Apolyton Civilization Site - Powered by vBulletin
  • Register
  • Help



Game advertisements by <a href="http://www.game-advertising-online.com" target="_blank">Game Advertising Online</a> require iframes.

  • Spotlight
    • News
    • Civilization 5
    • -- Civ5:G&K
    • Civilization 4
    • Civilization 3
    • Civilization 2
    • Civilization 1
    • Call to Power 2
    • Call to Power 1
    • Alpha Centauri
    • -- Alien Crossfire
    • Spotlight
    • CtP2
    • Modification
    • DataFiles
    • Slic2
    • SourceCode
    • (P)Reviews
    • Info
    • Great Library
    • Docs
    • Games
      • Current Games
      • Civilization 5
      • Civilization 4
  • Forum
    • Forum Home
    • Civilization 5
    • Civilization 4
    • Civilization 3
    • Civilization 1 & 2
    • Call to Power 2
    • Call to Power 1
    • Alpha Centauri
    • Alternative Civilizations
    • Other Games
    • Site Feedback & News
    • Off Topic
  • Downloads
  • Blogs
  • What's New?
  • MP Arena
  • Chat
  • Advanced Search
  • Home
  • Home
  • Spotlight
  • CtP2

  • CtP2 RSS Feed

    BuildingBuildList.txt 

    by
    Martin Gühmann
    • View Profile
    • View Forum Posts
    • View Blog Entries
    • Visit Homepage
    • View Articles
    Published on November 27, 2004 19:07
    Article Preview

    \CTP2_DATA\DEFAULT\AIDATA\BuildingBuildLists.txt

    This file contains build lists of Buildings for the AI to build. The build list names are referenced in BuildListSequences.txt and reference Buildings from Buildings.txt.
    ...
    Read More Read More

    AgeCityStyle.txt 

    by
    Martin Gühmann
    • View Profile
    • View Forum Posts
    • View Blog Entries
    • Visit Homepage
    • View Articles
    Published on November 27, 2004 19:04
    Article Preview

    \CTP2_DATA\DEFAULT\GAMEDATA\AgeCityStyle.txt

    This file defines the city sprites to use for the different size cities throughout the ages.
    ...
    Read More Read More

    AdvanceList.txt 

    by
    Martin Gühmann
    • View Profile
    • View Forum Posts
    • View Blog Entries
    • Visit Homepage
    • View Articles
    Published on November 27, 2004 18:53
    Article Preview

    \CTP2_DATA\DEFAULT\AIDATA\AdvanceLists.txt

    This file contains lists of Advances for the AI to follow. The list names are referenced from Strategies.txt and refer to Advances from the Advance.txt.
    ...
    Read More Read More

    Advance.txt 

    by
    Martin Gühmann
    • View Profile
    • View Forum Posts
    • View Blog Entries
    • Visit Homepage
    • View Articles
    Published on November 27, 2004 18:35
    Article Preview

    \CTP2_DATA\DEFAULT\GAMEDATA\Advance.txt

    This file defines all the advances that can be discovered throughout the game.
    ...
    Read More Read More

    Age.txt 

    by
    Martin Gühmann
    • View Profile
    • View Forum Posts
    • View Blog Entries
    • Visit Homepage
    • View Articles
    Published on November 27, 2004 17:41
    Article Preview

    \CTP2_DATA\DEFAULT\GAMEDATA\Age.txt

    This file defines the Ages in the game.

    ...
    Read More Read More

    SLIC2 Table of Contents 

    by
    Martin Gühmann
    • View Profile
    • View Forum Posts
    • View Blog Entries
    • Visit Homepage
    • View Articles
    Published on November 29, 2003 15:32

    SLIC2 scripting language
    SLIC2 is a C-like language that "moves" many things behind CTP2. By Activision * Go

    SLIC2 Events
    This is a complete listing of SLIC2 events. By Activision * Go

    SLIC2 Function Reference
    Reference of the SLIC2 Functions. By Activision * Go

    SLIC2 Built-in variable types
    There is one builtin "variable" and a number of builtin variable arrays available in SLIC2. This document contains a complete reference of the data that can be extracted from these types. By Activision * Go


    History of CtP modmaking and the release of the source code 

    by
    Locutus
    • View Profile
    • View Forum Posts
    • View Blog Entries
    • Visit Homepage
    • View Articles
    Published on November 13, 2003 21:16
    Article Preview

    Thanks to the brilliant insight of some of Activision's (former) game developers, the most distinctive feature about the Call to Power games is without a doubt their customizability. Of course, now that the source code has been released, this has feature has become infinitely stronger than it already was. The community that has been modmaking and customizing these two games and that has lobbied for the release of the code has a history going back 5 years. But only a handful of people have been regulars at Apolyton since the site's inception, so many people are probably not aware of some or most of this history. In this article I will dive into the deepest corners of my mind to try and tell the tale of the CtP modmaking community, and how the release of the source code came to be. (I apologize in advance for leaving out any important people, mods, events, etc -- my memory has more holes than Swiss cheese, so I probably didn't mean to.)

    ...
    Read More Read More 20 Comments

    Call to Power II Source Code End User License Agreement 

    by
    Martin Gühmann
    • View Profile
    • View Forum Posts
    • View Blog Entries
    • Visit Homepage
    • View Articles
    Published on October 29, 2003 15:30
    Article Preview

    SOURCE CODE SOFTWARE END USER LICENSE AGREEMENT

    IMPORTANT - READ CAREFULLY: USE OF THE CALL TO POWER II SOURCE CODE IS SUBJECT TO THE SOURCE CODE SOFTWARE END USER LICENSE AGREEMENT TERMS SET FORTH BELOW. “CALL TO POWER II SOURCE CODE” INCLUDES THE SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND ANY ON-LINE OR ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND MATERIALS. BY INSTALLING, AND/OR USING THE CALL TO POWER II SOURCE CODE, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION PUBLISHING, INC. (“ACTIVISION”).

    ...
    Read More Read More

    The Apolyton Call to Power 2 Source Code Project: Welcome and Download! 

    by
    MarkG
    • View Profile
    • View Forum Posts
    • View Blog Entries
    • Visit Homepage
    • View Articles
    Published on October 28, 2003 18:48

    On 28 October 2003, Activision released the source code for Call to Power II. This part of our CtP2 section is dedicated to the CtP2 Source Code Project: The collective effort by the Apolyton CtP2 community to document and improve the source code of the game.

    Recruitment

    We are always looking for new people to join the team and help us out with this project. Want to join? Sign up!

    Downloads

    Get your own copy of the source code and other files related to the project.


    CtP2 Apolyton EditionThe latest Apolyton Edition Revision 1055 from 20-Feb-2010 compiled and ready for playtesting. For installation, just follow the notes in the readme inside of the rar-archieve.
    CTP2 source code repositoryThe lasted version of the CTP2 source code can be anonymously downloaded from the CTP2 source repository. It is hosted by Apolyton forum user DarkDust.
    DirectoryThe Apolyton dowload section devoted to the CtP2 Source Code Project. Get all your (other) downloads here, including the original source code.

    Information

    General information about the source code and the project.

    EULAThe End User License Agreement that anyone who wants to access and/or modify the source code must agree to.
    ReadmeThe Readme file with some info on what is required to get the code to compile and run.
    FAQFrequently Asked Questions about the source code and the CtP2 Source Code Project.

    55 Comments

    Release Party Chat Transcript (lots of useful info) 

    by
    Locutus
    • View Profile
    • View Forum Posts
    • View Blog Entries
    • Visit Homepage
    • View Articles
    Published on October 28, 2003 18:35
    Article Preview

    Here are the highlights of the chat we had tonight, ordered by topic (in no particular order). The full transcript is below as attachment (too big to post). There's a lot of useful info in here on a variety of different topics (from very technical stuff to very... non-technical stuff), some of this might serve as basis for a FAQ of some sort. We'll have to see about that.

    ...
    Read More Read More 5 Comments

    Page 5 of 10 FirstFirst Previous ... 2 3 4 5 6 7 8 ... Next LastLast
  • CTP2 General

    • CTP2 Forums
    • CTP2 Downloads
    • CTP2 Gallery
    • CTP2 Links
    • CTP2 FAQ
  • Advertisement

    Game advertisements by <a href="http://www.game-advertising-online.com" target="_blank">Game Advertising Online</a> require iframes.
  • CTP2 Source Code

    • CTP2 Source Code Introduction
    • CTP2 Apolyton Edition
    • CTP2 Source Code Repository
    • CTP2 Source Code release Chat
    • CTP2 Source Code FAQ
  • CTP2 Modification

    • Overview
    • List of CTP1 sprites for CTP2
    • Scenario Editor
    • Map Editor
    • AI Customization
    • Diplomacy: Trust and Regard
    • tga picture sizes
    • Data Files
  • CTP2 SLIC2

    • SLIC2 Scripting Language
    • SLIC2 Events
    • SLIC2 Functions
    • SLIC2 Built in Variables
    • SLIC2 EditPlus Definitions
  • CTP2 Info

    • CTP2 Info Start Point
    • CTP2 Announcement
    • CTP2 Announcement Summary
    • CTP2 Artificial Intelligence
    • CTP2 Interface
    • CTP2 Combat/Units
    • CTP2 Civ Management
    • CTP2 Micromanagment
    • CTP2 Diplomacy
    • CTP2 Trade
    • CTP2 Multiplayer
    • CTP2 Graphics and Sound
    • CTP2 Included Maps/Scenarios
    • CTP2 Customisation
    • CTP2 Advances/Buildings/Wonders
    • CTP2 Miscellaneous
    • CTP2 System-Specs and Release
  • CTP2 Great Library

    • CTP2 Advances
    • CTP2 Buildings
    • CTP2 Units
  • CTP2 Documents

    • CTP2 Manual Part 1
    • CTP2 Manual Part 2
    • CTP2 Manual Part 3
    • CTP2 Manual Part 4
    • CTP2 Manual Part 5
    • CTP2 Endgame
    • CTP2 Readme
    • CTP2 Multiplayer Readme
    • WW2 Scenario Readme
  • CTP2 Reviews

    • CTP2 Overview of Reviews
    • CTP2 Three Years
    • Apolyton Day 1
    • Apolyton Day 2
    • Apolyton Day 3
    • Apolyton Day 4
    • Apolyton Day 5
    • Apolyton Day 6
    • Apolyton Day 7
    • Christoph-Nahr's Review
    • DarthVeda's Review
    • JDI_Falcon's Review
    • Tilemacho's Review
  • Links/Downloads/Images

    What's New...

    rar 01a Cradle IV Scenario and Maps Pack (29 Hits)
    rar 01 Cradle IV (v4.0) (78 Hits)
    Apolyton Pack 2.0
    zip Slic Template PRocessor (43 Hits)
    zip UnitCSV (47 Hits)
    Cradle AE 3.04 x4 advance cost & length (79 Hits)
    rar Forever Future 1.7 (4284 Hits)

    What's Hot...

    exe Patch: English Updater 1.2 (53547 Hits)
    zip CTP2 Patch v1.11 (46862 Hits)
    rar Apolyton CTP2 Edition: Revision 1111 (12-Jun-2011) (25907 Hits)
    exe CTP1 Apolyton Pack (25672 Hits)
    rar Civ3MultiTool (C3MT) (23444 Hits)
    exe SMAC 4.0 Patch/English (22525 Hits)
    zip Celestial Dawn's Mod v4.22 (21073 Hits)

    Take Your Chance...

    zip atlantic.zip (340 Hits)
    zip sluis.zip (157 Hits)
    rar 01 Cradle IV (v4.0) (78 Hits)
    jpg C:CTP1 Screen #87 (38 Hits)
    zip quebec.zip (132 Hits)
    el mencey's África (618 Hits)
    Apolyton CTP2 Source Code (2416 Hits)
  • Order Civ5:G&K Now!

    26% Discount on Civ5: Gods & Kings now at DLGamer.com


    Apolyton voucher-code:
    Apolyton-10%OFF-CIV5GK



    Pre-order Civ5:Gods & Kings
    More Civilization content on DLGamer.com
  • Official Civ Twitter

Help

Contact Us
Help / FAQ
Partners

Official Civilization Site
Firaxis Games
2K Games
Deutsche Civilization Community
Become a partner
Advertise
Tools




All times are GMT -4. The time now is 03:27.
This is an independently owned and operated fan site.
Powered by vBulletin® Version 4.2.0
Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.
Staff Application 2.0.0 © 2011 by U.S. Military Life
Apolyton Civilization Site | Copyright © 2013 Apolyton Civilization Site