Blog Summary
Container Module
Latest Comments
-
Reply to Civ V, Multiplayer - the futureThe game was built from the ground up- the engine, the core mechanics, and everything else. This was done mostly in the space of two years. Of course there are balance issues. Of course they weren't be able to build a perfect AI in time to ship with the game. Of course the multiplayer doesn't run well, because single player, the main purpose of the game, hasn't been perfected yet. The players of the game at the moment are practically beta testers, and their input is being used to finish the game....
-
Channel: ·Imhotep·
March 11, 2011, 19:21 -
-
Reply to Civ V, Multiplayer - the futureby EgbertImhotep,
Thank you for taking the time to write and post this, very well written and comprehensive summary. I respect your opinions. I think I'll just forget about Civ 5 and wait for Civ 6.-
Channel: ·Imhotep·
February 11, 2011, 05:25 -
-
Reply to Civ V, Multiplayer - the futureby jobeMan, those were the times! I feel old now. And sad.
Thanks for the writeup Imho-
Channel: ·Imhotep·
February 6, 2011, 18:58 -
-
by ·Imhotep·
Now Civ V is out for roughly 5 months and a lot of people have stated their opinion about the game. Some have expressed that they are content with the game, and that they have a lot of fun with it. Others - and seemingly the majority of players - have stated that the game is a failure in most aspects, and that they have put it aside after a few months or weeks even. I'm not going to give judgement on who is right on this matter, I'll just describe my own view on the game in general and most of al
...-
Channel: ·Imhotep·
February 6, 2011, 07:32 -
-
by ·Imhotep·
With Civilization V only roughly two weeks away it's time to think about the new features and how they may affect Multiplayer. Robert Plomp already has started a discussion about how one unit per tile will affect MP. I'll try to take a look at a new feature of Civ V that has the potential to change Multiplayer at least in the early stages of the game radically: The new defense abilities of cities. As the game isn't out yet some of this is based on assumptions and speculations, but I'll revisit this
...-
Channel: ·Imhotep·
September 11, 2010, 16:01 -
-
Reply to Defending in Civ 4 MPGreat article!!
Personally, I try to settle near the resource needed (most often food) to be able to work it directly without losing time on an early obelisk. It's not always possible though, ofc.
rob.-
Channel: ·Imhotep·
September 7, 2010, 13:59 -
Topics | Statistics | Last Post | ||
---|---|---|---|---|
Started by ·Imhotep·, February 6, 2011, 07:32
|
3 responses
14,222 views
0 likes
|
Last Post March 11, 2011, 19:21 | ||
Started by ·Imhotep·, September 11, 2010, 16:01
|
0 responses
9,171 views
0 likes
|
Last Post
by ·Imhotep·
September 11, 2010, 16:01
|
||
Started by ·Imhotep·, September 5, 2010, 17:12
|
1 response
10,177 views
0 likes
|
Last Post September 7, 2010, 13:59 | ||
Started by ·Imhotep·, August 27, 2010, 15:54
|
0 responses
3,103 views
0 likes
|
Last Post
by ·Imhotep·
August 27, 2010, 15:54
|
||
„ We want this the best place to be for Civvers“ – an Interview with Robert Plomp and jobe
by ·Imhotep·
Started by ·Imhotep·, August 27, 2010, 14:29
|
0 responses
4,013 views
0 likes
|
Last Post
by ·Imhotep·
August 27, 2010, 14:29
|
||
Started by ·Imhotep·, August 25, 2010, 12:14
|
3 responses
36,636 views
0 likes
|
Last Post
by Shizanu
August 26, 2010, 06:50
|
||
Started by ·Imhotep·, August 20, 2010, 12:54
|
5 responses
4,826 views
0 likes
|
Last Post
by Robert
August 24, 2010, 16:11
|