I´ve played a couple of MP Arena games now and would like to share some thoughts regarding possible settings from a "what´s fun", but also "what´s fair and interesting for a competetive game" perspective. So far we´ve been playing mostly duels and a few ffa games (4-6 people, everyone for himself, not always war). Duel Setup #1 map options: duel sized North_vs_Southresources: legendary startother options defaultstarting era: Ancient game ...
Kael, the modder behind Fall From Heaven, arguably the most famous Civ Mod ever created, has developed a modular mod for Civ5 - modular meaning it can run next to any other mod. It´s called "Legions - A Mod for Stacked Unit Combat in Civilization5" and is available on the ingame Mod Hub. Screenshots from "Fall from Heaven II"Kael´s description of Legions: ...
After rah´s City States centred Strategy this is another attempt at exploring general strategy in the brand new Civilization V. The strategies and ideas I´ll present in the first couple of articles have proven themselves in Single Player on Deity difficulty - that though defnitely does not mean they represent some fundamental truth. This is the very beginning of this game and I definitely hope it has enough depth that we´ll see lots and lots of development in strategies and understanding of ...
Sean and me spend the world wide launch of civ5 with a MP duel (and some waiting for the game to actually be available ). We played Egypt vs. France on duel sized Inland_Sea. It was quick game speed and in an attempt to keep land fair(er), we used legendary resources. Here is a description of the game from both sides.
Nostromo found a Civ5 review on 1up which seems to be going beyond the usual pleasantries. Originally Posted by Nostromo It got a C from 1up. And the reviewer seems to know what he's talking about. It seems the AI can't play the game. Here's the review: http://www.1up.com/do/reviewPage?pag...Id=3181540&p=1 It´s being discussed in the forum in this thread from post #26 on.