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Soren Johnson Plays Civ IV with Commentary

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  • Soren Johnson Plays Civ IV with Commentary

    Soren recently put up a few screencasts as he revisited Civ IV for the first time in years. Lots of little insights into what went into making the game, and reasons for certain design decisions. Check it out!

    http://www.twitch.tv/sorenjohnson/c/4144162


    Watch live video from SorenJohnson on TwitchTV

    • Dinner
      #4
      Dinner commented
      Editing a comment
      Originally posted by rah
      Everyone says that in the code the AI can't see hidden resources, yet he says that it does. Wonder if he's right.
      Of course he's right. He designed the game after all.

    • andrewlawrence
      #5
      andrewlawrence commented
      Editing a comment
      Most importantly, Civilization games are improved by real bits of history

    • Arslan230
      #6
      Arslan230 commented
      Editing a comment
      Originally posted by Dinner
      Of course he's right. He designed the game after all.
      The design of this game is wonderful and interesting to play.
    Posting comments is disabled.

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  • Soren Johnson Plays Civ IV with Commentary
    by Aeson
    Soren recently put up a few screencasts as he revisited Civ IV for the first time in years. Lots of little insights into what went into making the game, and reasons for certain design decisions. Check it out!

    Watch live video from SorenJohnson on TwitchTV...
    May 2, 2014, 22:43
  • Civilization IV: Civilization Reference
    by Martin Gühmann

    If you've been looking for a comprehensive, interactive reference tool for Civilization IV and its Warlods and Beyond the Sword expansion packs your wait is over. Apolyton Civilization Site staff member Robert "CyberShy" Plomp has exhaustively put together such a resource that comes in a general and unit-speicifc variety.

    Through an array of drop-down menus, mix and match combinations of particulars from the basics such as civilization and civics to particular buildings and bonuses on the 'General' sheet, and type through required technology with the 'Unit' document. Information is displayed in data-rich but easy-to-follow table format with colourful icons and pleasant shading.

    Should you any updates needed in future that have not been applied (e.g. as a result of one or more patches), contact Plomp directly.

    If you wanna comment on this please to so in the related forum thread Civ4 Interactive Series Reference Sheets.

    ...
    September 21, 2012, 16:01
  • Civilization IV: Unit Reference
    by Martin Gühmann

    If you've been looking for a comprehensive, interactive reference tool for Civilization IV and its Warlods and Beyond the Sword expansion packs your wait is over. Apolyton Civilization Site staff member Robert "CyberShy" Plomp has exhaustively put together such a resource that comes in a general and unit-speicifc variety.

    Through an array of drop-down menus, mix and match combinations of particulars from the basics such as civilization and civics to particular buildings and bonuses on the 'General' sheet, and type through required technology with the 'Unit' document. Information is displayed in data-rich but easy-to-follow table format with colourful icons and pleasant shading.

    Should you any updates needed in future that have not been applied (e.g. as a result of one or more patches), contact Plomp directly.

    If you wanna comment on this please to so in the related forum thread Civ4 Interactive Series Reference Sheets.

    ...
    September 1, 2012, 18:20
  • Civ 4 the List: List of Threadmasters
    by DarkCloud
    The List for Civ IV was a project that could not have been accomplished without the hard work and dedication of the many Threadmasters and ideas-finders on the forums. While idea-suggestors are likewise important, I have compiled here a list of the volunteers who went above and beyond the call of duty to take on the task of threadmastering a thread for the List. And here they are, alphabetically: Asmodean- Former Administrator of the List Azazel- Government and Social Engineering ...
    August 31, 2012, 18:13
  • Civ 4 the List: Closing Remarks
    by DarkCloud
    And so now the list has drawn to a close. Thousands of ideas have been culled from the Civ III community at Apolyton. Hopefully the list that we propose here has been easy enough to search through and hopefully it will lead to a great parnership between the players and the corporation.Good luck with your struggles and please, keep civving! -DarkCloudList Administrator PS: Here's a link to the Civ III-Ideas List compiled by Apolyton Fans on July 14, 1999 - Civ III List in case you wish t...
    August 31, 2012, 18:05
  • Civ 4 the List: The Polls
    by Fosse
    Introduction Realizing that some polls about hot topics have already left the top page, and that newcomers to the discussion seldom dig through the back pages in order to find out what's been discussed before, I've decided to compile a list of the Civ 4 List related polls. I've abandoned keeping a running talley of votes, as it's a great deal of work that is immediatley outdated, and if you really were interested in the results you would visit the poll and read the comments. Now....
    August 31, 2012, 18:03
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