jobe, Shinzanu and Imhotep have now released the 2nd batch of blogs about Civilization IV, formerly pulished at fastmoves. A first batch was released earlier at Apolyton already. When all Civ4 blogs have been released on Apolyton and Civilization V has been released, jobe, Shizanu and Imhotep intend to continue their series with blogs about Civ5!
For now enjoy these new ones about Civilization 4!
Especially since, even with the upcoming release of Civilization 5, Civ4 will most probably never start to bore and more knowledge about the game is always welcome!
Click Read More to see the list of all recently published blogs!
Shizanu:
Traits in ffa and Ironman
Ironman/ffa: maps, difficulty, settings - How to adapt
Ironman/ffa: Interaction of traits and choice of leader
Introduction into Industrial Era
MP Strategies #2: Ironman/ffa - "Cav Upgrade Rush"
MP Strategies #3: Ironman/ffa - The great Modern war
Fastmoves Challenge "Robinson Crusoe´s thirst for knowledge" + Video Solution
jobe:
Good UB - Bad UB #1: Unique Buildings
Good UB – Bad UB #2: Unique Buildings
Good UB – Bad UB #3: Unique Buildings
Good UB – Bad UB #4: Unique Buildings
Good UB – Bad UB #5: Unique Buildings
National Wonders #1: Flop3
National Wonders #2: Top3
National Wonders #3: Good. Basic. Not Game Breaking.
National Wonders #4: Specific. Key for some scenarios.
The "Happiness Cap"
A Flop5 of Unique Units
The Art of Boating
Ways of using a Great General
Anti-Choke: Dealing with Warriors and Archers in Ancient
Quiz Time #1: Maximum Production in 10 turns
Concept: Mapdesign for Multiplayer Civ
Introduction into Medieval Start
imhotep:
Defending in Civ 4 MP
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2nd batch of Fastmoves Civ4 blogs published at Apolyton
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Latest Articles
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by AesonSoren recently put up a few screencasts as he revisited Civ IV for the first time in years. Lots of little insights into what went into making the game, and reasons for certain design decisions. Check it out!
Watch live video from SorenJohnson on TwitchTV...-
Channel: Civ4
May 2, 2014, 22:43 -
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If you've been looking for a comprehensive, interactive reference tool for Civilization IV and its Warlods and Beyond the Sword expansion packs your wait is over. Apolyton Civilization Site staff member Robert "CyberShy" Plomp has exhaustively put together such a resource that comes in a general and unit-speicifc variety.
Through an array of drop-down menus, mix and match combinations of particulars from the basics such as civilization and civics to particular buildings and bonuses on the 'General' sheet, and type through required technology with the 'Unit' document. Information is displayed in data-rich but easy-to-follow table format with colourful icons and pleasant shading.
Should you any updates needed in future that have not been applied (e.g. as a result of one or more patches), contact Plomp directly.
If you wanna comment on this please to so in the related forum thread Civ4 Interactive Series Reference Sheets.
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Channel: Civilopedia
September 21, 2012, 16:01 -
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If you've been looking for a comprehensive, interactive reference tool for Civilization IV and its Warlods and Beyond the Sword expansion packs your wait is over. Apolyton Civilization Site staff member Robert "CyberShy" Plomp has exhaustively put together such a resource that comes in a general and unit-speicifc variety.
Through an array of drop-down menus, mix and match combinations of particulars from the basics such as civilization and civics to particular buildings and bonuses on the 'General' sheet, and type through required technology with the 'Unit' document. Information is displayed in data-rich but easy-to-follow table format with colourful icons and pleasant shading.
Should you any updates needed in future that have not been applied (e.g. as a result of one or more patches), contact Plomp directly.
If you wanna comment on this please to so in the related forum thread Civ4 Interactive Series Reference Sheets.
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Channel: Civilopedia
September 1, 2012, 18:20 -
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by DarkCloud
The List for Civ IV was a project that could not have been accomplished without the hard work and dedication of the many Threadmasters and ideas-finders on the forums. While idea-suggestors are likewise important, I have compiled here a list of the volunteers who went above and beyond the call of duty to take on the task of threadmastering a thread for the List.
And here they are, alphabetically:
Asmodean- Former Administrator of the List
Azazel- Government and Social Engineering
DarkCloud- Administrator; Civilizations, General, Scenario/Map Editor; List Formatter
Fosse- The Polls
Ixnay- Space
Lajzar- Units
MattH- Cheats
Nikolai- AI, Resources, Terrain
Octavian X- Wonders
Platypus Rex- Regional and City Menus
TechWins- Diplomacy
Trifna- Movement/Supply, User Friendliness-
Channel: The List
August 31, 2012, 18:13 -
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by DarkCloud
And so now the list has drawn to a close. Thousands of ideas have been culled from the Civ III community at Apolyton. Hopefully the list that we propose here has been easy enough to search through and hopefully it will lead to a great parnership between the players and the corporation.
Good luck with your struggles and please, keep civving!-DarkCloud
List AdministratorPS: Here's a link to the Civ III-Ideas List compiled by Apolyton Fans on July 14, 1999 - Civ III List in case you wish to compare it to the current creation
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Channel: The List
August 31, 2012, 18:05 -
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by Fosse
Introduction
Realizing that some polls about hot topics have already left the top page, and that newcomers to the discussion seldom dig through the back pages in order to find out what's been discussed before, I've decided to compile a list of the Civ 4 List related polls.
I've abandoned keeping a running talley of votes, as it's a great deal of work that is immediatley outdated, and if you really were interested in the results you would visit the poll and read the comments.
Now... the polls:
Stacked vs. Single Unit Combat: The Battle Continues
Should units be stacked into "armies" that fight and operate as a single unit, or does moving them one at a time provide a boost to strategic considerations?Resources: How to Handle
Is a system with stores and limits on resources a better simulation and more fun, or tedious micromangement?From Civ 3 to Civ 4
More of the same, or a bold new direction for Civ 4?Squares, Hexes, Octagons...
Pick your poison, the traditional Civ Map, traditional War Games map, or something else entirely.Eras in Civ 4?
Is the new era system a great addition, or a stifling hindrance?Espionage & Assymetrical Warfare
Does Bond get his own unit?To 2000 AD or Beyond?
Civ, From the Ancients to the Stars; or Civ, The Whole of Human History.{The List} United Nations
A resolution for change... do you Veto?{The List} What Should Happen to Civ Traits?
Should Civ 4 have homogenous Civs or even more differences?Terrain Improvements
"Give me Workers, or Give me Death" vs "Micromagement Gives me Death."Nomads and Chiefdoms
Should Civ 4 let us wander the great wide open?Civ 4 ideas - straights and canals
Do you want straigts? Or canals?Civ 4 idea: Armies instead of units
Once again, armies or single units?Health in Civ 4?
Should we have sick Civs?Emphasis on Age
Which historical era, if any, should get a boost in Civ 4?Civ 4 resistance
Do you want partisans from Civ 2? Resistors from Civ 3? Or something new for Civ 4?Fire and Movement
How should firepower and movement rates affect combat in Civ 4?Stacking Limits Y/N
Assuming we have stacks, what sorts of stack limits should there be?Improved Poll: When should Civilization IV end?
What is a good time for the game to end?Future Techs in Civ 4
Which future era techs would you like in Civ 4?What ARE wonders, anyway?
Well? What are they?Pollution Managers:
Would you like Pollution Managment added to city screen?
Here is some food for thought from Civfanatics.-Respectfully Compiled by Fosse
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Channel: The List
August 31, 2012, 18:03 -