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Gods and Kings adds new types of city states to Civilization 6

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  • Gods and Kings adds to Civilization 5 new types of city states

    Gods and Kings emphasizes quests to gain influence in city states

    Gods and Kings adds to Civilization 5 new types of city states, and rebalances the city states. City states cannot just be bribed with gold to gain influence there. To gain influence in city states, it is more important in Gods and Kings to complete quests for the city states. City states can offer in Gods and Kings up to three quests. The available quests and their type can be viewed in the diplomacy overview. The quests are divided into two types: Global quests and religion or civilization specific quests. Global quests can be completed by any player on the map. Global quests can directly turn a city state into an ally. Global quests examples are:


    Specific quests can only be completed by a certain civilization or a civilization with a certain religion. Specific quest examples are:


    City states can be bullied to collect a tribute of gold and maybe a worker. To bully a city state you only have to put enough units nearby the city state, or your military power must be high compared to others. Of course, a city does not like it to be bullied and may complain at other civilizations and seek for help at another civilization by giving quests. City states elect every 12 turns their ally, fortunately these elections can be rigged by a spy as we have seen in our Diplomacy and Espionage in Civilisation 5 Gods and Kings article.

    City state conquering in a defensive war is not so heavily penalized, anymore. At first there is a penalty for influence. However, influence can not fall below a certain negative base level. This decreases the probability of permanent wars.

    Gods and Kings brings two new types of city states

    Gods and Kings brings two new types of city states: Mercantile and religious. The religious city states play key roles in the religious struggle and bring faith if you are allied with them. The mercantile city states give luxury resources like Jewelry and Porcelain. These luxury can only be accessed if you are either allied with that city state or if you have conquered it.

    Gods and Kings adds, changes, and removes city states in Civilization 5

    Gods and Kings adds new city states to fill the new types of city states. Gods and Kings changes the type of some city states. And Gods and Kings removes city states, because they are now on the list of new civilizations in the game. Here is the list of added, changed, and removed cities, with name, type, image where you can spot them on a screenshot, linked to a source, and with a link to wikipedia for info:

    Image

    Name

    Type

    Remark

    Info

    Vatican Religious New in Gods and Kings wiki
    Jerusalem Religious New in Gods and Kings wiki
    Geneva Religious Was Cultural wiki
    Antwerp Mercantile New in Gods and Kings wiki
    Marrakech Mercantile New in Gods and Kings, has Porcelain wiki
    Tyre Mercantile Was Military, has Jewelry wiki
    Colombo Mercantile New in Gods and Kings wiki
    Zürich Mercantile New in Gods and Kings wiki
    Genoa Mercantile Was Maritime, has Porcelain wiki
    Prague Cultural New in Gods and Kings wiki
    Milan Cultural New in Gods and Kings wiki
    Valletta Military New in Gods and Kings wiki
    Lisbon Unknown New in Gods and Kings wiki
    Zanzibar Unknown New in Gods and Kings wiki
    Jakarta Unknown New in Gods and Kings wiki
    Manila Unknown New in Gods and Kings wiki
    Mombasa Unknown New in Gods and Kings wiki
    Hong Kong Unknown New in Gods and Kings wiki
    Dublin Was Military Moved to the Celts wiki
    Edinburgh Was Military Moved to the Celts wiki
    Vienna Was Cultural Moved to Austria wiki
    Stockholm Was Maritime Moved to Sweden wiki
    Helsinki Was Maritime Moved to Sweden wiki
    Attached Files

    • Jon Miller
      #1
      Jon Miller commented
      Editing a comment
      Does that mean we won't be able to buy influence so easily?

      Also, does that mean that there is at most two sources of the new luxury goods in the game?

      JM

    • Martin Gühmann
      #2
      Martin Gühmann commented
      Editing a comment
      Originally posted by Jon Miller
      Does that mean we won't be able to buy influence so easily?
      That's what I have so far. Of course, if you can't buy influence so easily anymore, is to be seen.

      Originally posted by Jon Miller
      Also, does that mean that there is at most two sources of the new luxury goods in the game?
      Yes, and there also some more resources. So far I haven't started writing this article. I still have to check whether I put it into an article of its own or into the Miscellaneous section.

      -Martin
    Posting comments is disabled.

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  • Civilization 5 Gods and Kings Miscellaneous features
    Martin Gühmann

    Civilization 5 addon Gods and Kings add and improves miscellaneous features. Civ5:G&K improves the game balancing. Civ5:G&K accelerates the turns with an improved combat processing. Civ5G&K tweaks many civilization properties, especially those of the Songhai. Civ5G&K adds also new music and new background images for the main menu and the loading menu. The general improvements like balancing, artificial intelligence, combat system etc. are also announced for a future Civilization 5 patch.

    Civ5 Gods and Kings improves the Artificial Intelligence

    Civ5:G&K improves the AI on all levels so that it is noticeable stronger. Civ5:G&K makes the AI more concentrate in the end game so that it focuses more and is faster on building the spaceship to Alpha Centauri. Civ5:G&K gives the AI the ability to consider how much it is willing to do a nuclear first strike.

    ...
    June 11, 2012, 18:02
  • Gods and Kings adds to Civilization 5 new types of city states
    Martin Gühmann

    Gods and Kings emphasizes quests to gain influence in city states

    Gods and Kings adds to Civilization 5 new types of city states, and rebalances the city states. City states cannot just be bribed with gold to gain influence there. To gain influence in city states, it is more important in Gods and Kings to complete quests for the city states. City states can offer in Gods and Kings up to three quests. The available quests and their type can be viewed in the diplomacy overview. The quests are divided into two types: Global quests and religion or civilization specific quests. Global quests can be completed by any player on the map. Global quests can directly turn a city state into an ally. Global quests examples are:

    ...
    June 2, 2012, 18:22
  • Gods and Kings adds 3 new scenarios to Civilization 5
    Martin Gühmann

    Gods and Kings adds 3 new scenarios to Civilization 5. The scenario is in particular interesting: A steam punk scenario that takes you into an alternative reality. But let's talk about the scenarios in their order.

    Fall of Rome

    Play as either Eastern Rome or Western Rome trying to fend off the barbarians OR as one of the barbarians themselves. (Webhallen, Official) Both Eastern and Western Rome have to pick Social Politics, that have negative effects. This is supposed to reflect the political decay and decadence. The Social Politics make also the Barbarians stronger to make the struggle for survival harder.

    Into the Renaissance

    Grow your medieval kingdom into one of the great nations of Renaissance Europe, fending off outside invasions from Mongols and Ottoman Turks and fighting the religious wars of the Crusades and Reformation! (Webhallen, Official) This scenario mainly focuses on spreading religion under leadership of a major European empire.

    ...
    May 25, 2012, 16:53
  • Gods and Kings revises Civilizations 5's technology tree
    Martin Gühmann

    Gods and Kings adds one new era to Civilization 5

    Gods and Kings adds one new era to Civilization 5. The new era has so far no known name, but it is placed between World War I and World War II, and tentatively called the Great War era. Ed Beach: "...there is no so called Great War era, we only used this terminology to describe a class of units. We have, however, added a new era to the tech tree that should help us to extend the post-gunpowder world a little bit further."

    With the new era we get new units, especially WWI, and the Infantry has been split into a WWI and WWII.

    Gods and Kings adds 5 new technologies to Civilization 5

    Gods and Kings adds 5 new technologies to Civilization 5. Here is the list:

    ...
    May 23, 2012, 17:21
  • Gods and Kings adds 52 new Achievements to Civilization 5
    Martin Gühmann

    Gods and Kings adds 52 new achievements to Civilization 5. Here is the list of the achievements, directly grabbed from the official Civ5:G&K website:

    ...
    May 23, 2012, 16:20
  • Gods and Kings tweaks diplomacy and adds espionage to Civilization 5
    Martin Gühmann

    The changes to diplomacy

    Gods and Kings adds to Civilization 5 diplomacy, embassies, religion, espionage, ideological blocks, and addresses some imbalances.

    Civ5:G&K addresses imbalances with the AI (artificial intelligence, computer player). The AI does not dislike you anymore if you are just "trying to win the game the same way as" the AI itself. The AI does not mind so much anymore if you settling closely when the empire borders are already clear and settling is just about closing gaps. Whether the AI considers you a warmonger depends now whether you have started the war or not, this seems to be related to conquering cities and city states. Additionally, the AI forgets things more easily so that wars do not tend to run forever. Other balancing changes concern the research agreement, it now requires Education instead of Philosophy and both civilizations must be now friends.

    Gods and Kings brings embassies to Civilization 5 diplomacy. Embassies are available from the Classical Age and reveal the capital of the other civilization. Embassies are required for agreements like Defensive Pact and Open Borders. Embassies also allow access to the intrigue menu that is part of espionage. Espionage is an important factor in the late game when religion ceases to be important.

    ...
    May 19, 2012, 18:15
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