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  1. Welcome to the Apolyton Civilization Site.

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  • Civ2 RSS Feed

    Quick note on editing Civ2 units 

    by
    Martin Gühmann
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    Published on February 12, 2000 20:20
    Article Preview

    A Quick Note on Editing Units

    Written by the Great Icon Library

    Copying and pasting the new ...
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    Fredman's Ultimate Civ2 guide 

    by
    Martin Gühmann
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    Published on February 11, 2000 21:04

    By "The Freddman"
    Check out my site, "Gameland" at:
    http://www.geocities.com/TimesSquare/5379/

    Wonder Rating

    • Colossus
    • Pyramids
    • Great Libary
    • Great Wall
    • Sun Tzu´s War Academy
    • Lighthouse
    • Oracle
    • Hanging Gardens
    • King Richard´s Crusade
    • Magellans Expedition
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    • Marco Polo´s Embassy
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    • Statue of Liberty
    • Womens Sufferage
    • Hoover Dam
    • United Nations
    • Manhattan Project
    • SETI Program
    • Cure For Cancer
    • Apollo Program
    ...
    Read More Read More

    The Ghost Technology in Civ2 

    by
    Martin Gühmann
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    Published on February 11, 2000 20:35

    Original Author:
    Dirk Weber
    Weseler Str. 145
    47169 Duisburg
    Germany

    Bakcm at aol.com

    With this file I TRY to explain you, how to allocate a technologie (and on this way also units) to a single civilization. As an example: Greece Fire (only for Greek civilization).

    Steps:
    1. Create a scenario, first (there is no other way)
    2. Rename one technologie (maybe 'def.user technology') to Greece fire. This Technology should be reached from nil (nil = from the beginning). The rest could be as you want. Then -> save. Before this you can also allocate units to this technology.
    3. Load your scenario, go in the cheat menu, allocate this technology to those civilizations you want it for, then save the scenario.
    4. Step again in the rules file. Replace 'nil' (see above) with 'no'. Then save again .
    5. ... finished.
    ...
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    Government Advantages and Disadvantages in Civ2 

    by
    Martin Gühmann
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    Published on February 11, 2000 20:26

    Anarchy

    In truth, Anarchy is the lack of government due to either a revolution or the collapse of the previous government due to discontented citizens. While no government is in existence, no taxes are collected, no science research is conducted, and no progress is put into either City Improvements or Wonders of the World. If you can, try and stay away from this form of government. And if you're going to be switching government types often, attempt to get the Statue of Liberty wonder.
    ...
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    Basic Civ2 Strategies 

    by
    Martin Gühmann
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    Published on February 11, 2000 19:40

    Empire Building

    Expansionist Philosophy

    Empire building is an expansionist's mainstay weapon, but also its main vulnerability. Rule number one: If you are planning on surviving in the upper levels(King and above), do NOT forget about your core cities. No matter how many small cities you have, or large your empire spans, every empire must have a core of cities to build the "big ones", such as wonders, spaceship parts, etc... Theoretically, your core cities should be your innermost and least vulnerable, but it often turns out that you barely scrape by building one when the terrain suits you. But, in the stray chance that luck falls upon you, you should base your empire on a simple model: Inner cities are the core, quality ones. Middle rim cities make the expensive military units, like a navy, or cheap city improvements, like libraries. Outer fringe cities should trot cheap little cannon fodder, to throw in a relentless tide toward your opposition. As outer cities become middle, middle become core, and the cycle continues. If you are an expansionist at heart, but run out of room early, you can build up a massive military and have a lot of fun taking over the AI's hard-built cities!
    ...
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    Civilization II Wonder Ratings 

    by
    Martin Gühmann
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    Published on March 12, 1998 18:40
    Article Preview

    Original Author: kcottone at tir.com

    This is my evaluation of all the wonders of the world available in Civilization II. I rate them on a scale of 1 - don't even bother, to 5 - priority one. These ratings are purely my opinion, but I back them with about six months experience. Here they are in alphabetical order:
    ...
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    VIKING SCRIBE #4: My Aggressive Intelligence Service. 

    by
    Martin Gühmann
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    Published on March 12, 1998 17:38

    Original Author: Timothy Hain

    I was the Sioux, playing on a randomly generated world, and those Fundamentalistic Russians were getting on my nerves. I was at peace with them--in theory. They were always walking through my land--and staying there. Every time I met with them, they wanted some more advances, but I did not always want to share them. I needed to prove to the Russians that I was independant, and capable of as much power as I wanted.

    ...
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    VIKING SCRIBE #3: Starting Civ2 on Earth 

    by
    DanQ
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    Published on March 3, 1998 17:07

    Original Author: DanQ

    I started out on a map of Earth, on the North American continent all alone. The only company I had to keep my military units at strength were raging hordes of barbarains. My first job was to explore N. America and settle cities in appropriate areas, spacing them out, just in case another civilization happened to land on my shores. After building Marco Polo's Embassy, I was able to contact my two rivals and, through the sharing of our world maps, able to discover that both the Germans and the Aztecs shared the same continent, Asia. I made pernament strategic alliances with them on my first contact, and it was smooth sailing from there. Like myself, they seemed occupied with building up the cities they all ready had on Asia so they did not appear interested in across-ocean settlement. This left me plenty of undistrubed room to expand and grow.

    ...
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    VIKING SCRIBE #2: I have a Viking, but I'm not sharing her. 

    by
    Martin Gühmann
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    Published on March 3, 1998 16:53

    Original Author: Unknown

    As for stories, well, here I was in my first full-scale civ2 game. I was getting my butt kicked my the gosh darn Carthagenians. So I reckoned it was time to teach them a little about human engenuity.

    First I made a cease-fire with them. Then I gave them a technology, made peace, and got a map of all their cities. They had about thirty cities on a distant continent (those buggers really reproduce in this version!) So I located their captital.

    ...
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    VIKING SCRIBE #1: Three wars - one turn 

    by
    Martin Gühmann
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    Published on February 19, 1998 22:02

    Original Author: Joe Rudmin

    I am playing the Chinese in Deity Raging Hordes on Earth. Things have been going well for me. I have in excess of 220 cities. Yeah, I maxed out the cities. That way no one can challenge my hegemony of the Americas. I have about five or six camps where I am producing "NONE" settlers. The annoying problem is that the Mongols are my neighbors. Every so often they sneak attack me, and do minimal damage. I have to take a city of their to make peace. So I usually buy it, and in the meantime I eliminate every Mongol unit I can reach which is not in a walled city or fortification. Right after I take the city the Mongol asks to speak with me and we make peace since I have the UN. Fine. Except that often I am using the Mongol city I take to produce NONE settlers, and when I take it, there goes the investment in those camps! If it were up to me, the Mongols could keep their cities, and I would keep mine, and produce lots of "NONE" settlers. Perhaps I could even max out the number of units permitted with "NONE" settlers alone! Then I wouldn't have to worry about nasty things like enemy armor or nukes when the technology comes out.

    ...
    Read More Read More

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