No announcement yet.

Strategy Informer interviews Jon Shafer and Dorian Newcomb


  • Strategy Informer interviews Jon Shafer and Dorian Newcomb

    Strategy Informer placed an interview online with Civilization V Lead Designer Jon Shafer and Project Art Director Dorian Newcomb. The interview is, among other things, about Steam (did you know that you can easily transfer saved games between different installations of civ5 because of Steam?), different platforms for civ5 and how the Firaxians are able to keep a professional distance to remain critical to their own work.

    When asked, Shafer explains the choice for the PC Platform for Civilization 5: "Well with Civ V in particular - that's PC exclusive, and will always be. You're not going to be seeing that on any other platforms, that's where we designed the game. And because of that we were able to take advantage of the latest tech stuff, Steamworks, DirectX 11, Multi-core etc... We didn't really want to compromise that and say 'Now, how can we make this work somewhere else...'.". And that's why it's a single platform release: "I think that if you're going to make a game for PC, then that's what you should do."

    The interview ends with a ultimate attempt to get Dorian Newcomb to admit that he reads Strategy Informer. Newcomb promises: "Well, I will now! I will make it a fact." which makes it possible to end the interview with the following line: "And Dorian Newcomb reads Strategy Informer - FACT"

    Read the entire interview at Strategy Informer

    • Robert
      Robert commented
      Editing a comment
      Did previous civ titles not also use DirectX?

    • Asher
      Asher commented
      Editing a comment
      They did, but they were ported to use OpenGL. But this takes effort, effort Firaxis themselves never made. A third party did the work, but even then I don't think they ever ported BtS.

    • Robert
      Robert commented
      Editing a comment
      It actually was:
      I think that all civ games (Except most probably civ1) were eventually ported to the mac. But facts from the past won't guarantee anything for the future.
    Posting comments is disabled.

Article Tags


Latest Articles


  • PolyCast Episode 216: "What's Next"
    by DanQ
    Bring it on. The two-hundred-and-sixteenth episode of PolyCast, "What's Next", features regular co-hosts Daniel "DanQ" Quick, "Makahlua", Philip "TheMeInTeam" Bellew and "MadDjinn" are joined by returning guest co-host "DarkestOnion". It carries a runtime of 59m59s.

    Recording live before a listening audience every other...
    December 13, 2014, 12:42
  • Steam Sale: Civ Titles up to 75% off!
    by Aeson

    If there's any games you're missing in your collection ... It's time to buy!...
    August 20, 2014, 19:33
  • Do you Ever Move Your First Settler?
    by Aeson
    An interesting article at The Escapist about Civilization and some of the goings-on behind the scenes at Firaxis: I have a lot of problems with the methods Firaxis tested this with. Turning off barbs, limiting AI expansion ... those are two critical factors for how big an impact waiting to found your first city will be. I myself like to...
    March 1, 2014, 00:41
  • Possible new expansion for Civ5: One World
    by Robert
    joystiq reports that Civilization V may get another expansion, based on a listing in the Steam Apps Database. Neither Firaxis nor 2K Games commented on this finding.

    January 16, 2013, 01:03
  • Civilization 5 Patch has been released
    by Orange46
    Civilization 5 Patch has been released. That is the big patch announced for this fall. It contains many fixes and tweaks and also support for Windows 8 touch screen support. Here is the list with full patch notes highlighted are the things that were not in the announcement earlier this year:



    • Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay.

    Civilizations and Traits

    • Ottoman naval upkeep is now fixed. Save games that were started before the fix will not be corrected.
    • German UA and Oligarchy social policy now work together correctly.

    City States

    • Mercantile CS now only get a unique luxury for their first city (and not the cities they conquer). Unique luxury is removed upon capture (players can no longer get it by taking over a CS). Unique luxury is given back upon liberation.
    • Prevent double counting of resources when an improvement is gifted to a minor civ, then the minor civ techs up to activate the improvement.
    November 6, 2012, 18:47
  • Civilization 5 patch officially announced for this fall
    by Martin Gühmann
    A new Civilization 5 patch has been announced by 2K Greg on 2K Games Forums. Here are the Civ5 patch notes and what 2K Greg says about: Here's a fun surprise for you guys to read over the weekend: Patch notes for the upcoming "Fall Patch!" There's no ETA for this patch at the moment other than "fall" There are some popular requests in here that I bet will make some of you very happy. And so without further ado: Modding Addendum The DLL source code will be released with the fall patch, allowing modders to compile modified DLLs for their Civilization V mods. BUG FIXES General Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay. ...
    September 29, 2012, 20:20