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Civilization 2: Wonders of the Modern World

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  • Civilization 2: Wonders of the Modern World

    Apollo Program

    Prerequisite: Space Flight
    Cost: 600 Shields
    Effect: Allows the contruction of spaceships by all civilizations and reveals the entire map.
    Expires: Never

    Cure for Cancer

    Prerequisite: Genetic Engineering
    Cost: 600 Shields
    Effect: One extra happy citizen in every city.
    Expires: Never

    Hoover Dam

    Prerequisite: Electronics
    Cost: 600 Shields
    Effect: Provides Hydro Power to every city on every continent.
    Expires: Never

    Manhattan Project

    Prerequisite:
    Cost: 600 Shields
    Effect: Allows construction of nuclear weapons.
    Expires: Never

    SETI Program

    Prerequisite: Computers
    Cost: 600 Shields
    Effect: Counts as a research lab in every city. Effectively increases science output by 50%.
    Expires: Never

    United Nations

    Prerequisite: Communism
    Cost: 600 Shields
    Effect: Counts as an embassy with every other civilization. Other civilizations must offer peace during negotiations. "Peacekeeping": May declare war as Democracy 50% of the time.
    Expires: Never

    Women's Suffrage

    Prerequisite: Industrialization
    Cost: 600 Shields
    Effect: Counts as Police Station in each of your cities.
    Expires: Never
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    • Civilization 2: Info
      by Martin Gühmann
      This is where you will find lots of information on the Civilization II series, for the beginner, amateur and pro. To begin with, for those of you who are interested in submitting something of yours that you believe would be useful to CivII gamers such as yourself, please comment here. Introduction Civilization II is the sequel to the classic game Civilization. In Civilization and its sequel, in the beginning you rule over a tiny, nomadic tribe. It is your task to bring this puny sett...
      September 14, 2012, 18:28
    • Civilization 2: Wonders of the Modern World
      by Martin Gühmann
      Apollo Program Prerequisite: Space Flight Cost: 600 Shields Effect: Allows the contruction of spaceships by all civilizations and reveals the entire map. Expires: Never ...
      September 14, 2012, 17:54
    • Civilization 2: Wonders of the Industrial Age
      by Martin Gühmann
      Adam Smith's Trading Co. Prerequisite: Economics Cost: 400 Shields Effect: Pays the maintenance for all city improvements with a cost of one coin per turn others are not affected. Expires: Never ...
      September 14, 2012, 17:52
    • Civilization 2: Wonders of the Renaissance
      by Martin Gühmann
      Copernicus' Observatory Prerequisite: Astronomy Cost: 200 Shields Effect: Increases science output of city where it is built by 50 %. Expires: Never ...
      September 14, 2012, 17:49
    • Civilization 2: Wonders of the Ancient World
      by Martin Gühmann
      Colossus Prerequisite: Bronze working Cost: 200 Shields Effect: City where Colossus is built generates an extra unit of trade in every square that is already producing trade. Expires: Discovery of Flight ...
      September 11, 2012, 17:40
    • Civilization 2: Units
      by Martin Gühmann
      Here are all the units in Civilization 2. The unit list is organized in the following categories: Stone Age-Medieval Era Units Early Medieval-Industrial Era Non-Mechanized Modern Units Modern Mechanized Units and Artillery Air Units Modern Naval Units Weapons of Mass Destruction Noncombatant Units Diplomacy Units ...
      September 7, 2012, 19:02
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