Civilization 5 addon Gods and Kings add and improves miscellaneous features. Civ5:G&K improves the game balancing. Civ5:G&K accelerates the turns with an improved combat processing. Civ5G&K tweaks many civilization properties, especially those of the Songhai. Civ5G&K adds also new music and new background images for the main menu and the loading menu. The general improvements like balancing, artificial intelligence, combat system etc. are also announced for a future Civilization 5 patch.
Civ5 Gods and Kings improves the Artificial Intelligence
Civ5:G&K improves the AI on all levels so that it is noticeable stronger. Civ5:G&K makes the AI more concentrate in the end game so that it focuses more and is faster on building the spaceship to Alpha Centauri. Civ5:G&K gives the AI the ability to consider how much it is willing to do a nuclear first strike.
Civ5 Gods and Kings adjusts the Social Politics
Civ5:G&K adjusts the Social Politics to incorporate Espionage and Religion.
- Piety Opener: Shrines and Temples constructed in half the normal time.
- Piety Finisher: Everything purchased with Faith costs 20% less. +3 / Gold/Culture from a Holy Site (CivFanatics)
- Rationalism Finisher: Able to purchase Great Scientists with Faith. (CivFanatics)
- Autocracy Opener: Reduces Unit Gold Maintenance costs by 33% and gives 10 :C5Culture Culture per pillage, and more Culture in conquered cities.
- Autocracy Finisher: Able to purchase Great Generals and a Great Admirals with Faith. +25% / Strength/Range Strength for 50 turns.
- Great Artists are purchased with faith.
- The Patronage tree has been adjusted but the general properties of the policies stay the same. Especially Philanthropy become more valuable with reducing the import of gold.
Civ5 Gods and Kings improves Multiplayer
Civ5 Gods and Kings improves multiplayer. The gameplay processing and graphics processing have been threaded out from each other, and that’s helping with the multiplayer stability. (Ed Beach at PCGamer) Civ5 Gods and Kings also allows to turn on combat animations in multiplayer. The number of animations in multiplayer is adjustable. And private multiplayer games should really be private.
Civ5 Gods and Kings adds new Luxury Resources
Civ5:G&K adds 5 new Luxury Resources. Here is the list:
Name |
Image |
Effect |
Improved by |
Remarks |
Info |
Citrus |
+1 Food +1 Gold |
Plantation | Tradable luxury resource | wiki | |
Copper | +2 Gold | Mine | Luxury resource | wiki | |
Crab |
+1 Food +1 Gold |
Tradable luxury resource | wiki | ||
Jewelry | Not found on the map, but a luxury resource produced by Mercantile city states | wiki | |||
Porcelain | Happiness | Not found on the map, but a luxury resource produced by Mercantile city states | wiki | ||
Salt |
+1 Food +2 Gold |
Mine | Tradable luxury resource | wiki | |
Tulips | Supposed to be a tradable luxury resource and supposed Produced by the Dutch unique improvement Polder, however this resource is not confirmed. And from the last Civ5:G&K developer diary the tulips seem only the "crop" that grows in the polders. | wiki | |||
Truffles | +2 Gold | Hunting Camp | Luxury resource | wiki |
Civ5 Gods and Kings adds and modifies Tile Improvements
Goods and Kings adds to Civilization 5 two new tile improvements and gives the Trading Post a look. Here is the list:
Name |
Image |
Effect |
Build on |
Tech |
Remarks |
Info |
Citadel | +100% Defense Bonus, 30 Damage for nearby enemy units | Everywhere on land | - | Is created by a Great General | wiki | |
Holy Site | +6 Faith | Everywhere on land | - | Is created by a Great Prophet | wiki | |
Polder | +3 Food | Marsh, Floodplains | Guilds | Dutch Unique Improvement | wiki | |
Trading Post | +2 Gold | Grassland, Plains, Desert, Tundra | Guilds replace Trapping | New graphic | wiki |