There are 14 National Wonders. The series consists of the following four parts:
I. Click here for National Wonder #1: Flop 3
II. Click here for National Wonder #2: Top 3
III. Good. Basic. Not Game Breaking.
IV. Specific. Key for some scenarios.
Wall StreetII. Click here for National Wonder #2: Top 3
III. Good. Basic. Not Game Breaking.
IV. Specific. Key for some scenarios.
Cost: 402 (quick, 600 on normal speed)
Effects: +100% in this city; +1 for Great Mechant
Can turn 3 citizens into Merchants
Requires at least 6 Banks (depending on map size)
Forbidden Palace
Cost: 134 (quick, 200 on normal speed)
Effects: Reduces maintenance costs in nearby cities; +1 for Great Spy; +4
Requires at least 6 Courthouses (depending on map size)
How maintenance in a city is calculated:
Distance (D)
Distance of city to (forbidden) palace (whichever is closer) in relation to maximum distance on the map. The maximum distance depends on the map´s wrap, whether it´s flat, cylindrical or toroidal.
Base Value for maintenance (BV)
The base value set in the code for maintenance is 2,5.
Map Modificator (MM)
Depends on size. From duel to huge size: 50/60/70/80/90/100%
Difficulty Modificator (DM)
Immortal and Deity = 100%
Emperor = 95%
Monarch = 90%
Noble = 75%
City Maintenance = 2,5 base value + (D * (city´s population + 7) * MM * DM *0 with state property)
ConclusionYou have no impact on the base value, the difficulty and the map modificator once the game is running. Population is influenced by other factors, which have a higher priority than tweaking maintenance. What you do have an influence on is the distance between the city and the (forbidden) Palace. First by not planting too fast too many cities that are far away from it. Second by planting the Forbidden Palace in the most effective way. Since the effects of the latter and the normal Palace are not cumulative, the Forbidden Palace shouldn´t be too close to your capital. It should be in a city that is close to cities which are far away from the capital. As a rule of thumb for where to build it:
Divide your (current and potential future) land into two halves. Build the Forbidden Palace in the middle of the half which doesn´t contain the capital.
Ironworks
Cost: 469 (quick, 700 on normal speed)
Effect: +50% with Coal; +50% with Iron; +1 for Great Engineer; -2
Can turn 3 citizens into Engineer
Requires at least 6 Forges (depending on map size)
As for the prerequisites of Ironworks:
- You should have forges in every city anyway.
- You have to hook coal eventually (even though it gives unhealth with factories, which you have to build in basically every city) for coal plants plants and potentially railroads anyway.
- It might be that you didn´t need IronWorking for a long time, but at this point in the game you´ll have it.
Moai Statues
Cost: 167 (quick, 250 on normal speed)
Effect: +1 on water tiles in this city
Double Production Speed with Stone
+1 for Great Prophet
Plan ahead for Moai - when marking spots for potential cities, try to get as many sea tiles as possible into the fatcross of one city. If it doesn´t have any base production then, just slave other stuff you´ll need eventually anyway and put the overflow into Moai. Especially with stone you´ll slowly but surely get it. There is no need to get it too fast anyway since in the beginning you won´t be working all tiles, but rather be slaving more to get the basic buildings. Moai should be done till you switch away from Slavery (around researching Democracy). If the city has some production and you got stone, you can build it quicker.