From the Apolyton University:
City States can be your best friends.
rah's guide to leveraging one of the biggest additions to CIV IV.
I know some of you have seen city states and did some of the math. Hmmm, I need to get to 60 influence points for them to be my ally. So I can give them a lot of money and for a few turns I'll get a little benefit. I'm here today to tell you that your math is slightly flawed because you don't understand just how much return you're getting for your money. The strategy that I'll be outlining is more grand in scope but it's simple. You will ally with every single CS in the game. Now why would you want to do that? BECAUSE IT"S FUN. And you'll find that if you start any game using this strategy, every victory condition will be available. This is for Single Player only.
Apolyton Civilization 5 section
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CITY STATES, who's your buddy
- Created by: rah
- Published: September 23, 2010, 06:00
- 41 comments
CITY STATES, who's your buddy
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Puppet (Vampire) States
- Created by: pdxsean
- Published: September 23, 2010, 05:46
- 2 comments
Puppet (Vampire) States
"If you make the conquered city a puppet state, you gain the benefit of the city's research and its output of gold, while taking a much smaller hit to your citizen's happiness."
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Few things in Civ V caught me as much off guard as that one line in the manual. I went through the entire industrial era, and part of the modern era, with my economy crippled due to my lack of understanding of puppet states.
I had conquered my Chinese neighbors as my civ entered the industrial age. I had nine cities of my own, and four puppet states (formerly the Chinese nation.) When I reached the industrial age, I was very disappointed to see that I had no coal available in my borders. However, there was a nice deposit right across the border in the United States. Only one answer: invade! -
kotaku posts video of Unboxing the Fancy Edition of Civilization V
- Created by: Robert
- Published: September 23, 2010, 04:51
- 4 comments
kotaku posts video of Unboxing the Fancy Edition of Civilization V
Head over to Kotaku to view a videon in which the Special Edition of Civilization V is being unboxed! If you wish to watch a live motion picture of the one and only true "Giant.Death.Robot." miniature, be sure to head there! (or click Read More for an image). There are also images of the paper manual, the discs and the box, of course.
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Kotaku Civilization V Competition
- Created by: Robert
- Published: September 23, 2010, 03:58
- 7 comments
Kotaku Civilization V Competition
Kotaku is giving away 5 special Civilization V prices. "All you have to do to win it, plus a copy of the game, is Photoshop something into a hexagon that would normally be a different shape."
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Some of the submissions are already available. Be sure to send in your submission before September 27th! -
ModCast Episode 42: "Life, the Universe and Civ5"
- Created by: DanQ
- Published: September 19, 2010, 23:31
- 1 comment
ModCast Episode 42: "Life, the Universe and Civ5"
Meaning redefined. The forty-second episode of ModCast is now netcasting. Entitled "Life, the Universe and Civ5", it features core panelists Tony "GarretSidzaka" Kiehl, Wouter "Locutus" Snijders, Kenneth "Impaler[WrG]" Ferland and Peter "Maniac" Steenbeke with first-time guest co-host Cameron "Afforess" MacAvoy.
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ModCast is a recurring audio production in an ongoing effort to give the Civ community an interactive voice on game modding; sibling show PolyCast focuses on Civ strategy and RevCast focuses on Civilization: Revolution. -
Civilization 5 review at Destructoid
- Created by: ScrotusMaximus
- Published: September 18, 2010, 15:09
- 3 comments
Civilization 5 review at Destructoid
Destructoid has published a Civilization 5 review, here is an excerpt: In any medium, it’s an almost insurmountable challenge to produce a product that stands the test of time. The majority of bands fade into obscurity, movies are forgotten in the wake of the latest pretty face, and all but the most iconic artists and authors get lost in the shuffle of the staggering volume of options the information age has provided us. This is only amplified in the case of video games, where increases in design complexity and rate of technological advance are exponentially unfolding.
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9th Civ5 Community Podcast release: City States
- Created by: Robert
- Published: September 17, 2010, 03:12
- 0 comments
9th Civ5 Community Podcast release: City States
In this new installment of the official Civilization 5 "Community Podcasts", Marketing Associate Pete Murray and Civ5 Lead Designer Jon Shafer (both from Firaxis Games) and Elizabeth Tobey (2K Games) talk about "a brand new element of Civilization V: City States" You can listen to the podcast right here or download it overhere. A transcript can be found at the official site or by clicking Read More.
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First Civ5 DLC will be available Late 2010
- Created by: Robert
- Published: September 14, 2010, 11:23
- 10 comments
First Civ5 DLC will be available Late 2010
In what appears to be an advertorial from Direct2Drive at the English IGN the first available DLC for Civilization V has been mentioned! "gamers who pre-order Civilization V through D2D will also receive the first Double Civilization and Scenario Pack downloadable content when it is made available post-release, currently scheduled for late 2010 (a $10 value)." For completeness sake: The Babylonian Civilization with Nebuchadnezzar II as leader will ship with this sale as well!
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Strategy Informer interviews Jon Shafer and Dorian Newcomb
- Created by: Robert
- Published: September 13, 2010, 07:43
- 11 comments
Strategy Informer interviews Jon Shafer and Dorian Newcomb
Strategy Informer placed an interview online with Civilization V Lead Designer Jon Shafer and Project Art Director Dorian Newcomb. The interview is, among other things, about Steam (did you know that you can easily transfer saved games between different installations of civ5 because of Steam?), different platforms for civ5 and how the Firaxians are able to keep a professional distance to remain critical to their own work.
When asked, Shafer explains the choice for the PC Platform for Civilization 5: "Well with Civ V in particular - that's PC exclusive, and will always be. You're not going to be seeing that on any other platforms, that's where we designed the game. And because of that we were able to take advantage of the latest tech stuff, Steamworks, DirectX 11, Multi-core etc... We didn't really want to compromise that and say 'Now, how can we make this work somewhere else...'.". And that's why it's a single platform release: "I think that if you're going to make a game for PC, then that's what you should do."
The interview ends with a ultimate attempt to get Dorian Newcomb to admit that he reads Strategy Informer. Newcomb promises: "Well, I will now! I will make it a fact." which makes it possible to end the interview with the following line: "And Dorian Newcomb reads Strategy Informer - FACT"
Read the entire interview at Strategy Informer -
Ars technica reviews Civ5 City States and Combat
- Created by: OneFootInTheGrave
- Published: September 13, 2010, 04:37
- 16 comments
Ars technica reviews Civ5 City States and Combat
Ars technica played around a bit with Civilization V and wrote up some things that 'grabbed us in our brush' about City States and Combat. So not a full review (which is promised to be released later) but only a focus on these two subjects. Some interesting bits is that "the game will tell you, in plain English, how it expects your attack to go—safely, major victory, major loss, and so forth.". So no numbers to tell you how big the odds are that you may win a battle (like 95% or 34%) but a written indication. Approaching a city to attack it may be a very difficult job, according to ars technica: "cities can also now defend themselves at a distance (...) using a bombardment attack. A city can bombard units that are a couple of tiles away, meaning that before a melee unit can even really arrive to attack a city, it may be worn down to half its strength or even less."
This obviously raises some questions regarding the difficulty in Civilization V to attack! Many players of Civilization IV agree that the defender has an advantage. Will this also be the case in Civ5? Or will this be leveled out by the fact that cities can now only contain 1 unit, and is this bombarding feature a way to balance out the odds for defenders because most of the battle happens on the field now?
Move on to ars technica to read the article.
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Latest Articles
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by DanQBring it on. The two-hundred-and-sixteenth episode of PolyCast, "What's Next", features regular co-hosts Daniel "DanQ" Quick, "Makahlua", Philip "TheMeInTeam" Bellew and "MadDjinn" are joined by returning guest co-host "DarkestOnion". It carries a runtime of 59m59s.
Recording live before a listening audience every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter, and check out the YouTube channel for caption capability. Sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding, SCivCast on Civ social gaming and TurnCast on Civ multiplay.-
Channel: Civ5
December 13, 2014, 12:42 -
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by AesonAn interesting article at The Escapist about Civilization and some of the goings-on behind the scenes at Firaxis:
http://www.escapistmagazine.com/arti...s-Civ-V-Studio
I have a lot of problems with the methods Firaxis tested this with. Turning off barbs, limiting AI expansion ... those are two critical factors for how big an impact waiting to found your first city will be.
I myself like to move the other unit first, see if there's a good spot to move the Settler to in a couple of turns or less. A river hill is is hard to pass up moving to. The extra production from the hill will pay off the first move very quickly.
How about you? In what circumstances do you feel moving the Settler is a good idea?...-
Channel: Civ5
March 1, 2014, 00:41 -
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by Robertjoystiq reports that Civilization V may get another expansion, based on a listing in the Steam Apps Database. Neither Firaxis nor 2K Games commented on this finding.
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Channel: Civ5
January 16, 2013, 01:03 -
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by Orange46Civilization 5 Patch 1.0.2.13 has been released. That is the big patch announced for this fall. It contains many fixes and tweaks and also support for Windows 8 touch screen support. Here is the list with full patch notes highlighted are the things that were not in the announcement earlier this year:
BUG FIXES
General- Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay.
Civilizations and Traits- Ottoman naval upkeep is now fixed. Save games that were started before the fix will not be corrected.
- German UA and Oligarchy social policy now work together correctly.
City States- Mercantile CS now only get a unique luxury for their first city (and not the cities they conquer). Unique luxury is removed upon capture (players can no longer get it by taking over a CS). Unique luxury is given back upon liberation.
- Prevent double counting of resources when an improvement is gifted to a minor civ, then the minor civ techs up to activate the improvement.
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Channel: Civ5
November 6, 2012, 18:47 -
A new Civilization 5 patch has been announced by 2K Greg on 2K Games Forums. Here are the Civ5 patch notes and what 2K Greg says about: Here's a fun surprise for you guys to read over the weekend: Patch notes for the upcoming "Fall Patch!" There's no ETA for this patch at the moment other than "fall" There are some popular requests in here that I bet will make some of you very happy. And so without further ado: Modding Addendum The DLL source code will be released with the fall patch, allowing modders to compile modified DLLs for their Civilization V mods. BUG FIXES General Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay. ...
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Channel: Civ5
September 29, 2012, 20:20 -