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Soren Johnson Plays Civ IV with Commentary

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  • Soren Johnson Plays Civ IV with Commentary

    Soren recently put up a few screencasts as he revisited Civ IV for the first time in years. Lots of little insights into what went into making the game, and reasons for certain design decisions. Check it out!

    Twitch is the world's leading video platform and community for gamers.



    Watch live video from SorenJohnson on TwitchTV

    • Dinner
      #4
      Dinner commented
      Editing a comment
      Originally posted by rah
      Everyone says that in the code the AI can't see hidden resources, yet he says that it does. Wonder if he's right.
      Of course he's right. He designed the game after all.

    • andrewlawrence
      #5
      andrewlawrence commented
      Editing a comment
      Most importantly, Civilization games are improved by real bits of history

    • Arslan230
      #6
      Arslan230 commented
      Editing a comment
      Originally posted by Dinner
      Of course he's right. He designed the game after all.
      The design of this game is wonderful and interesting to play.
    Posting comments is disabled.

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  • Soren Johnson Plays Civ IV with Commentary
    by Aeson
    Soren recently put up a few screencasts as he revisited Civ IV for the first time in years. Lots of little insights into what went into making the game, and reasons for certain design decisions. Check it out!




    Watch live video from SorenJohnson on TwitchTV...
    May 2, 2014, 22:43
  • Civilization IV: Civilization Reference
    by Martin Gühmann

    If you've been looking for a comprehensive, interactive reference tool for Civilization IV and its Warlods and Beyond the Sword expansion packs your wait is over. Apolyton Civilization Site staff member Robert "CyberShy" Plomp has exhaustively put together such a resource that comes in a general and unit-speicifc variety.

    Through an array of drop-down menus, mix and match combinations of particulars from the basics such as civilization and civics to particular buildings and bonuses on the 'General' sheet, and type through required technology with the 'Unit' document. Information is displayed in data-rich but easy-to-follow table format with colourful icons and pleasant shading.

    Should you any updates needed in future that have not been applied (e.g. as a result of one or more patches), contact Plomp directly.

    If you wanna comment on this please to so in the related forum thread Civ4 Interactive Series Reference Sheets.

    ...
    September 21, 2012, 16:01
  • Civilization IV: Unit Reference
    by Martin Gühmann

    If you've been looking for a comprehensive, interactive reference tool for Civilization IV and its Warlods and Beyond the Sword expansion packs your wait is over. Apolyton Civilization Site staff member Robert "CyberShy" Plomp has exhaustively put together such a resource that comes in a general and unit-speicifc variety.

    Through an array of drop-down menus, mix and match combinations of particulars from the basics such as civilization and civics to particular buildings and bonuses on the 'General' sheet, and type through required technology with the 'Unit' document. Information is displayed in data-rich but easy-to-follow table format with colourful icons and pleasant shading.

    Should you any updates needed in future that have not been applied (e.g. as a result of one or more patches), contact Plomp directly.

    If you wanna comment on this please to so in the related forum thread Civ4 Interactive Series Reference Sheets.

    ...
    September 1, 2012, 18:20
  • Civ 4 the List: List of Threadmasters
    by DarkCloud

    The List for Civ IV was a project that could not have been accomplished without the hard work and dedication of the many Threadmasters and ideas-finders on the forums. While idea-suggestors are likewise important, I have compiled here a list of the volunteers who went above and beyond the call of duty to take on the task of threadmastering a thread for the List.

    And here they are, alphabetically:

    Asmodean- Former Administrator of the List
    Azazel- Government and Social Engineering
    DarkCloud- Administrator; Civilizations, General, Scenario/Map Editor; List Formatter
    Fosse- The Polls
    Ixnay- Space
    Lajzar- Units
    MattH- Cheats
    Nikolai- AI, Resources, Terrain
    Octavian X- Wonders
    Platypus Rex- Regional and City Menus
    TechWins- Diplomacy
    Trifna- Movement/Supply, User Friendliness

    August 31, 2012, 18:13
  • Civ 4 the List: Closing Remarks
    by DarkCloud

    And so now the list has drawn to a close. Thousands of ideas have been culled from the Civ III community at Apolyton. Hopefully the list that we propose here has been easy enough to search through and hopefully it will lead to a great parnership between the players and the corporation.

    Good luck with your struggles and please, keep civving!

    -DarkCloud
    List Administrator

    PS: Here's a link to the Civ III-Ideas List compiled by Apolyton Fans on July 14, 1999 - Civ III List in case you wish to compare it to the current creation

    August 31, 2012, 18:05
  • Civ 4 the List: The Polls
    by Fosse

    Introduction

    Realizing that some polls about hot topics have already left the top page, and that newcomers to the discussion seldom dig through the back pages in order to find out what's been discussed before, I've decided to compile a list of the Civ 4 List related polls.

    I've abandoned keeping a running talley of votes, as it's a great deal of work that is immediatley outdated, and if you really were interested in the results you would visit the poll and read the comments.

    Now... the polls:

    Stacked vs. Single Unit Combat: The Battle Continues
    Should units be stacked into "armies" that fight and operate as a single unit, or does moving them one at a time provide a boost to strategic considerations?

    Resources: How to Handle
    Is a system with stores and limits on resources a better simulation and more fun, or tedious micromangement?

    From Civ 3 to Civ 4
    More of the same, or a bold new direction for Civ 4?

    Squares, Hexes, Octagons...
    Pick your poison, the traditional Civ Map, traditional War Games map, or something else entirely.

    Eras in Civ 4?
    Is the new era system a great addition, or a stifling hindrance?

    Espionage & Assymetrical Warfare
    Does Bond get his own unit?

    To 2000 AD or Beyond?
    Civ, From the Ancients to the Stars; or Civ, The Whole of Human History.

    {The List} United Nations
    A resolution for change... do you Veto?

    {The List} What Should Happen to Civ Traits?
    Should Civ 4 have homogenous Civs or even more differences?

    Terrain Improvements
    "Give me Workers, or Give me Death" vs "Micromagement Gives me Death."

    Nomads and Chiefdoms
    Should Civ 4 let us wander the great wide open?

    Civ 4 ideas - straights and canals
    Do you want straigts? Or canals?

    Civ 4 idea: Armies instead of units
    Once again, armies or single units?

    Health in Civ 4?
    Should we have sick Civs?

    Emphasis on Age
    Which historical era, if any, should get a boost in Civ 4?

    Civ 4 resistance
    Do you want partisans from Civ 2? Resistors from Civ 3? Or something new for Civ 4?

    Fire and Movement
    How should firepower and movement rates affect combat in Civ 4?

    Stacking Limits Y/N
    Assuming we have stacks, what sorts of stack limits should there be?

    Improved Poll: When should Civilization IV end?
    What is a good time for the game to end?

    Future Techs in Civ 4
    Which future era techs would you like in Civ 4?

    What ARE wonders, anyway?
    Well? What are they?

    Pollution Managers:
    Would you like Pollution Managment added to city screen?

    Tech Transmission


    Here is some food for thought from Civfanatics.

    -Respectfully Compiled by Fosse

    ...
    August 31, 2012, 18:03
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