Here are all the units in Civilization 2. The unit list is organized in the following categories:
- Stone Age-Medieval Era Units
- Early Medieval-Industrial Era
- Non-Mechanized Modern Units
- Modern Mechanized Units and Artillery
- Air Units
- Modern Naval Units
- Weapons of Mass Destruction
- Noncombatant Units
- Diplomacy Units
Stone Age-Medieval Era Units
Icon | Name | Desrciption | Attack | Defense | Movement | Hit Points | Fire Points | Costs (Shields) | Info |
---|---|---|---|---|---|---|---|---|---|
Warriors | Your first unit these guys are not much, but they can protect you for a while as well as provide cheap cannon fodder. | 1 | 1 | 1 | 1 | 1 | 10 | ||
Phalanx | Your first real defense. These guys fortified in a city can hold most attacks off for the early part of the game. | 1 | 2 | 1 | 1 | 1 | 20 | ||
Archers | Although you can build your own archers (after discovering Warrior Code) your fist few are likely to come from goodie huts. | 3 | 2 | 1 | 1 | 1 | 30 | ||
Legion | One of my favorite units (since I like the Romans, hey, with a name like Romulo, you have to!) these guys pack quite a punch! Requires iron workning. | 4 | 2 | 1 | 1 | 1 | 40 | ||
Horsemen | At a cheap cost, these guys a a good force for exploration. | 2 | 1 | 2 | 1 | 1 | 20 | ||
Chariot | Available as with the discovery of the wheel, these guys are great for exploring and attack. | 3 | 1 | 2 | 1 | 1 | 30 | ||
Elephants | These guys rule! On of my favorite units. One of the main reasons to discover Polytheism. | 4 | 1 | 2 | 1 | 1 | 40 | ||
Catapult | Nothing new here. | 6 | 1 | 1 | 1 | 1 | 40 | ||
Triemes | Essentially the same as civilization trirenes, I think the major diferences are a lesser chance of being lost at sea. Computer trirenes also (I think) share that risk now. | 1 | 1 | 3 | 1 | 1 | 30 |
Early Medieval-Industrial Era
Icon | Name | Desrciption | Attack | Defense | Movement | Hit Points | Fire Points | Costs (Shields) | Info |
---|---|---|---|---|---|---|---|---|---|
Knights | With their relatively high defense , these guys are sure to be a favorite unit. They become available with the Chivalry advance. | 4 | 2 | 2 | 1 | 1 | 40 | ||
Crusaders | An interesting alternative to Knights, the Crusaders feature a higher attack with a lower defense capability. Howevern since they become available with a peaceful advance (monotheism) they are a nice unit in their own. | 5 | 1 | 2 | 1 | 1 | 40 | ||
Fanatics | These guys are unique in that they can only be built under Fundamentalism. Their low cost and the lack of maintnance costs (under Fundamentalism) makes them an attractive unit, however, the cost of switching to Fundamentalism makes them costly. | 4 | 4 | 1 | 2 | 1 | 20 | ||
Dragoons | Available as soon as you discover Leadership, they guys are a great unit. | 5 | 2 | 2 | 2 | 1 | 50 | ||
Cavalry | This is king of the mounted units. I think the numbers speak for themselves. | 8 | 3 | 2 | 2 | 1 | 50 | ||
Cannon | Similiar to the cannon in Civilization, but with slightly better befense due to its higher hitpoints. | 8 | 1 | 1 | 2 | 1 | 40 | ||
Musketeers | Veterans from civilization will note that this version of the musketeers has a higher attack rating, making it more useful. | 3 | 3 | 1 | 2 | 1 | 30 | ||
Caravel | This is the first true seaworthy vessel you'll build. It can carry up to 3 friendly units. | 2 | 1 | 3 | 1 | 1 | 40 | ||
Galleon | Both the galleon and the Frigate become available with Magnetism. The Galleon is the old world equivalent of the transport. It can carry up to 4 friendly gound units. | 0 | 2 | 4 | 2 | 1 | 40 | ||
Frigate | This is the first real attack ship. It can carry up to 2 friendly gound units. | 4 | 2 | 4 | 2 | 1 | 40 | ||
Ironclad | A much better attack vessel due to it's higher hipoints. Prerequisite: Steam engine. | 4 | 4 | 4 | 3 | 1 | 60 |
Non-Mechanized Modern units
Icon | Name | Desrciption | Attack | Defense | Movement | Hit Points | Fire Points | Costs (Shields) | Info |
---|---|---|---|---|---|---|---|---|---|
Partisans | I won't tell you what these guys do, just find out by capturing a city from a civilization that has discovered Guerilla Warfare. | 4 | 4 | 1 | 2 | 1 | 50 | ||
Riflemen | A good defense unit, although it is a lot stronger than it's Civiilization counterpart. | 5 | 4 | 1 | 2 | 1 | 40 | ||
Alpine Troops | Contrary to popular belief, these guys can move even in deserts! (although they must get very hot in that snow suit). These are a great defense unit, and become available with the discovery of tactics. They also move in the manner of the explorer (treat all squares as roads). | 5 | 5 | 1 | 2 | 1 | 50 | ||
Marines | One of my favorite units, aside from their impressive attack/defense statistics, marines can attack directly from ships (Amphibious Assault), making them very effective. | 8 | 5 | 2 | 2 | 1 | 60 | ||
Paratroopers | These guys are awesone. They can paradrop (and make one attack) anywhere within 10 squares of the city or airbase they occupy, making them excellent for taking over enemy cities. | 6 | 4 | 1 | 2 | 1 | 60 |
Modern Mechanized Units and Artillery
Icon | Name | Desrciption | Attack | Defense | Movement | Hit Points | Fire Points | Costs (Shields) | Info |
---|---|---|---|---|---|---|---|---|---|
Mechanized Infantry | The best unit for city defense. | 6 | 6 | 3 | 3 | 1 | 50 | ||
Armor | Mobile and strong, a very nice unit to have on your side. | 10 | 5 | 3 | 3 | 1 | 80 | ||
Artillery | The modern version of the cannon and catapult. | 10 | 1 | 1 | 2 | 2 | 80 | ||
Howitzer | Aside from being a strong unit to begin with, these guys ignore the effects of city walls. | 12 | 2 | 2 | 3 | 2 | 60 |
Air Units
Icon | Name | Desrciption | Attack | Defense | Movement | Hit Points | Fire Points | Costs (Shields) | Info |
---|---|---|---|---|---|---|---|---|---|
Fighter | Your basic fighter is the first type of air unit you can usually build. Only other fighters, AEGIS Cruisers and SAM batteries can defend against the fighters. | 4 | 2 | 10 | 2 | 2 | 60 | ||
Bomber | Essentially the same as the ones in the original Civilization. | 12 | 1 | 8(16) | 2 | 2 | 120 | ||
Helicopter | Finally! An air unit that can fly indefinitely! (well, almost, you'll see). | 10 | 3 | 6 | 2 | 2 | 100 | ||
Stealth Fighter | A souped up version of the fighter that replaces the standard fighter when Stealth is discovered. | 8 | 3 | 14 | 2 | 2 | 80 | ||
Stealth Bomber | A souped up version of the bomber that replaces the standard bomber when Stealth is discovered. | 14 | 3 | 12(24) | 2 | 2 | 160 |
Modern Naval Units
Icon | Name | Desrciption | Attack | Defense | Movement | Hit Points | Fire Points | Costs (Shields) | Info |
---|---|---|---|---|---|---|---|---|---|
Destroyer | A weak vessel in comparison to other ships, the destroyer has the special ability to spot submarines in adjacent squares. | 4 | 4 | 6 | 3 | 1 | 60 | ||
Cruiser | One of the first advanced naval units you'll probably build, the cruiser is a pretty tought | 6 | 6 | 5 | 3 | 2 | 80 | ||
AEGIS Cruiser | A more advanced version of the cruiser, it becomes available with the discovery of Rocketry. Its defense factor is doubled against air units and missiles. | 8 | 8 | 5 | 3 | 2 | 100 | ||
Battleship | The strongest of your sea units. Expensive to build, make sure you build a veteran by using the Port Facility improvement. | 8 | 8 | 5 | 3 | 2 | 100 | ||
Submarine | Although somewhat weak in defense, since it remains invisible to most ships until it attacks, the submarine can cripple enemy shipping lanes. | 10 | 2 | 3 | 3 | 2 | 60 | ||
Aircraft carrier | Unlike it original Civilization predecessor (it used to be ADM 1/12/5) the new carrier is rather whimpy, although it does have a lot of Hp's. | 9 | 1 | 5 | 2 | 2 | 160 | ||
Transport | Can carry up to 8 units. Excellent choice to use with marines. | 0 | 3 | 5 | 3 | 1 | 50 |
Weapons of Mass Destruction
Icon | Name | Desrciption | Attack | Defense | Movement | Hit Points | Fire Points | Costs (Shields) | Info |
---|---|---|---|---|---|---|---|---|---|
Cruise Missile | A limited, cheap substitute for nukes that cause no pollution. A one shot weapon. | 20 | 0 | 12 | 1 | 3 | 40 | ||
Nuclear weapons | Enough said. Note that in Civ II computer civilizations are much more likely to use these guys than in the original Civilization. | 99 | 0 | 16 | 1 | 1 | 160 |
Noncombatant Units
You can't win with just these guys (well, you could) but they are essential or helful.
Icon | Name | Desrciption | Attack | Defense | Movement | Hit Points | Fire Points | Costs (Shields) | Info |
---|---|---|---|---|---|---|---|---|---|
Settlers | The old reliable settler. No new improvements here. | ||||||||
Engineers | The enginners ROCK! These guys are awesome. They become available with the discovery of explosives. They are a super settler. They can build faster and can transform terrains, from say hills to grassland. | ||||||||
Explorers | These guys become available with the discovery of seafaring. These are nice since they treat all terrains (even mountains) as roads, so they can move 3 squares per turn. | ||||||||
Caravan | Nothing new here. | ||||||||
Freight | The modern version of the caravan (camels just don't make sense in the industrial age). Becomes available with the corporation. Can move two squares. |
Diplomacy Units
Icon | Name | Desrciption | Attack | Defense | Movement | Hit Points | Fire Points | Costs (Shields) | Info |
---|---|---|---|---|---|---|---|---|---|
Diplomat | The same old guy, with a few twits. Now, you don't have to send one out everytime you want an audience (if you have an embassy). Foreign nations can also expel your diplomats. | ||||||||
Spy | The modern diplomat, it becomes available when you discover (what else) espionage. It has many useful powers such as bribing units, sabotaging units, stealing specific technologies and more! |