Apolyton Civilization 5 section
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Next Civ5 patch coming before Christmas?
- Created by: Martin Gühmann
- Published: December 2, 2011, 21:17
- 4 comments
Next Civ5 patch coming before Christmas?
On 2kgames forums 2k Greg announced:
This gives much to speculation. What will it contain: Maybe PBEM, Pitboss. Will we see it before Christmas. And what are those bigger plans will we see an expansion set?... -
Attention Civilization 5 player: Steam has been hacked
- Created by: Martin Gühmann
- Published: November 11, 2011, 18:46
- 2 comments
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Civilization 5 hotfix released
- Created by: Martin Gühmann
- Published: September 3, 2011, 18:19
- 0 comments
Civilization 5 hotfix released
For Civilization 5 a small hotfix has been released, however the version number is 1.0.1.383:
[HOT-FIX]
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Civilization 5 patch 1.0.1.383 is out
- Created by: Martin Gühmann
- Published: August 12, 2011, 16:29
- 17 comments
Civilization 5 patch 1.0.1.383 is out
The August Civilization 5 patch has been released. It is rather a small patch but look at the change list yourself... -
Civilization 5: Korea, and Wonders of the Ancient World
- Created by: Nikolai
- Published: August 12, 2011, 15:58
- 25 comments
Civilization 5: Korea, and Wonders of the Ancient World
Two Civilization 5 DLCs have been released: Civilization and Scenario Pack: Korea, and Wonders of the Ancient World Scenario Pack ... -
Beating Civ 'by the book'
- Created by: Zoetstofzoetje
- Published: July 20, 2011, 22:27
- 8 comments
Beating Civ 'by the book'
Using a "Monte Carlo" search framework, researchers have used a programmed algorithm runs a series of simulated FreeCiv games, in order to evaluate the possible utility of various moves. Through multiple iterations, the algorithm develops a sense for identifying the best move. Simulating evolution, the algorithm will sporadically insert a random move in order to sample alternative, possibly better possibilities. ... -
Civilization 5 Hotfix Patch 1.0.1.348 has been released
- Created by: mkorin
- Published: July 14, 2011, 13:57
- 16 comments
Civilization 5 Hotfix Patch 1.0.1.348 has been released
Civilization 5 was patched to version 1.0.1.348. This patch is a hot fix. It fixes moding, makes HotSeat after saving and reloading playable even without an AI, and corrects a few minor issues. Here is the full list: ... -
Civilization V 1.0.1.332 patch has been released
- Created by: Nikolai
- Published: June 28, 2011, 17:29
- 0 comments
Civilization V 1.0.1.332 patch has been released
The latest Civilization V patch v. 1.0.1.332 has been released. The patch adds the long-waited-for HotSeat mode for multiplayer, adds a replay option, and addresses a lot of balance issues.
[NOTES]- Pacing has received a large amount of work. Expect to have more of a challenge managing your empire at higher difficulty levels than you did before. Consider dropping a difficulty level if you have problems.
- Existing saves will work correctly. However, the balance pass may make your existing happiness lower than expectedTechnology when loading into your existing save post-patch.
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June/July Patch Notes for Civilization V
- Created by: Nikolai
- Published: June 18, 2011, 17:35
- 41 comments
June/July Patch Notes for Civilization V
Greg "2K" Laabs posted the following message on the Official Civ5 Forums:
"Happy Friday everyone! Friday is already an awesome day of the week, but I am here to make this one just that much better, and the way I'm going to do that is by giving you the full patch notes for the upcoming patch.
As has started to become tradition, these notes come with an intro straight from the devs' own mouth (well, email client):
Greetings from the Civ V team! Another couple of months have passed, and the team has been busy continuing to refine and improve the game based on your feedback. Aside from the already-announced additions of Hot-Seat and Replays, an entire balance pass has been integrated into the game. New features, gameplay systems, and Diplomacy modifiers have all been added. AI refinements continue as well, and the AI is now better than ever at challenging the player. As we move into summer, we’ll continue to bring new and exciting additions to Civ V, including improvements to Multiplayer, and other core areas of the game. Your continued engagement and feedback is what drives the team to keep working, and to make Civ V everything that our fans expect, and for that, we thank you.
And before anyone asks, the ETA is still the same as before: late June or possibly early July."
Full patch notes after the break.
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Civilization V: Campaign Edition comes to the Mac App Store
- Created by: Martin Gühmann
- Published: June 13, 2011, 17:54
- 1 comment
Civilization V: Campaign Edition comes to the Mac App Store
The Civilization V: Campaign Edition has been released by Aspyr Media and can now be downloaded from the Mac App Store. It is a download of 2.72 GB. It runs on Mac OS X 10.6.6 or later. However, it is the single player version of Civ5 only. But it contains the Babylonians and the Mongols....
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Latest Articles
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by DanQBring it on. The two-hundred-and-sixteenth episode of PolyCast, "What's Next", features regular co-hosts Daniel "DanQ" Quick, "Makahlua", Philip "TheMeInTeam" Bellew and "MadDjinn" are joined by returning guest co-host "DarkestOnion". It carries a runtime of 59m59s.
Recording live before a listening audience every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter, and check out the YouTube channel for caption capability. Sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding, SCivCast on Civ social gaming and TurnCast on Civ multiplay.-
Channel: Civ5
December 13, 2014, 12:42 -
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by AesonAn interesting article at The Escapist about Civilization and some of the goings-on behind the scenes at Firaxis:
http://www.escapistmagazine.com/arti...s-Civ-V-Studio
I have a lot of problems with the methods Firaxis tested this with. Turning off barbs, limiting AI expansion ... those are two critical factors for how big an impact waiting to found your first city will be.
I myself like to move the other unit first, see if there's a good spot to move the Settler to in a couple of turns or less. A river hill is is hard to pass up moving to. The extra production from the hill will pay off the first move very quickly.
How about you? In what circumstances do you feel moving the Settler is a good idea?...-
Channel: Civ5
March 1, 2014, 00:41 -
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by Robertjoystiq reports that Civilization V may get another expansion, based on a listing in the Steam Apps Database. Neither Firaxis nor 2K Games commented on this finding.
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Channel: Civ5
January 16, 2013, 01:03 -
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by Orange46Civilization 5 Patch 1.0.2.13 has been released. That is the big patch announced for this fall. It contains many fixes and tweaks and also support for Windows 8 touch screen support. Here is the list with full patch notes highlighted are the things that were not in the announcement earlier this year:
BUG FIXES
General- Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay.
Civilizations and Traits- Ottoman naval upkeep is now fixed. Save games that were started before the fix will not be corrected.
- German UA and Oligarchy social policy now work together correctly.
City States- Mercantile CS now only get a unique luxury for their first city (and not the cities they conquer). Unique luxury is removed upon capture (players can no longer get it by taking over a CS). Unique luxury is given back upon liberation.
- Prevent double counting of resources when an improvement is gifted to a minor civ, then the minor civ techs up to activate the improvement.
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Channel: Civ5
November 6, 2012, 18:47 -
A new Civilization 5 patch has been announced by 2K Greg on 2K Games Forums. Here are the Civ5 patch notes and what 2K Greg says about: Here's a fun surprise for you guys to read over the weekend: Patch notes for the upcoming "Fall Patch!" There's no ETA for this patch at the moment other than "fall" There are some popular requests in here that I bet will make some of you very happy. And so without further ado: Modding Addendum The DLL source code will be released with the fall patch, allowing modders to compile modified DLLs for their Civilization V mods. BUG FIXES General Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay. ...
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Channel: Civ5
September 29, 2012, 20:20 -