) Info
    Diplomat The same old guy, with a few twits. Now, you don't have to send one out everytime you want an audience (if you have an embassy). Foreign nations can also expel your diplomats.
    Spy The modern diplomat, it becomes available when you discover (what else) espionage. It has many useful powers such as bribing units, sabotaging units, stealing specific technologies and more!
      Posting comments is disabled.

    Article Tags

    Collapse

    Latest Articles

    Collapse

    • Civilization 2: Info
      Martin Gühmann
      This is where you will find lots of information on the Civilization II series, for the beginner, amateur and pro. To begin with, for those of you who are interested in submitting something of yours that you believe would be useful to CivII gamers such as yourself, please comment here. Introduction Civilization II is the sequel to the classic game Civilization. In Civilization and its sequel, in the beginning you rule over a tiny, nomadic tribe. It is your task to bring this puny settler away from its primitive past to control an empire that spans the globe, hopefully sometimes launching a space craft to reach and colonize a nearby star. Of course, in the process you have to found cities, control diplomatic relation with other civilizations, research technology, create, train, and command a hopefully elite army, build wonders of the world, pave roads, plant farms, mine mines, lay fortresses, and plan your cities to become glittering marvels recongnized for millenia. We hope you will find this page useful in your journey to building the ultimate civilization. You may ask, how is CivII different from the original? Well, Civ2 makes a great game better. Civ2 keeps all the aspects of the original, modernizes them, adds video and better graphics, and puts in some more technologies and aspects to the game. There are more diplomacy options, new wonders of the world such as Leonardo's Workshop, new units like Stealth Bomber and Paratrooper, and new city improvements like Coastal Fortress. If you liked Civ, you'll find this one just as addicting as the original. Below are some information packages we have gathered from various resources, all together in one convienient place. With a click- and-easy download, you'll learn all the tools of the trade from all angles. Units & Wonders of the World You are now able to read about and view (Courtesy of The Civilization II For The Macintosh Page) the various units and Wonders of The World found in CivII. Below we have a table which will link you to the various page resources we now have online. Hope you will find them useful, for the newbie and accompished CivII'er in all of us. Civilization 2: Units Civilization 2: Wonders of the Ancient World Civilization 2: Wonders of the Renaissance Civilization 2: Wonders of the Industrial Age Civilization 2: Wonders of the Modern World Screen Shots See the index below if you would like to check out the Apolyton's collection of Screenshots of Civilization II, just in case you haven't had a chance before to see what the game looks like, or you're just curious. We are acc...
      September 14, 2012, 18:28
    • Civilization 2: Wonders of the Modern World
      Martin Gühmann

      Apollo Program

      Prerequisite: Space Flight
      Cost: 600 Shields
      Effect: Allows the contruction of spaceships by all civilizations and reveals the entire map.
      Expires: Never

      Cure for Cancer

      Prerequisite: Genetic Engineering
      Cost: 600 Shields
      Effect: One extra happy citizen in every city.
      Expires: Never

      Hoover Dam

      Prerequisite: Electronics
      Cost: 600 Shields
      Effect: Provides Hydro Power to every city on every continent.
      Expires: Never

      Manhattan Project

      Prerequisite:
      Cost: 600 Shields
      Effect: Allows construction of nuclear weapons.
      Expires: Never
      SETI Program ...
      September 14, 2012, 17:54
    • Civilization 2: Wonders of the Industrial Age
      Martin Gühmann

      Adam Smith's Trading Co.

      Prerequisite: Economics
      Cost: 400 Shields
      Effect: Pays the maintenance for all city improvements with a cost of one coin per turn others are not affected.
      Expires: Never

      Darwin's Voyage

      Prerequisite: Railroad
      Cost: 400 Shields
      Effect: Grant two instant civilization advances.
      Expires: Functions only on the turn it is built.

      Eiffel Tower

      Prerequisite: Steam Engine
      Cost: 300 Shields
      Effect: Improves other civilation's attitude towards you.
      Expires: Never

      Issac Newton's College

      Prerequisite: Theory of Gravity
      Cost: 400 Shields
      Effect: Doubles science output of city where it's built.
      Expires: Never
      J...
      September 14, 2012, 17:52
    • Civilization 2: Wonders of the Renaissance
      Martin Gühmann

      Copernicus' Observatory

      Prerequisite: Astronomy
      Cost: 200 Shields
      Effect: Increases science output of city where it is built by 50 %.
      Expires: Never

      King Richard's Crusade

      Prerequisite: Engineering
      Cost: 300 Shields
      Effect: Every square in the radius of the city where it is built by produces one extra shield.
      Expires: Discovery of Industrialization

      Magellan's Expedition

      Prerequisite: Navigation
      Cost: 400 Shields
      Effect: Increases the movement of all ships by two.
      Expires: Never
      Marco Polo's Embassy Prerequisite: Trade Cost: 200 Shields Effect: You automatically stablish an enbassy with every rival civilization. Expires: Discovery of Communism ...
      September 14, 2012, 17:49
    • Civilization 2: Wonders of the Ancient World
      Martin Gühmann

      Colossus

      Prerequisite: Bronze working
      Cost: 200 Shields
      Effect: City where Colossus is built generates an extra unit of trade in every square that is already producing trade.
      Expires: Discovery of Flight

      Great Library

      Prerequisite: Literacy
      Cost: 300 Shields
      Effect: Civilization automatically receives any advance discovered by two other civilizations.
      Expires: Discovery of Electricity

      The Great Wall

      Prerequisite: Masonry
      Cost: 300 Shields
      Effect: Acts as city wall in all friendly cities. Doubles attack atrength vs Barbarians. Enemy civilizations are forced to offer cease fire or peace.
      Expires: Discovery of Metallurgy
      Hanging Gardens Prerequisite: Pottery Cost: 200 Shields Effect: Makes 3 content citizens happy in city where it's built, and one content citizen happy in all other friendly sities. Expires: Discovery of Railroad ...
      September 11, 2012, 17:40
    • Civilization 2: Units
      Martin Gühmann

      Here are all the units in Civilization 2. The unit list is organized in the following categories:

      1. Stone Age-Medieval Era Units
      2. Early Medieval-Industrial Era
      3. Non-Mechanized Modern Units
      4. Modern Mechanized Units and Artillery
      5. Air Units
      6. Modern Naval Units
      7. Weapons of Mass Destruction
      8. Noncombatant Units
      9. Diplomacy Units
      ...
      September 7, 2012, 19:02
    • Working...
      X