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Civ5:G&K changes the combat system and adds 27 new units


  • Civ5:G&K changes the combat system and adds 27 new units

    The Civilization 5 addon Gods and Kings adds 27 new units to the game and changes the combat system. Here are the details:

    Combat System

    New Units

    Gods and Kings adds 27 units to Civilization 5. Gods and Kings splits the infantry unit into WWI and and WWII infantry. 12 of the 27 units are unique units (UUs). This means they can only be built by one specific civilization.





    Ran. Str.







    African Forest Elephant Horseback Riding 14 - 67 3 - ? Mounted Carthaginian UU, +Great General points, causes fear
    Atlatlist Archery 5 7 36 2 2 None Archery Mayan UU
    Battering Ram Bronze Working 10 - 50 2 - ? Siege Hun UU
    Carolean ? ? - ? ? - ? Gunpowder Swedish UU
    Cataphract Horseback Riding 15 - 75 3 - Horses Mounted Byzantine UU
    Composite Bowman Construction 7 11 ? 2 2 ? Archery
    Dromon Sailing? 8 10 56 4 2 10 Naval Byzantine UU
    Galleass Compass ? ? ? ? ? ? Naval
    Gatling Gun ? 36 36 ? ? 1 ?
    Great Admiral - ? ? - ? ? ? Civilian
    Great Prophet - 2000 - - 2 - - Civilian Founds Religion, Spreads Religion, Builds Holy Site
    Hakkapeliitta ? ? - ? ? - Horses? Mounted Swedish UU
    Horse Archer ? 6 8 37 4 2 Horses? Mounted Hun UU
    Hussar ? ? ? ? ? ? Horses? Mounted Austrian UU
    Inquisitor ? ? ? ? 3 ? ? Civilian Remove Heresy
    Machine Gun Ballistics 60 60 ? 2 1 ? ?
    Marine Penicillin ? - ? ? - ? Gunpowder
    Mehal Safari Gunpowder 34 - ? 2 - ? Gunpowder Ethiopian UU
    Missionary - 1000 ? 200 4 ? ? Civilian Spreads Religion
    Pictish Warrior Bronze Working 11 - ? 2 - ? Melee Celtic UU, gains Faith per kill, free pillage, combat bonus outside borders
    Privateer Navigation ? ? ? ? ? ? Naval
    Quinquereme Sailing 13 - 30 4 - Iron? Naval Carthaginian UU
    Sea Beggar Navigation ? ? ? ? ? ? Naval Dutch UU
    WWI Bomber Flight ? 50 ? ? 6 ? Air
    WWI Fighter Flight ? ? ? ? ? ? Air
    WWI Infantry ? 50 - ? 2 - ? Gunpowder
    WWI Tank Combustion ? - ? ? - ? Armor
    WWII Infantry ? ? - ? ? - ? Gunpowder

    Changed Units




    Archer 5 Strength, 7 Ranged Strength, 0% against Cities 4 Strength, 6 Ranged Strength, -25% against Cities
    Battleship 55 Strength, 70 Ranged Strength, 6 Movement 50 Strength, 32 Ranged Strength, 4 Movement
    Catapult 7 Strength, 8 Ranged Strength, 200% against Cities, does not need iron 5 Strength, 11 Ranged Strength, 50% against Cities, needs iron
    Destroyer 55 Strength, 7 Movement 35 Strength, 22 Ranged Strength, 8 Movement
    Great General +15% combat bonus to nearby units +25% combat bonus to nearby units
    Great War Infantry 50 Strength, has been split into WWI and WWII versions 36 Strength
    Fighter 45 Ranged Strength 40 Ranged Strength
    Horseman 12 Strength 10 Strength
    Scout 5 Strength 4 Strength
    Spearman 10 Strength 7 Strength
    Swordsman 14 Strength 11 Strength
    Trireme 10 Strength, 0 Ranged Strength 0 Strength, 6 Ranged Strength
    Warrior 8 Strength 6 Strength

    New Unit Promotions

    So far we know that Civilization 5: Gods and Kings add two new unit promotions:



    Boarding Party I +15% melee combat strength against naval units
    Unknown Promotion I Promotion for naval melee units
    Attached Files

    • Jon Miller
      Jon Miller commented
      Editing a comment
      I am actually looking forward to it...

      I have ben playing a lot of civ5, just went back to civ4 and civ5 is enjoyable.


    • Dinner
      Dinner commented
      Editing a comment
      Originally posted by Martin Gühmann
      That could mean anything, from just modifying 1up or to have stacks of 9 or 12 units, as we have it in CTP1 and CTP2, respectively. I can't believe it that Firaxis still hasn't got this.

      I have that in our Civ5:G&K Units and Combat article, too. I also have the source of Defense Embarkation. If you look there it rather seems to be related to stacking embarked units with naval units.

      I felt, that the designers of CTP1 wanted to get rid of this micromanagement we had in Civ2. However even, if you introduce a stack limit of 12, you still have to teach the AI how to deal with. You can't move 7 units over a tile with 6 units. You have to group you attack stacks. SO all units have first to go to a rally point then you have also to make sure that the assignment of units stay constant. Better targets may become available, and shouldn't be based too much on how close you are the target. Also how well you can reach it.

      I am a huge fan of CTP1 & 2 and was a big contributor to the CTP2 forums here back in the day. They really did do a good job of eliminating micromanagement and making the game more interesting for multiplayer (things like combined arms); yeah, the AI sucked ass but as long as you played MP without any AI then the game was amazingly good. Or at least it was until someone discovered the infinite builds bug.

    • Crustacian
      Crustacian commented
      Editing a comment
      I appreciated the positive effect CTP gave to you for loosing as few as possible units.

      One unit per hex means needing less of them but more elite units to deal with things. But if it goes back to more in a stack, simply make more units.
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