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  • Civ5:G&K changes the combat system and adds 27 new units

    Civ5:G&K changes the combat system and adds 27 new units

    The Civilization 5 addon Gods and Kings adds 27 new units to the game and changes the combat system. Here are the details: Combat System All unit values were completely revised. More early (WW1) aircrafts. Naval units have been split into two types: Naval melee and naval ranged units. (Ed Beach) Melee ships can pillage or capture cities. (Ed Beach) Embarked units now have Defensive Embarkation. Embarked land units can be stacked with naval units. (Ed Beach) Units have now 100 hitpoints instead of 10, so that the combat system can be better fine tuned. (Ed Beach) The damage a unit makes has been increased from 4-8 to 24-36. So far 2 units could destroy a unit of equal strength, now 3.5 units are needed to destroy a unit of equal strength. This makes it more difficult to defeat cities and units. Catapults for instance can now survive a melee attack. The AI (artificial inteligence) can compose its armies better. The AI can plan and execute sea invasions within 10 turns instead of 50-60 turns. Completed the Archer upgrade path: Archer -> Composite Archer -> Gatling Gunner -> Machine Gunner (added) (Ed Beach) After a promotion a unit's health is only restored up to 50%. No penalty in combat on plains. ...
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  • Civilization V: Gods & Kings announced

    Civilization V: Gods & Kings announced

    The Civilization V Expansion Pack Gods & Kings has just been announced on 2kgames.com.



    The expansion comes with "Tons of New Stuff" like "27 new units, 13 new buildings, 9 new wonders, and 9 new playable civilizations. Among the new civilizations are the Netherlands (William I, Prince of Orange), the Celts (Boudicca), and the Mayans (Pacal the Great)."
    Most important of course are the new game elements. Religion is back! Back in September 23rd 2010 Apolyton Civilization Site already discovered that Religion was was removed from [vanilla] Civilization V. Today the official announcement of 2K Games reads: "Using the new "Faith" resource, you'll be able to found your own religion and grow it from a simple Pantheon of the Gods to a world-spanning fully-customized religion."
    ...
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  • Civilization 5 Gods and Kings Miscellaneous features
    by Martin Gühmann
    Civilization 5 addon Gods and Kings add and improves miscellaneous features. Civ5:G&K improves the game balancing. Civ5:G&K accelerates the turns with an improved combat processing. Civ5G&K tweaks many civilization properties, especially those of the Songhai. Civ5G&K adds also new music and new background images for the main menu and the loading menu. The general improvements like balancing, artificial intelligence, combat system etc. are also announced for a future Civilization 5 patch. Civ5 Gods and Kings improves the Artificial Intelligence Civ5:G&K improves the AI on all levels so that it is noticeable stronger. Civ5:G&K makes the AI more concentrate in the end game so that it focuses more and is faster on building the spaceship to Alpha Centauri. Civ5:G&K gives the AI the ability to consider how much it is willing to do a nuclear first strike. ...
    June 11, 2012, 18:02
  • Gods and Kings adds to Civilization 5 new types of city states
    by Martin Gühmann
    Gods and Kings emphasizes quests to gain influence in city states Gods and Kings adds to Civilization 5 new types of city states, and rebalances the city states. City states cannot just be bribed with gold to gain influence there. To gain influence in city states, it is more important in Gods and Kings to complete quests for the city states. City states can offer in Gods and Kings up to three quests. The available quests and their type can be viewed in the diplomacy overview. The quests are divided into two types: Global quests and religion or civilization specific quests. Global quests can be completed by any player on the map. Global quests can directly turn a city state into an ally. Global quests examples are:...
    June 2, 2012, 18:22
  • Gods and Kings adds 3 new scenarios to Civilization 5
    by Martin Gühmann

    Gods and Kings adds 3 new scenarios to Civilization 5. The scenario is in particular interesting: A steam punk scenario that takes you into an alternative reality. But let's talk about the scenarios in their order.

    Fall of Rome

    Play as either Eastern Rome or Western Rome trying to fend off the barbarians OR as one of the barbarians themselves. (Webhallen, Official) Both Eastern and Western Rome have to pick Social Politics, that have negative effects. This is supposed to reflect the political decay and decadence. The Social Politics make also the Barbarians stronger to make the struggle for survival harder.

    Into the Renaissance

    Grow your medieval kingdom into one of the great nations of Renaissance Europe, fending off outside invasions from Mongols and Ottoman Turks and fighting the religious wars of the Crusades and Reformation! (Webhallen, Official) This scenario mainly focuses on spreading religion under leadership of a major European empire.

    ...
    May 25, 2012, 16:53
  • Gods and Kings revises Civilizations 5's technology tree
    by Martin Gühmann

    Gods and Kings adds one new era to Civilization 5

    Gods and Kings adds one new era to Civilization 5. The new era has so far no known name, but it is placed between World War I and World War II, and tentatively called the Great War era. Ed Beach: "...there is no so called Great War era, we only used this terminology to describe a class of units. We have, however, added a new era to the tech tree that should help us to extend the post-gunpowder world a little bit further."

    With the new era we get new units, especially WWI, and the Infantry has been split into a WWI and WWII.

    Gods and Kings adds 5 new technologies to Civilization 5

    Gods and Kings adds 5 new technologies to Civilization 5. Here is the list:

    ...
    May 23, 2012, 17:21
  • Gods and Kings adds 52 new Achievements to Civilization 5
    by Martin Gühmann
    Gods and Kings adds 52 new achievements to Civilization 5. Here is the list of the achievements, directly grabbed from the official Civ5:G&K website:...
    May 23, 2012, 16:20
  • Gods and Kings tweaks diplomacy and adds espionage to Civilization 5
    by Martin Gühmann
    The changes to diplomacy Gods and Kings adds to Civilization 5 diplomacy, embassies, religion, espionage, ideological blocks, and addresses some imbalances. Civ5:G&K addresses imbalances with the AI (artificial intelligence, computer player). The AI does not dislike you anymore if you are just "trying to win the game the same way as" the AI itself. The AI does not mind so much anymore if you settling closely when the empire borders are already clear and settling is just about closing gaps. Whether the AI considers you a warmonger depends now whether you have started the war or not, this seems to be related to conquering cities and city states. Additionally, the AI forgets things more easily so that wars do not tend to run forever. Other balancing changes concern the research agreement, it now requires Education instead of Philosophy and both civilizations must be now friends. Gods and Kings brings embassies to Civilization 5 diplomacy. Embassies are available from the Classical Age and reveal the capital of the other civilization. Embassies are required for agreements like Defensive Pact and Open Borders. Embassies also allow access to the intrigue menu that is part of espionage. Espionage is an important factor in the late game when religion ceases to be important. ...
    May 19, 2012, 18:15
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